Archive for the Race Category

151. Dwarf Battlebuggy

Posted in Common, Decoy, Dwarf, Earth, Hammer Valley, Set.2, Smash on March 27, 2008 by MugenMuso

Race – Dwarf
Affiliation – Hammer Valley

3/2/3/1+
– When Dwarf Battlebuggy attacks a non-adjacent enemy, it adds 1 to its Attack.
– While there is an allied Dwarf creature adjacent to Dwarf Battlebuggy, Dwarf Battlebuggy gains Decoy for all adjacent enemies.

(A)N/E/W (C)N/E/W (B)S Continue reading

152. Dwarf Warbanner

Posted in Dwarf, Earth, Hammer Valley, Protection, Set.2, Uncommon on March 27, 2008 by MugenMuso

Race – Dwarf
Affiliation – Hammer Valley

4/2/4/0

– All Dwarf creatures subtract 1 from their Attack and gain +1 Protection for each Dwarf creature on the board.

(A) None (C) None (B) S

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153. Dwarf Battle Forge

Posted in Base, Earth, Hammer Valley, Set.2, Uncommon on March 27, 2008 by MugenMuso

Race – Base
Affiliation – Hammer Valley

4/3/5/0

– Any Fire fields adjacent to Dwarf Battle Forge are also treated as Earth fields.
– All allied Dwarf creatures add 1 to their attack.
– Destroy Dwarf Battle Forge if it is on a Wood field.

(A) None (C) None (B) None Continue reading

154. Visvar Vaas Zealot

Posted in Church of Parmus, Earth, Exit Mana Steal, Mana Drain, Missionary, Summon Reduction, Uncommon on March 27, 2008 by MugenMuso

Race – Missionary
Affiliation – Church of Parmus

4/2/3/2

(ORIGINAL)
You steal the exit mana of enemy Wood creatures. During your Resolution Phase, your opponent loses mana equal to the number of allied Water Missionary creatures. Subtract 2 from the Summoning Cost of allied Water Missionary creatures (minimum 1).

(Patch 2.01 MODIFIED)
You steal the exit mana of enemy Wood creatures. During “your opponent’s” Resolution Phase, your opponent loses mana equal to the number of allied Water Missionary creatures. Subtract 2 from the Summoning Cost of allied Water Missionary creatures (minimum 1).

Patch 2.01 – Race limit restriction (5 copies of the same race) will be newly added. This restriction will be applied to “Missionary” Race.

(A) N (C) N (B) S Continue reading

155. Novogus Sinbearer

Posted in Earth, Novogus Dynasty, Protection, Rare, Set.2, Undead on March 27, 2008 by MugenMuso

Race – Undead
Affiliation – Novogus Dynasty

5/3/5/0

– While Novogus Sinbearer is on an Earth field, each time another allied creature is destroyed, you gain 1 mana for each Undead creature in your graveyard.
– While Novogus Sinbearer is on a non-Earth field, all other allied creatures gain +1 protection.
– Destroy Novogus Sinbearer if it is on a Wood field.

(A) None (C) None (B) None

Continue reading

156. Archbisshop Jirva

Posted in Earth, Hammer Valley, Hero, Phantom, Set.2 on March 27, 2008 by MugenMuso

Race – Hero
Affiliation – Hammer Valley

5/3/5/1+

– Magic Attack.
– Archbisshop Jirva adds your current mana to his attack.
– You gain 1 mana during your reosultion phase.
(A) Any 1 (C) None (B) S Continue reading

157. Vamas, Tomb Sentinel

Posted in Betrayer, Earth, Novogus Dynasty, Set.2, Ultrarare on March 27, 2008 by MugenMuso

Race – Betrayer
Affiliation – Novogus Dynasty

5/4/5/2+

– While Vamas, Tomb Sentinel is on a non-Earth field, it must use its secondary attack.
– Vamas adds 1 to its Attack for each Undead creature in your graveyard.
– Each time an enemy creature is destroyed, choose 1 Earth creature that is not an Ultra Rare from your graveyard and return it to your hand.

(A) a. N/E/S/W b. N&E&S&W (C) N/E/S/W (B) None

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158. Marshal Akhum

Posted in Earth, Invocation, Magic Attack, Novogus Dynasty, Set.2, Summon Reduction, Ultrarare, Warlord on March 27, 2008 by MugenMuso

Race – Warlord
Affiliation – Novogus Dynasty

6/3/7/1

– Marshal Akhum’s Magic Attack targets all enemies on and adjacent to the target Earth field.
– If your opponent forces you to discard one or more cards, they must discard instead of you.
– Earth Invocation.
– Subtract 1 from the Summoning Cost of other allied Earth creatures (minimum 1).

(A) See ability (C) None (B) S

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159. Tree Foxes

Posted in Beast, Common, None, Set.2, Wood on March 27, 2008 by MugenMuso

Race – Beast
Affiliation – None

1/2/1/1

When Tree Foxes is summoned, rotate the enemy any creatures in front of it 180 degree.

*Misprint confirmed

Continue reading

160. Elven Soul Hunter

Posted in Common, Elf, Set.2, Til Vorg Monarchy, Wood on March 27, 2008 by MugenMuso

Race – Elf
Affiliation – Til Vorg Monarchy

1/1/1/1

– If Elven Soul Hunter is destroyed on a non-Wood field, take any 1 creature from your graveyard with 3 or less Summoning Cost that is not called Elven Sould Hunter and is not Ultra Rare, and shuffle it into your library.

(A) N2 (C) N (B) S

Continue reading

161. White Tree Haunt

Posted in Northern Forces, Perfect Dodge, Set.2, Titan, Uncommon, Wood on March 27, 2008 by MugenMuso

Race – Titan
Affiliation – Northern Forces

2/1/1/0

Perfect dodge.
– Enemy creatures that are destroyed adjacent to White Tree Haunt do not generate exit mana.
– Destroy White Tree Haunt if on non-wood field.

(A) None (C) None (B) N&E&S&W Continue reading

162. Leapfrog Boss

Posted in Anthromorph, Common, Green Bandits, Set.2, Wood on March 27, 2008 by MugenMuso

Race – Anthromorph
Affiliation – Green Bandits

2/1/1/1

– If Leapfrog Boss is destoryed your opponent loses 1 mana for each Wood field.

(A) N2 (C) N (B) S
Continue reading

163. Elven Plaguedancer

Posted in Abilities, Affiliation, Black Forest, Element, Elf, Magic Attack, Race, Set.1, Set.2, Uncommon, Wood on March 27, 2008 by MugenMuso

Race – Elf
Affiliation – Black Forest

2/2/2/1

Magic Attack.
If Elven Plaguedancer attacks (but does not destroy) a creature, that creature is rotated 180 degrees and cannot counterattack.
– While Elven Plaguedancer is on a Wood field, add 1 to the Activation Cost of adjacent enemy creatures.

(A) Any 1 (C) None (B) S Continue reading

164. Goblin Basher

Posted in Common, Goblin, Green Bandits, Set.2, Wood on March 27, 2008 by MugenMuso

Race – Goblin
Affiliation – Green Bandits

3/2/3/1

(A) N&E&W (C) N&E&W (B) S Continue reading

165. Goblin Bomber

Posted in Common, Goblin, Green Bandits, Set.2, Wood on March 27, 2008 by MugenMuso

Race – Goblin
Affiliation – Green Bandits

3/2/3/2

(A) N1/N2 (C) N (B) S

Continue reading

166. Darksword Samurai

Posted in Human, Nagirashu, Rare, Set.2, Smash, Wood on March 27, 2008 by MugenMuso

Race – Human
Affiliation – Nagirashu

4/3/4/1+

– Darksword Samurai’s Attack is equal to 1 plus the number of other creatures on the board
– Subtract 2 from the Attack of adjacent allied creatures.

