Archive for the Race Category

Saint Til Vorg

Posted in Saint, Til Vorg Monarchy, UltraRare, Wood on January 16, 2010 by MugenMuso

Race – Saint
Affiliation – Til Vorg

7/4/6/2

– Saint Til Vorg can only be summoned if 2 or more Wood creatures are on the board.
– Wood Incarnation
– Magic Attack all non-Wood enemy creatures.
– While Saint Til Vorg is on a non-Biolith field, each time enemy creature is destroyed the opponent’s player must discard a card.
– When Wood Noble is in the player’s graveyard, all other allied Wood creatures acquire fieldmorph.

(A) Magic All (C) None (B) S

Saint Vol Na Vos

Posted in Earth, Saint, Ultrarare, Val na Vos on January 16, 2010 by MugenMuso

Race – Saint
Affiliation – Vol Na Vos

7/4/6/2

– Saint Vol Na Vos can only be summoned if 2 or more Earth creatures are on the board.
– Earth Incarnation
– Magic Attack all non-Earth enemy creatures.
– While Saint Vol Na Vos is on a non-Biolith field, add 2 protection to  all adjacent allied creatures with the same element as Saint Vol Na Vos.
– When Earth Noble is in the player’s graveyard, all other allied Earth creatures acquire fieldmorph.

(A) Magic All (C) None (B) S

Saint Tritona

Posted in Saint, Tritonan Queendom, Ultrarare, Water on January 16, 2010 by MugenMuso

Race – Saint
Affiliation – Tritonan Queendom

7/4/6/2

– Saint Tritona can only be summoned if 2 or more Water creatures are on the board.
– Water Incarnation
– Magic Attack all non-Water enemy creatures.
– While Saint Tritona is on a non-Biolith field, all adjacent allied creatures with the same element as Saint Tritona gains Perfect Dodge.
– When Water Noble is in the player’s graveyard, all other allied Fire creatures acquire fieldmorph.

(A) Magic All (C) None (B) S

Saint Dhees

Posted in Dhees Empire, Fire, Incarnation, Magic Attack, Saint, Ultrarare on January 16, 2010 by MugenMuso

Race – Saint
Affiliation – Dhees Empire

7/4/6/2

– Saint Dhees can only be summoned if 2 or more Fire creatures are on the board.
– Fire Incarnation
– Magic Attack all non-Fire enemy creatures.
– While Saint Dhees is on a non-Biolith field, add one to attack for all adjacent allied creatures with the same element as Saint Dhees.
– When Fire Noble is in the player’s graveyard, all other allied Fire creatures acquire fieldmorph.

(A) Magic All (C) None (B) S

Goblin

Posted in Goblin, Race on April 19, 2008 by MugenMuso

棍棒のゴブリン

Inhabitants of the forest are not just the beautiful Elves. They have burning fiery temperament. They spend their entire life in the mayhem. Goblin is also a woodsman.

Their way of life is the antithesis to that of Elves. They favors to fight and admires violence. They are short-tempered and extremely low intelligence.

It is well said that “where Goblin is, where turmoil comes.” When Goblin heads out to City, all people lives in the City ran away with no exception. Of course, you cannot be Goblin if you care about such minutia. No matter what circumstance it is, their priority lies on their own desire. In order to satisfy the desire, they take enemy’s weapon, they threaten enemy’s ally and convert them onto their own side, and if necessary they would even batter their own ally from back. This is Goblin.

Therefore, Goblin does not make a large group. Basically they act on their own or upon necessity, they form group of 10 or less, but even then each member in the group do whatever it desires.

However, there is exception to everything.

Green Bandits basing in Juno Forest is this exception. Dedicated Green Erlking Zomba as the King, they had declared the independent nation; however, at the time of foundation of the country, internal conflicts were non-stop to the point where it was questionable functioning as even bandits.

緑の説法師 ヌバ

In recent year, Preature Noova joined the Bandits as an etat-major. Upon his joining, discipline was established in the group, and its war potential rapidly expanded.