(A) N (C) N (B) S Continue reading

167. Goblin Fort

Posted in Base, Dodge Attempt, Fortress, Green Bandits, Rare, Set.2, Wood on March 27, 2008 by MugenMuso

Race – Base
Affiliation – Green Bandits

4/3/6/1

Fortress
-Each time an allied Green Bandits creature is summoned, swtich he printed HP and Attack of that creature.
– Allied Green Bandis creatures gain a Dodge attempt if their remaining HP is 1.
– Destroy Goblin Fort if it is on an Earth field.

(A) N/E/S/W (C) N/E/S/W (B) None

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168. Reaper’s Golem

Posted in Elemental, Invisibility, Set.2, Til Vorg Monarchy, Uncommon, Wood on March 27, 2008 by MugenMuso

Race – Elemental
Affiliation – Til Vorg Monarchy

4/3/3/1

– Any Water fields within the 2 fields in front of Reaper’s Golem is also treated as a Wood field.
– During your opponent’s turn, each time an allied creature is destroyed choose a creature from your graveyard with 3 or less Summoning Cost that is not Ultra Rare, and shuffle it into your library.
– All allied Elf creatures on adjacent Wood fields gain Invisibility

(A) N2 (C) N (B) S Continue reading

169. Tolicore Zealot

Posted in Church of Parmus, Discard, Exit Mana Steal, Missionary, Summon Reduction, Uncommon, Wood on March 27, 2008 by MugenMuso

Race – Missionary
Affiliation – Church of Parmus

4/3/3/2

(ORIGINAL)
You steal the exit mana of all enemy Earth creatures. During your Resolution Phase, your opponent must discard a card for each allied Fire Missionary creature on the board. Subtract 2 from the Summoning Cost of allied Fire Missionary creatures (minimum 1).

(Patch 2.01 MODIFIED)
You steal the exit mana of all enemy Earth creatures. During “your opponent’s” Resolution Phase, your opponent must discard a card for each allied Fire Missionary creature on the board. Subtract 2 from the Summoning Cost of allied Fire Missionary creatures (minimum 1).

Patch 2.01 – Race limit restriction (5 copies of the same race) will be newly added. This restriction will be applied to “Missionary” Race.

(A) N1 Or N2 (C) N (B) S Continue reading

170. Alchemist’s Lab

Posted in Base, Black Forest, Magic Attack, Set.2, Uncommon, Wood on March 27, 2008 by MugenMuso

Race – Base
Affiliation – Black Forest

5/3/4/2

Magic Attack (targets one creature)
– While Alchemist’s Lab is on a non-Wood field, each time your opponent summons a creature to an adjacent field, they put the top card of their library into their graveyard.
– Allied Elf creatures cannot be targeted by spells.
– Destroy Alchemist’s Lab if it is on an Earth field.

(A) Any 1 (C) None (B) None Continue reading

171. Elven Night Rider

Posted in Black Forest, Elf, Rare, Set.2, Smash, Wood on March 27, 2008 by MugenMuso

Race – Elf
Affiliation – Black Forest

5/4/4/2+

– Elven Night Rider’s attack is equal to 2 plus the number of other Elf creatures on the board.
– While Elven Night Rider is on a non-Wood field, each time an allied Elf creature is destroyed, Elven Night Rider gains 1 HP.
– Enemies within the 2 fields in front of Elven Night Rider cannot Dodge. Continue reading

172. Prince Lusirion

Posted in Hero, Phantom, Set.2, Til Vorg Monarchy, Wood on March 27, 2008 by MugenMuso

Race – Hero
Affiliation – Til Vorg Monarchy

5/3/5/2

– Each time elf creature is summoned, you may select a non-ultra rare wood creature from graveyard, and return it to hand.
– When enemy creature is summoned on adjacent fields, the opponent must discard a card.
– Other non-elf creatures add 2 to their activation cost.

(A) N1/N2/E1/E2/S1/S2/W1/W2 (C) N/E/S/W (B) None

Continue reading

173. Preacher Noova

Posted in Betrayer, Green Bandits, Magic Attack, Set.2, Ultrarare, Wood on March 27, 2008 by MugenMuso

Race – Betrayer
Affiliation – Green Bandits

5/4/4/3

Magic Attack
– Each time a Green Bandits creature is summoned to an adjacent field, your opponent puts the top card of their library into their graveyard.
– Each time a non-Wood enemy is destroyed, choose a Green Bandtis creature from your graveyard that is not Ultra Rare and return it to your hand.

(A) Any 1 (C) None (B) S Continue reading

174. Lord Hu

Posted in Invocation, Magic Attack, Set.2, Summon Reduction, Til Vorg Monarchy, Ultrarare, Warlord, Wood on March 27, 2008 by MugenMuso

Race – Warlord
Affiliation – Til Vorg Monarchy

6/4/4/2

– Lord Hu’s Magic Attack targets all enemies on and adjacent to the target Wood field.
– Each time an enemy is destroyed, you gain 1 mana.
– Wood Invocation.
– Subtract 1 from the Summoning Cost of other allied Wood creatures (minimum 1).

(A) See Ability (C) None (B) S

Continue reading

175. Athenix Citadel

Posted in Base, Biolith, Biolith Castle, Magic Attack, Magic Protection, Set.2, Uncommon on March 27, 2008 by MugenMuso

Race – Base
Affiliation – Biolith Castle

3/2/4/1

– Magic Attack.
– All other allied creatures of the same element as the field where Athenix Citadel is located gain +1 Magic Protection.

(A) Any 1 (C) None (B) None

Continue reading

176. Flailmonger

Posted in Biolith, Biolith Castle, Mech, Set.2, Uncommon on March 27, 2008 by MugenMuso

Race – Mech
Affiliation – Biolith Castle

3/2/4/1

– Add 2 to the Summoning Cost of any enemy summoned within the 2 fields in front of Flailmonger.

(A) N1&N2 (C) N (B) S

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177. Biolith Centurion

Posted in Biolith, Biolith Castle, Common, Mech, Set.2 on March 27, 2008 by MugenMuso

Race: Mech
Affiliation: Biolith Castle

3/2/4/1

While Biolith Centurion is on a Biolith field, subtract 1 from the Activation Cost of adjacent allied creatures.

(A) N (C) N (B) S Continue reading

178. Biolith War Chariot

Posted in Biolith, Biolith Castle, Common, Set.2, Weapon on March 27, 2008 by MugenMuso

Race – Weapon
Affiliation – Biolith Castle

4/4/4/2+

When Biolith War Chariot attacks a creature whose Summoning Cost is 4 or more, it adds 2 to its Attack.

(A) N&E (C) N&E (B) S&W Continue reading

179. Behemoth Terrorformer

Posted in Biolith, Biolith Castle, Set.2, Uncommon, Weapon on March 27, 2008 by MugenMuso

Race – Weapon
Affiliation – Biolith Castle

4/2/4/1

After Behemoth Terrorformer attacks a creature, exchange its field with the target’s field.

(A) N/E/W (C) N/E/W (B) S

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180. Biolith Transporter

Posted in Biolith, Biolith Castle, Bug, Common, Dodge Attempt, Set.2 on March 27, 2008 by MugenMuso

Race – Bug
Affiliation – Biolith Castle

4/4/3/0

Dodge Attempt
– If Biolith Transporter attacks (but does not destroy) any creature, the creatures on the field in front of and field to the right of Biolith Transporter switch locations.
– If there’s a creature on only one of those fields, that creature still swap fields.
– There is no counter attack.

(A) N&E (C) None (B) S 

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181. Archiver

Posted in Biolith, Biolith Castle, Mech, Rare, Set.2 on March 27, 2008 by MugenMuso

Race – Mech
Affiliation – Biolith Castle

5/3/5/0

– The adjacent field in front of Archiver is also treated as a Biolith field.
– Each time an allied creature is summoned, other allied creatures of the same element as the summoned creature gain 1HP.

(A) None (C) None (B) None

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182. Battle Master

Posted in Biolith, Biolith Castle, Mech, Set.2, Ultrarare on March 27, 2008 by MugenMuso

Race – Mech
Affiliation – Biolith Castle

6/4/6/3

– Battle Master attacks the same target twice.  The target’s counterattack occurs after the second attack.
– When Battle Master is summoned, you may take a Scion, Biolith Lord from your library, reveal it to your opponent, and put it into your hand.  Then shuffle your library.
– Enemies within the 2 fields to the front, back, left and right of Battle Master add 2 to their Activation Cost and cannot Dodge.

(A)N1/N2/E1/E2/S1/S2/W1/W2 (C) N/E/S/W (B) None

Continue reading

183. Magic Master

Posted in Biolith, Biolith Castle, Mech, Set.2, Ultrarare on March 27, 2008 by MugenMuso

Race – Mech
Affiliation – Biolith Castle

6/4/6/2

– Magic Master’s Magic Attack targets all enemies of the same element as the target.
– Adjacent allied creatures cannot be targeted by spells.
– All allied Church of Parmus creatures add 1 to their Attack.

(A) All (C) None (B) S

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184. Biolith Battleship

Posted in Biolith, Biolith Castle, Intercept, Magic Attack, Magic Protection, Set.2, Ultrarare, Weapon on March 27, 2008 by MugenMuso

Race: Weapon
Affiliation: Biolith Castle

7/2/8/2

(ORIGINAL)
Magic Attack. Biolith Battleship Intercepts a summoned enemy creature half the time. All other allied creatures add +3 Magic Protection.

(Patch 2.01 MODIFIED)
Magic Attack. While Biolith Battleship is on a Biolith field, Biolith Battleship Intercepts a summoned enemy creature half the time. While Biolith Battleship is on a non-Biolith field, all other allied creatures add +2 Magic Protection.

(A) Any 1 (C) None (B) None

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185. Biolith Temple

Posted in Base, Biolith, Biolith Castle, Magic Attack, Set.2, Ultrarare on March 27, 2008 by MugenMuso

Race – Base
Affiliation – Biolith Castle

7/5/7/3

– Biolith Temple’s Magic Attack targets all enemies of the same race as the target.
– Each time an enemy is summoned, choose a creature from your graveyard that is not ultrarare and shuffle it into your library.
– Each time an allied Church of Parmus creature is summoned, you may choose a Church Parmus creature from your graveyard that is not UltraRare, and return it to your hand.
– If an allied Scion Biolith Lord is on the board, you steal the exit mana of enemy creatures.

(A) All (C) None (B) None

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186. Sciondar Gateway

Posted in Ancient, Biolith, Biolith Castle, Invocation, Set.2, Summon Reduction, Ultrarare on March 27, 2008 by MugenMuso

Race – Ancient
Affiliation – Biolith Castle

7/5/6/0

– Each time an enemy is summoned, reveal the top card of your library. If the revealed card is a Biolith creature, you may summon it immediately if you are able. If you do not summon it, put it into your graveyard. That creature cannot attack this turn.
– Biolith Invocation
– Subtract 1 from the Summoning Cost of other allied Biolith creatures (minimum 1).

(A) None (C) None (B) None

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187. Sword of Juno

Posted in None, Rare, Sacred, Set.2, Unknown on March 27, 2008 by MugenMuso

Race – Sacred
Affiliation – Unknown

6/4/5/4

– does not belong to any element.
– can use Incarnation on any allied non-Biolith creature.
– Subtract 2 from te Attack of enemy creatures within the 2 fields in front of Sword of Juno.

(A) N1/N2 (C) N (B) S

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188. Hammer of Juno

Posted in Incarnation, None, Rare, Sacred, Set.2, Unknown on March 27, 2008 by MugenMuso

Race – Sacred
Affiliation – Unknown

6/4/5/0

– does not belong to any element
– can use Incarnation on any allied non-Biolith creature.
– If Hammer of Juno attacks (but does not destroy) a creature, return that creature to its owner’s hand if its Summoning Cost is equal to or less than Hammer of Juno’s current HP. Continue reading

189. Spire of Juno

Posted in Incarnation, None, Sacred, Set.2, Ultrarare, Unknown on March 27, 2008 by MugenMuso

Race – Sacred
Affiliation – Unknown

8/8/8/8

– does not belong to any element
– can use Incarnation on any allied non-Biolith creature.
– Magic Attack
– If there are any enemy Biolith creatures on the board during your opponent’s resolution phase, you gain 2 mana.

(A) Any 1 (C) None (B) None Continue reading

190. Fist of Juno

Posted in Incarnation, None, Sacred, Set.2, Ultrarare, Unknown on March 27, 2008 by MugenMuso

Race – Sacred
Affiliation – Unknown

9/9/9/9

– does not belong to any element
– can use Incarnation on any allied non-Biolith creature.
– Enemies on Biolith fields and fields adjacent to Biolith fields cannot Dodge attacks.

(A) N1&N2 (C) N (B) S

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211. Partmole Gatekeeper

Posted in Common, Demon, Dhees Empire, Fire, Set.3 on March 3, 2008 by MugenMuso

Race – Demon
Affiliation – Dhees Empire

1/2/1/1+

– Partmole Gatekeeper adds 1 to its Attack if at least one target creature is on a Water field.
– If no enemy creatures are on the board, add 1 to the Summoning Cost of an enemy creature summoned 1 or 2 fields in front of Partmole Gatekeeper.

(A)N&E (C) N/E (B) S/W

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212. Rageflame Spitter

Posted in Bug, Common, Fire, None, Set.3 on March 3, 2008 by MugenMuso

Race – Bug
Affiliation – None

1/1/2/1

– Enemy creatures adjacent to Rageflame Spitter cannot be sacrifieced. 

(A) N (C) N (B) S 

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213. Fire Witch’s Familiar

Posted in Demon, Fire, None, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Demon
Affiliation – None

2/1/2/1+

– Magic Attack.
– If the target is an enemy Biolith, Fire Withc’s Familiar’s Attack is equal to 1 plus the number of enemy Biolith creatures.

(A) Any 1 (C) None (B) E/S/W

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214. Crimson Mimic

Posted in Egg, Fire, None, Rare, Set.3 on March 3, 2008 by MugenMuso

Race – Egg
Affiliation – None

2/1/2/0

– Instead of an attack action, you may sacrifice Crimson Mimic and summon any non-Ultra Rare Fire creature (other than another Crimson mimic) from your hand in its place at no Summoning Cost.  The new creature may be placed in any orientation, but cannot attack in the turn it was summoned.  This does not end your turn.

(A) None (C) None (B) S 

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215. Lizard Shocktrooper

Posted in Common, Dhees Empire, Fire, Lizard, Quickness, Set.3 on March 3, 2008 by MugenMuso

Race – Lizard
Affiliation – Dhees Empire

3/2/3/2

– Quickness
– Each time you declare an attack action with Lizard Shocktrooper, add 1 to its Attack and 1 to its Activation Cost to rotate.

(A) N (C) N (B) S

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216. Flame Lizard Barracks

Posted in Base, Dhees Empire, Fire, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Base
Affiliation – Dhees Empire 

3/2/4/1

Fortress
– Each adjacent allied Lizard creature gains 1 additional attack action.
– Instead of declaring an attack action, any allied creature may move to an empty fild, facing any direction.
– Destroy Flame Lizard Barracks if it is on a Water field.

(A) N/E/S/W (C) N/E/S/W (B) None

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217. Cai-Shae Brazier

Posted in Cai-Shae, Common, Fire, Set.3, Weapon on March 3, 2008 by MugenMuso

Race – Weapon
Affiliation – Cai-Shae

3/3/1/0

– Perfect Dodge
– While Cai-Shae Brazier is on the board, any Biolith creature on a non-Biolith field subtracts 1 from its Attack.
– Each time an allied creature is destroyed on a Fire field, you may choose anotehr creature on the board and reutrn it to its owner’s hand by paying mana equal to its Summoning Cost plus 1.
– No field can be fieldquaked or exchanged while a Sciondar Fire God is in your graveyard.

(A) None (C) None (B) S 

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218. Blazing Wyvern

Posted in Dhees Empire, Dragon, Fire, Rare, Set.3 on March 3, 2008 by MugenMuso

 

Race – Dragon
Affiliation – Dhees Empire

4/3/4/1+

– Flame Wyvern’s Attack is equal to 1 plus the number of other Fire creatures on the board.
– While Flame Wyvern is on a Fire field, other allied creaturs gain +1 Magic Protection.
– While an allied Bone Drake is on the board, all allied creatures other than itself gain Dragon Invocation with no Summoning Cost.

(A) N1/N2 (C)N (B) E/S/W 

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219. Mourning Cenobite

Posted in Common, Cult of Mourning, Fire, Human, Magic Attack, Set.3 on March 3, 2008 by MugenMuso

Race – Human
Affiliation – Cult of Mourning

4/2/3/2+

Magic attack
– Mourning Cenobite adds 2 to his Attack half the time.
– If Mourning Cenobite attacks from a Fire or Earth field, any damage he inflicts will reduce the target’s Attack instead of HPs.  If the target’s Attack is less than 1, it loses HPs as normal.

(A) Any 1 (C) None (B) S

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220. Mourning Buffalo

Posted in Beast, Cult of Mourning, Fire, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Beast
Affiliation – Cult of Mourning

5/2/5/2

– Adjacent enemy creatures with Invisibility can be attacked as if they did not have that ability.
– Each time Mourning Buffalo declares an attack action, subtract 1 from the Attack of all non-adjcent enemy creatures.
– While an allied Cult of Mourning creature is on the board, subtract 1 from Mourning Buffalo’s Activation Cost to attack.

(A) N1/N2 (C) N (B) S

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221. Torrid Nightmare

Posted in Church of Parmus, Demon, Fire, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Demon
Affiliation – Church of Parmus 

– Torrid Nightmare’s Magic Attack targets all enemies of the same race as the target.
– If Torrid Nightmare attacks (but does not destroy) a creature, the target loses half of its HP (round down).
– Each time an allied Church of Parmus creature is destroyed, all other allied creatures gain 1HP.

(A) All Race (C) None (B) S

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222. Flame Lizard General

Posted in Dhees Empire, Fire, Lizard, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Lizard
Affiliation – Dhees Empire

6/4/5/3+

Quickness
– Flame Lizard General’s Attack is equal to 3 plus the number of other allied Fire creatures on the board.
– Subtract 1 from the Summoning Cost of allied creatures summoned to Fire fields within 2 fields to the front, back, left or right.  The minimum Summoning Cost is 1. 

(A) N1&N2 (C) N (B) E/S/W

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223. Partmole Scout Balloon

Posted in Dhees Empire, Fire, Intercept, Lizard, Rare, Set.3 on March 3, 2008 by MugenMuso

 

Race – Lizard
Affiliation – Dhees Empire

6/4/6/3

– While Partmole Scout Balloon is on a non-Fire field, if an enemy creature is summoned within the Attack Zone of any allied Lizard creature, they intercept the summoned enemy creature half the time.
– While your creatures outnumber enemy creatures on the board, all other allied creature gain Quickness.

(A) N/E/S/W (C) N/E/S/W (B) None

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224. Logan Zurtur

Posted in Betrayer, Fire, Set.3, UltraRare, Unknown on March 3, 2008 by MugenMuso

 

Race – Betrayer
Affiliation – Unknown

4/4/4/2+

– While Logan Zurtur is adjacent to 2 or more enemy creatures, he must use his secondary attack.
– While Logan Zurtur is on a Fire field, he attacks the same target twice.  The target creature’s counterattack occurs after the second attack.
– Logan Zurtur adds 1 to his Attack if the target is a Fire creature.

(A) a. N b. N&E&W (C) N/E/W (B) S

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225. Raging Pyrathrax

Posted in Dragon, Fire, None, Set.3, UltraRare on March 3, 2008 by MugenMuso

 

Race – Dragon
Affiliation – None

8/4/8/5+

– Raging Pyrathrax can only be summoned if 2 or more Fire creatures are on the board.
– Raging Pyrathrax’s Attack is equal to 5 plus the number of other creatures on the board.
– While Raging Pyrathrax is on a non-Biolith field, all other allied creatures gain +2 Magic Protection.
– While Raging Pyrathrax is on a non-Biolith field, each time any creature uses an attack action, all enemy creatures adjacent to Raging Pyrathrax take 1 magic damage.

(A) N1/N2 (C)N (B) S 

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226. Carlo the Scorched

Posted in Dhees Empire, Fire, Noble, Phanto, Set.3 on March 3, 2008 by MugenMuso

 

Race – Noble
Affiliation – Dhees Empire

6/4/4/2+

– While two or more enemy creatures are adjecent to Carlo, he must use his secondary magic attack which targets all adjacent enemies.  If at least one target is a non-fire creature, Carlo’s attack is equal to 2 plus the number of fire fields.
– Subtract 2 from the attack of any enemy Biolith creatures on non-Biolith fields.
– All adjacent allied Fire creatures gain Fieldmorph.

(A) a. N b. Magic Adjacent (C) N (B) S

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227. Blue Lycanthrope

Posted in Anthromorph, Morph, Set.3, UnCommon, Water on March 3, 2008 by MugenMuso

Race – Anthromorph
Affiliation – Tritonan Queendom

1/1/1/0+

– When summoned, half the time Blue Lycanthrope adds 1 to her Attack, gains Perfect Dodge and must use her secondary attack.
– No player can steal mana if Goddess Tritona is in your graveyard.

(A) a. N b. N1/N2 (C) N (B) S

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228. Cloudrunner Shipmate

Posted in Common, Merfolk, Set.3, Siam Pirates, Water on March 3, 2008 by MugenMuso

Race – Merfolk
Affiliation – Siam Pirates

1/2/2/1

– Each time Cloudrunner Shipmate is rotated, draw a card.
– While an allied Siam, Traitor of the Seas is on the board, subtract 1 from Cloudrunner Shipmate’s Activation Cost to rotate.

(A) N2 (C) N (B) S

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229. Darkwater Syren

Posted in Church of Parmus, Common, Set.3, Undead, Water on March 3, 2008 by MugenMuso

Race – Undead
Affiliation – Church of Parmus

2/1/2/0

– Creatures adjacent to Darkwater Syren cannot be targeted by spells.
– If Darkwater Syren is destroyed, choose any creature on a Water field and move it to the field she was previously on without changing its orientation.

(A) N (C) N (B) S 

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230. Indigo Mimic

Posted in Egg, None, Rare, Set.3, Water on March 3, 2008 by MugenMuso

 

Race – Egg
Affiliation – None

2/1/2/0

– When you successfully cast a spell, you may sacrifice indigo Mimic and summon any non-Ultra Rare Water creature (other than another Indigo Mimic) from your hand in its place at no Summoning Cost.  The new creature may be placed in any orientation, but cannot attack in the turn it was summoned.  This does not end your turn.

(A) None (C) None (B) S 

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231. Corsez Henchman

Posted in Common, Corsez Family, Merfolk, Set.3, Water on March 3, 2008 by MugenMuso

 

Race – Merfolk
Affiliation – Corsez Family

3/1/3/1

– Each time Corsez Henchman is rotated, look at the top card in your library.
– Instead of taking an attack action with Corsez Henchman, you may draw a card.

(A) N/E/W (C) N/E/W (B) S

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232. Corsez Moving Castle

Posted in Base, Common, Corsez Family, Set.3, Water on March 3, 2008 by MugenMuso

Race – Base
Affiliation – Corsez Family

3/2/3/0

Fortress
While Corsez Moving Castle is on a non-Water field, add 1 to the Summoning Cost of any adjacent enemy creatures.
– All other allied creatures gain a Dodge attempt against attacks from enemy Biolith creatures on non-Biolith fields.
– Destroy Corsez Moving Castle if it is on a Fire field.

(A)N/E/S/W (C) N/E/S/W (B) None

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233. Aluhja Prioress

Posted in Church of Parmus, Human, UnCommon, Water on March 3, 2008 by MugenMuso

 

Race – Human
Affiliation – Church of Parmus

3/3/3/2

– Magic Attack
– When an enemy creature uses a rotate action while Aluhja Prioress is on a non-Biolith field, you may discard 1 creature card from your hand to cancel the action.  Your opponent’s Activation Cost is not returned.

(A) Any 1 (C) None (B) S

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234. Sea Serpent

Posted in Dragon, Rare, Set.3, Tritonan Queendom, Water on March 3, 2008 by MugenMuso

Race – Dragon
Affiliation – Tritonan Queendom

4/3/4/1+

– Sea Serpent’s Attack is equal to 1 plus the number of other Water creatures on the board.
– While Sea Serpent is on a Water field, all adjacent allied creatures gain one Dodge attempt.
– While an allied Arboreal Wyrm is on the board, all allied creatures other than itself gain Dragon Invocation with no Summoning Cost.

(A) N1/N2 (C) N (B) E/S/W

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235. Siam’s Sentinel

Posted in Merfolk, Set.3, Siam Pirates, UnCommon, Water on March 3, 2008 by MugenMuso

Race – Merfolk
Affiliation – Siam Pirates

4/3/4/2

While Siam’s Sentinel is on a non-Biolith field, all allied creatures with the same orientation as Siam’s Sentinel gain Perfect Dodge.

(A) N1&N2 (C) N (B) S

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236. Queen’s Commissioner

Posted in Elemental, Set.3, Tritonan Queendom, UnCommon, Water on March 3, 2008 by MugenMuso

Race – Elemental
Affiliation – Tritonan Queendom

5/3/1/2

Magic Attack
– If your mana is less than your opponent’s, Queen’s Commissioner’s attack does not damage the target but steals mana equal to the HPs it would have inflicted.  If your opponent’s mana was 0, the target loses HPs as normal.
Perfect Dodge
– Destroy Queen’s Commissioner if it is on a non-Water field. 

(A) Any 1 (C) None (B) S

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237. Don’s Double

Posted in Common, Corsez Family, Merfolk, Set.3, Water on March 3, 2008 by MugenMuso

Race – Merfolk
Affiliation – Corsez Family

5/3/5/1+

– While Don’s Double is on a non-Water field, he must use his secondary attack.
– While on a Water filed, Don’s Double’s Attack is equal to 1 plus the number of cards in your hand.
– While another allied Corsez Family creature is on the board, each time an allied creature Dodges an attack, steal mana from your opponent equal to the number of Dodge attemps the creature has.

(A) a. N&S b. N&E&S&W (C) N/S (B) E/W

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238. Tritonan Sacred Court

Posted in Base, Judgment, Magic Attack, Rare, Set.3, Tritonan Queendom, Water on March 3, 2008 by MugenMuso

Race – Base
Affiliation – Tritonan Queendom  

6/4/4/2

– Tritonan Sacred Court’s Magic Attack targets all enemies of the same element as the target.
– If at least one creature is summoned in your opponent’s turn while Tritonan Sacred Court is on a non-Water field, in their Resolution Phase you must both offer the top card of your libraries to the Eye for Judgment.  If you win, steal 1 mana from your opponent.
– While an enemy Biolith creature is on the board, all other allied non-Biolith creatures get +2 HPs.

(A) All Element (C) None (B) S

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239. Missionary Ship

Posted in Church of Parmus, Set.3, UnCommon, Water, Weapon on March 3, 2008 by MugenMuso

Race – Weapon
Affiliation – Church of Parmus

– While an allied creature is adjacent to Missionary Ship, the affiliation of all non-Biolith creatures in your library, hand, and on the board is changed to Church of Parmus.
– When an enemy creature uses an attack action while Missionary Ship is on a non-Biolith field, you may discard 2 creature cards from your hand to cancel the action.  your opponent’s Activation Cost is not returned.
– Each time you summon a creature to a non-Fire field, you may choose a non-Ultra Rare creature from the library with the same affiliation as the summoned creature, reveal it, add it your hand, then shuffle your library.

(A) E1/E2/W1/W2 (C) E/W (B) None

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240. Reverend Father Vlo

Posted in Dodge Attempt, Invocation, Magic Attack, Okunada Monastery, Set.3, UltraRare, Warlord, Water on March 3, 2008 by MugenMuso

 

Race – Warlord
Affiliation – Okunada Monastery

4/3/3/1

– Reverend Father Vlo’s Magic Attack targets all enemies on and adjacent to the target Water field.
– When Reverend Father Vlo is summoned, you may take a Didi the Enlightened from your library, reveal it, add it to your hand, then shuffle your library.
– Water Invocation (non-UltraRare cards only)
– While your creatures outnumber enemy creatures all adjacent allied creatures gain a Dodge attempt and subtract 2 from their Attack. 

(A) All enemies on and adjacent to the target Water fields. (C) None (B) S

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241. Capricious Hydromancer

Posted in Dragon, None, Set.3, UltraRare, Water on March 3, 2008 by MugenMuso

Race – Dragon
Affiliation – None

8/4/8/5+

– Capricious Hydromancer can only be summoned if 2 or more Water  creatures are on the board.
– Hydromancer’s Attack is equal to 5 plus the number of cards in your hand.
– While Hydromancer is on a non-Biolith field, adjacent allied creatures gain 2 Dodge attempts.
– While Capricious Hydromancer is on a non-Biolith field, each time either player draws a card outside of their Draw phase, all enemy creatures adjacent to Hydromancer take 1 magic damage.

(A) N1/N2 (C)N (B) S 

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242. Clair Wil the Valiant

Posted in Noble, Phanto, Set.3, Tritonan Queendom, Water on March 3, 2008 by MugenMuso

Race – Noble
Affiliation – Tritonan Queendom

6/3/4/2+

– While Clare Wil is adjacent to two or more allied creatures, she must use her secondary magic attack, which targets all enemy creatures on fields of the same element as the target field.
– When attacking a non-Water creature, Clare Wil’s attack equals 2 plus the number of Water fields.
– Add 1 to the summoning cost of enemy Biolith creatures on non-Biolith fields (including newly summoned creatures)
– All adjacent allied Water creatures gain Fieldmorph.

(A) a. N1&N2 b. Magic the Element (C) N (B) S

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243. Skeleton Archer

Posted in Common, Earth, Novogus Dynasty, Set.3, Undead on March 3, 2008 by MugenMuso

Race – Undead
Affiliation – Novogus Dynasty

1/1/2/1

– While Skeleton Archer is on a non-Earth field, he gains Resurrection

(A) N2 (C) N (B) S

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244. Verzar Defender

Posted in Common, Earth, Human, Protection, Set.3, Val na Vos on March 3, 2008 by MugenMuso

Race – Human
Affiliation – Val na Vos

1/1/2/0

Verzar Defender gains +2 Protection if at least one other allied Verzar Defender is on the board.

(A) N (C) N (B) S

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245. Stone Wing Veteran

Posted in Common, Dwarf, Earth, Hammer Valley, Set.3 on March 3, 2008 by MugenMuso

Race – Dwarf
Affiliation – Hammer Valley

2/1/2/1

– While Stone Wing Veteran is on the board, each time your opponent sacrifices a creature to summon another, you gain mana equal to the number of unoccupied fields.
– Stone Wing Veteran gains +1 Protection if at least one allied Giant Axe Dwarf is on the board. 

(A) N/E/S/W (C) N/E/S/W (B) None

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246. Ochre Mimic

Posted in Earth, Egg, None, Rare, Set.3 on March 3, 2008 by MugenMuso

Race – Egg
Affiliation – None

2/1/2/0

– When an allied Earth creature is destroyed and put in your graveyard, you may sacrifice Ochre Mimiic and summon any non-Ultra Rare Earth creature (other than another Ochre Mimic) from your graveyard in its place at no Summoning Cost.  The new creature may be placed in any orientation, but cannot attack in the turn it was summoned.  This does not end your turn.

(A) None (C) None (B) S 

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247. Dwarf Miner

Posted in Dwarf, Earth, Hammer Valley, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Dwarf
Affiliation – Hammer Valley

3/2/3/1

– Each time a field adjacent to Dwarf Miner is fieldquaked, you gain 1 mana.
– If Dwarf Miner attacks while adjacent to an allied Dwarf creature, the target’s field is fieldquaked and the target creature cannot counterattack.

(A) N (C) N (B) S

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248. Forgotten Fortress

Posted in Base, Earth, Set.3, UnCommon, Val na Vos on March 3, 2008 by MugenMuso

Race – Base
Affiliation – Val na Vos

3/2/4/0

– While Forgotten Fortress is on a non-Earth field, if an allied Earth creature is summoned adjacent to Forgotten Foretress, or if Forgotten Fortress is summoned adjacent to an allied Earth creature, all Wood fields on the board are fieldquaked.
– While Forgotten Fortress is on the board, any Biolith creature on a non-Biolith field gets -1HP.
– Destroy Forgotten Fortress if it is on a Wood field. 

(A) None (C) None (B) None

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249. Roving Penitentiary

Posted in Base, Common, Earth, Novogus Dynasty, Set.3 on March 3, 2008 by MugenMuso

Race – Base
Affiliation – Novogus Dynasty

3/2/4/1

Fortress
– If Roving Penitentiary is destroyed on a Fire, Water or Biolith field, you gain mana equal to the total Protection of all adjacent allied creatures.
– When Novogus Gravekeeper is in your graveyard, enemy creatures cannot dodge.
– Destroy Roving Penitentiary if is on a Wood field.

(A) N/E/S/W (C) N/E/S/W (B) None

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250. Bone Drake

Posted in Dragon, Earth, Novogus Dynasty, Rare, Set.3 on March 3, 2008 by MugenMuso

Race – Dragon
Affiliation – Novogus Dynasty

4/3/4/1+

– Bone Drake’s Attack is equal to 1 plus the number of other Earth creatures on the board.
– While Bone Drake is on an Earth field, adjacent allied creatures gain +1 Protection.
– While an allied Sea Serpent is on the board, all allied creatures other than iself gain Dragon Invocation with no Summoning Cost. 

(A) N1/N2 (C)N (B) E/S/W 

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251. Blackhood Anti-Mystic

Posted in Blackhoods, Common, Dwarf, Earth, Set.3 on March 3, 2008 by MugenMuso

Race – Dwarf
Affliation – Blackhoods

4/3/4/2+

– Blackhood Anti-Mystic adds 1 to his Attack if at least one target creature has a Magic Attack.
– Each time an allied creature is summoned to a Biolith field, fieldquake that field.
– While an allied Blackhood Caravan is on the board, all allied Dwarf creatures gain +2 Magic Protection

(A) N1&N2 (C) N (B) S

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252. Novogus War Mammoth

Posted in Beast, Earth, Novogus Dynasty, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Beast
Affiliation – Novogus Dynasty

– While Novogus War Mammoth is on a non-Earth field it must use its secondary attack.
– After Novogus War Mammoth attacks, all target creatures’ fields are fieldquaked.  Target creatures cannot counterattack.

(A) a. N b. N1&N2 (C) N (B) S

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253. Dark Ozeki Kihomaru

Posted in Earth, Set.3, Titan, UnCommon, Val na Vos on March 3, 2008 by MugenMuso

Race – Titan
Affiliation – Val na Vos

5/3/5/1+

– Dark Ozeki Kihomaru’s Attack is equal to 1 plus your opponent’s current mana.
– If Kihomaru attacks (but does not destroy) a creature, that creature is pushed back one field in the direction of the attack (provided the field is empty) and cannot counterattack. 

(A) N1&N2 (C) N (B) S

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254. Blackhood Caravan

Posted in Base, Blackhoods, Earth, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Base
Affiliation – Blackhoods

6/3/5/2

– While an allied Dwarf creature is on the board, enemies within 2 fields to the front, back, left and right of Blackhood Caravan cannot Dodge.
– Each time a field is fieldquaked, any allies within 2 fields to the front, back, left, and right of Blackhood Caravan gain +1 Protection.
– Destroy Blackhood Caravan if it is on a Wood field. 

(A) N1/N2/E1/E2/S1/S2/W1/W2 (C) N/E/S/W (B) None

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255. Parmetic Vengeress

Posted in Church of Parmus, Earth, Human, Rare, Set.3 on March 3, 2008 by MugenMuso

Race – Human
Affiliation – Church of Parmus

6/4/6/2+

– Parmetic Vengeress’ Magic Attack only targets enemies within her Attack Zones.
– Parmetic Vengeress’ Attack is equal to 2 plus the number of Church of Parmus creatures in your graveyard.
– If your creatures outnumber enemy creatures, Parmetic Vengeress’ attack does not damage the target but your opponent loses mana equal to the HPs it would have inflicted.  If your opponent’s mana was 0, the target loses HPs as normal.
– Each time an enemy creature is destroyed, you may choose one non-Ultra Rare Church of Parmus creature from your graveyard and return it to your hand. 

(A) N1&N2 (C) None (B) S

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256. Captain Xerabis

Posted in Decoy, Earth, Hero, Novogus Dynasty, Protection, Set.3, UltraRare on March 3, 2008 by MugenMuso

Race – Hero
Affiliation – Novogus Dynasty

4/3/5/2+

– Xerabis adds 1 to his Attack if any target creature is on an Earth field.
– While your creatures outnumber enemies, all other allied creatures get +1 Protection and -1 Attack.  
– While another allied Dwarf creature is on the board, Xerabis gains Decoy for all adjacent enemies. 

(A) N1,2/E1,2/S1,2/W1,2 (C)N/E/S/W (B) None 

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257. Callous Gaiakhan

Posted in Dragon, Earth, None, Set.3, UltraRare on March 3, 2008 by MugenMuso

Race – Dragon
Affiliation – None

8/4/8/5+

– Callous Gaiakhan can only be summoned if 2 or more Earth creatures are on the board.
– Callous Gaiakhan’s Attack is equal to 5 plus the total mana of both players.
– While Gaiakhan is on a non-Biolith field, all adjacent allies gain +2 Protection.
– While Callous Gaiakhan is on a non-Biolith field, each time either player gains 1 mana outside of the Mana Charge phase, Gaiakhan deals 1 magic damage to all adjacent enemies. 

(A) N1/N2 (C)N (B) S 

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258. King Sanavaan

Posted in Earth, Noble, Phanto, Set.3, Val na Vos on March 3, 2008 by MugenMuso

 

Race – Noble
Affiliation – Val na Vos

6/3/6/2+

– While King Sanavaan is adjacent to two or more allied creatures, he must use his secondary magic attack, which targets all enemy creatures of the same race as the target.  When attacking a non-Earth creature, King Sanavaan’s attack is equal to 2 plus the number of Earth fields.
– While King Sanavaan is on the board, enemy Biolith creatures on non-Biolith fields get minus 2 HP.
– All adjacent allied Earth creatures gain Fieldmorph.

(A) a. E&W b. Magic Same Race (C) E/W (B) None

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259. Goblin Fanfare

Posted in Goblin, Green Bandits, Set.3, UnCommon, Wood on March 3, 2008 by MugenMuso

Race – Goblin
Affiliation – Green Bandits 

1/1/2/0

– If there are no enemy creatures on the board, your opponent loses 2 mana when you summon Goblin Fanfare.
– While Goblin Fanfare is on the board, subtract 1 from the activation cost to rotate allied Green Bandit creatures.

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261. Elven Berserker Witch

Posted in Black Forest, Common, Elf, Set.3, Wood on March 2, 2008 by MugenMuso

Race – Elf
Affiliation – Black Forest

2/1/2/1+

Magic Attack
– While Elven Berserker Witch has exactly 1 HP, she gets +1 Attack and a Dodge attempt.

(A) Any 1 (C) None (B) S

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262. Jade Mimic

Posted in Egg, None, Rare, Set.3, Wood on March 2, 2008 by MugenMuso

 

Race – Egg
Affiliation – None

2/1/2/0

– Instead of a rotate action, you may sacrifice Jade Mimic and summon any non-Ultra Rare Wood creature (other than another Jade Mimic) from your graveyard in its place at no Summoning Cost.  The new creature may be placed in any orientation, but cannot attack in the turn it was summoned.  This does not end your turn.

(A) None (C) None (B) S 

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263. Bewitching Elf Huntress

Posted in Common, Elf, Set.3, Til Vorg Monarchy, Wood on March 2, 2008 by MugenMuso

Race – Elf
Affiliation – Til Vorg Monarchy

3/2/3/1

– If Bewitching Elf Huntress attacks (but does not destroy) a creature, that creature is moved to the field directly in front of her (provided the field is empty) and cannot counterattack.
– While an allied Prince Lusirion is on the board, Bewitching Elf Huntress gets +1 HP. 

(A) N1&N2 (C) N (B) S

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264. Juno Spirit Fox

Posted in Beast, None, Set.3, UnCommon, Wood on March 2, 2008 by MugenMuso

Race – Beast
Affiliation – None

– Each time an enemy creature adjacent to Juno Spirit Fox is destroyed, your opponent must place the top card of their library into their graveyard.
– While Juno Spirit Fox is on the board, any Biolith creature on a non-Biolith field adds 2 to its Activation Cost.
– While an Exalted Elven Deity is in your graveyard, the maximum number of cards in your opponent’s hand is reduced by 1.

(A) N (C) N (B) S 

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265. Goblin Chickenrider

Posted in Common, Goblin, Invisibility, Set.3, Wood on March 2, 2008 by MugenMuso

Race – Goblin
Affiliation – Green Bandits

3/2/3/1

– Each time Goblin Chickenrider rotates, he gains Invisibility until the end of the following player’s turn.
– While an allied Preature Noova is on the board, Goblin Chickenrider subtracts 1 from his Activation Cost to rotate.

(A) N/E/S/W (C) N/E/S/W (B) None

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266. Arboreal Wyrm

Posted in Dragon, Rare, Set.3, Til Vorg Monarchy, Wood on March 2, 2008 by MugenMuso

Race – Dragon
Affiliation – Til Vorg Monarchy

4/3/4/1+

– Arboreal Wyrm’s Attack is equal to 1 plus the number of other Wood creatures on the board.
– While Arboreal Wyrm is on a Wood field, adjacent allied creatures get +1 HP.
– While an allied Flame Wyvern is on the board, all allied creatures other than itself gain Dragon Invocation with no Summoning Cost.

(A) N1/N2 (C) N (B) E/S/W

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267. Leapfrog Warchief

Posted in Activation Reduction, Anthromorph, Discard, Green Bandits, Set.3, UnCommon, Wood on March 2, 2008 by MugenMuso

Race – Arthromorph
Affiliation – Green Bandits

4/2/4/2

– While Leapfrog Warchief is on the board, all other allied Green Bandits creatures subtract 1 from their Activation Cost.
– Each time an enemy is summoned to a field adjacent to Leapfrog Warchief, your opponent must discard a card. 

(A) N2 (C) N (B) S

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268. Elven Scout Mistress

Posted in Common, Elf, Magic Attack, Set.3, Til Vorg Monarchy on March 2, 2008 by MugenMuso

Race – Elf
Affiliation – Til Vorg Monarchy

5/2/4/2

Magic Attack.
– If Elven Scout Mistress attacks from a Water or Wood field, any damage she inflicts will reduce the target’s Summoning Cost instead of HPs (minimum 1).  If the target’s Summoning Cost was 1, it loses HPs as normal.
– While Elven Scout Mistress is on a Fire or Earth field, non-adjacent enemies cannot move or rotate.

(A) Any 1 (C) None (B) S 

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269. Berserker Princess

Posted in Black Forest, Elf, Set.3, UnCommon, Wood on March 2, 2008 by MugenMuso

Race – Elf
Affiliation – Black Forest

5/3/3/2+

– While Berserker Princess has exactly 1 HP, she gets +2 Attack and Dodge.
– While Berserker Princess is on a non-Biolith field, all non-Elf creatures generate no exit mana. 

(A) N1/N2 (C) N (B) S

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270. Moggy Howdah

Posted in Beast, Fortress, Green Bandits, Set.3, UnCommon, Wood on March 2, 2008 by MugenMuso

Race – Beast
Affiliation – Green Bandits

6/2/4/1

– Fortress
– While Moggy Howdah is on a non-Biolith field, all other allied creatures with the same orientation as Moggy Howdah gain Invisibility.
– Destroy Moggy Howdah if it is on an Earth field.

(A) N1/N2/E1/E2/S1/S2/W1/W2 (C) N/E/S/W (B) None 

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271. Ronin Nagirashu

Posted in Human, Nagirashu, Rare, Set.3, Wood on March 2, 2008 by MugenMuso

Race – Human
Affiliation – Nagirashu

6/4/5/3

– If Ronin Nagirashu damages (but does not destroy) a creature, that creature is rotated 180 degree and cannot counter attack.
– If Ronin Nagirashu is destroyed on a non-Wood field, count the number of Wood fields; your opponent must take that many cards from the top of their library and put them in their graveyard.
– While an enemy Biolith creature is on a non-Biolith field, your opponent must discard 1 card in their Resolution Phase. 

(A) N&E (C) N/E (B) S

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272. Mandragora Triplet

Posted in Betrayer, Church of Parmus, Set.3, UltraRare, Wood on March 2, 2008 by MugenMuso

Race – Betrayer
Affiliation – Church of Parmus

*3 Per Deck Limit

4/2/4/2

– Mandragora Triplet’s Magic Attack only targets enemies within her Attack Zones.
– After Mandragora Triplet attacks, if there is another allied Mandragora Triplet on the board who has not yet attacked and has one of the original targets in her Attack Zones, she will attack without paying the Activation Cost.
– While enemy creatures outnumber your creatures on the board, all other allied creatures get +1 Attack and +1 Activation Cost. 

(A) Magic N1&N2 (C) None (B) S

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273. Wild Dendrovort

Posted in Dragon, None, Set.3, UltraRare, Wood on March 2, 2008 by MugenMuso

 

Race – Dragon
Affiliation – None

8/4/8/5+

– Wild Dendrovot can only be summoned when 2 or more Wood creatures are on the board.
– Wild Dendrovort’s Attack is equal to 5 plus the number of Wood creatures in your graveyard.
– While Wild Dendrovort is on a no-Biolith field, all adjacent allied creatures get +2 HP.
– While Wild Dendrovort is on a no-Biolith field, each time any creature rotates, all enemy creatures adjacent to Wild Dendrovort take 1 magic damage.

(A) N1/N2 (C)N (B) S 

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274. Pope-Queen Cyrstin II

Posted in Noble, Phanto, Set.3, Til Vorg Monarchy, Wood on March 2, 2008 by MugenMuso

Race – Noble
Affiliation –

6/4/5/2+

– While Pope-Queen Cyrstin II is adjecent to two or more enemy creatures, she must use her secondary magic attack, which targets all enemy creatures of the same element as the target.  When attacking a non-Wood creature, Pope-Queen Cyrstin II’s attack is equal to 2 plus the number of Wood fields.
–  In your opponent’s resolution phase, your opponent loses mana equal to the number of enemy Biolith creatures on non-Biolith fields.
– All adjacent allied Wood creatures gain Fieldmorph. 

(A) a. N1/N2 b. Magic Same Element (C) N (B) S 

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275. Architekt

Posted in Biolith, Biolith Castle, Common, Mech, Set.3 on March 2, 2008 by MugenMuso

Race – Mech
Affiliation – Biolith Castle

3/2/4/0

– All other allied creatures of the same element as the field Architekt is on gain +2 Protection.
– Any creature adjacent to Architekt cannot move or rotate.

(A) None (C) None (B) None 

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276. Biolith Transmorph

Posted in Biolith, Biolith Castle, Mech, Rare, Set.3 on March 2, 2008 by MugenMuso

Race – Mech
Affiliation – Biolith Castle

3/3/4/1

– Instead of an attack action, you may sacrifice Biolith Transmorph and summon any non-Ultra Rare elemental creature (other than another Biolith Transmorph) from your library in its place at no Summoning Cost.  The new creature may be placed in any orientation, but cannot attack in the turn it was summoned.  This does not end your turn.  Then shuffle your library.

(A) N (C) N (B) S 

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277. Barrager

Posted in Biolith, Biolith Castle, Common, Mech, Set.3 on March 2, 2008 by MugenMuso

Race – Mech
Affiliation – Biolith Castle

– While an enemy creature is on an adjacent field, Barrager attacks the same target twice.  The target creature’s counterattack occurs after the second attack.

3/1/3/1

(A) N1/N2 (C) N (B) S

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278. Biolith Deathgarden

Posted in Base, Biolith, Biolith Castle, Rare, Set.3 on March 2, 2008 by MugenMuso

 

Race – Base
Affiliation – Biolith Castle 

4/2/5/0

– If your opponent does not summon a creature during their turn, you receive mana equal to the number of Biolith fields in their Resolution Phase.
– Adjacent allied Plant creatures get +1 Attack.
– All allied Plant creatures gain 1 HP in each Resolution Phase. 

(A) None (C) None (B) S

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279. Toxic Intruder

Posted in Biolith, Biolith Castle, Common, Mech, Poison, Set.3 on March 2, 2008 by MugenMuso

 

Race – Mech
Affiliation – Biolith Castle 

4/3/4/2

– After Toxic Intruder attacks (but does not destroy) a creature, the target loses half of its HP (rounded down).

(A) N (C) N (B) S

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280. Biolith Sentry

Posted in Biolith, Biolith Castle, Mech, Set.3, UnCommon on March 2, 2008 by MugenMuso

 

Race – Mech
Affiliation – Biolith Castle

4/4/4/2+

– While on a Biolith field, Bioilth Sentry’s Attack is equal to 2 plus the number of cards in your hand.

(A) N/E/S/W (C) N/E/S/W (B) None 

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281. Biolith Mage Guard

Posted in Biolith, Biolith Castle, Counter, Magic Attack, Mech, Rare, Set.3 on March 2, 2008 by MugenMuso

 

Race – Mech
Affiliation – Biolith Castle

5/4/5/2

– Biolith Mage Guard’s Magic Attack targets all enemies of the same race as the target.
– When your opponent casts a spell, you may discard 1 spell card from your hand to cancel the action. Your opponent’s Casting Cost is not returned. 

(A) All same Race (C) None (B) S

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