Now Green Bandits is beyond just group of thieves, and it became one giant troop that bases in the Juno Forest. Finally, Til Vorg realized the significance of the Green Bandits, and decided to eradicate the Green Bandits; however, it was a bit too late. Now Bandits are too big that Til Vorg has difficulty to just defeat them.

It was only Prince Lusirion who scented early the affiliation of Preature Noova and the potential threat to Til Vorg created by it. If it was not Prince Lusirion, Til Vorg would have been felt into the hand of Green Bandits, consequently to the hand of Preature Noova.

Source: EOJ Connection “Teraformer Races 2 page 2.”

Missionary

Posted in Missionary on April 2, 2008 by MugenMuso

– New Race introduced in the Set.2.
– There are currently 4 creatures categorized under this Race.
– All four creatures under Missionary Race are also affiliated with Church of Parmus

Combo

Missionary/Cubic Combo (by Real_Gambler)

Step one: Summon cubic
You kill cubic, they get their mana back
Step two: Summon Zealot
You try to kill Zealot
Step three: summon another cubic
You then finish the Zealot or go after the cubic.
Step four: Doesn’t matter, you have two Zealot on board.

If they manage to also get any cards that allow them to fish cards from the graveyard, then those cubics come back to haunt you at will.

Missionary/Flame Archmage Combo (by Samandus)

Add in 122. Flame Archmage to the mix (Subtract 1 from the Summoning Cost of other allied Church of Parmus ), and you are playing a mana neutral creature once the first Missionary is on the board (again limited by the actual cards on your hand). Now this would be a tough deck to battle if your opponent can get the cards out in the right order.
The only chink in the amour is the high initial casting cost:
Archmage – 5
initial missionary – (4-1) 3
total 8.
Even IF your missinorary get killed off you can still play them back to back.

1. Flame Magus

Posted in Church of Parmus, Common, Fire, Human, Magic Attack on April 1, 2008 by MugenMuso

Race – Human
Affiliation – Church of Parmus

1/1/1/1

Magic Attack

(A) Any 1 (C) None (B) N&E&S&W

Continue reading

2. Hellfire Spitter

Posted in Bug, Common, Fire, None, Quickness on April 1, 2008 by MugenMuso

Race – Bug

Affiliation – None

1/1/1/1

Quickness

(A)N/E/S/W (C)N/E/S/W (B)None

Continue reading

3. Freedonian Wanderer

Posted in Common, Elemental, Fire, Mana Gain, None on April 1, 2008 by MugenMuso

Race – Elemental
Affiliation – None

2/1/2/1

While Freednonian Wanderer is on a non-Fire field, you gain 1 mana each time you summon an allied creature.

(A) N (C) N (B) S

Continue reading

4. Partmole Flame Lizard

Posted in Common, Dhees Empire, Fire, Lizard, Quickness on April 1, 2008 by MugenMuso

Race – Lizard
Affiliation – Dhee’s Empire

2/2/2/2

Quickness. The Activation Cost to attack with Partmole Flame Lizard is 1 less than listed.

(A) N (C) N (B) S

Continue reading

5. Firefly Ninja

Posted in Fire, Human, Invisibility, Perfect Dodge, Uncommon, Yaksha on April 1, 2008 by MugenMuso

Race – Human
Affiliation – Yaksha

3/2/2/1

While Firefly Ninja is on a Fire field it gains Perfect Dodge. Firefly Ninja gains Invisibility while at least one other allied Spider Ninja is on the board.

(A) N (C) N (B) S

Continue reading

6. Great Minos of Sciondar

Posted in Fire, None, Perfect Dodge, Rare, Titan on April 1, 2008 by MugenMuso

Race – Titan
Affiliation – None

3/2/1/2

Perfect Dodge
– The Activation Cost to attack with Great Minos is 1 less than listed.
– Destroy Great Minos if he is on a non-fire field.

(A) N1&N2 (C) N (B) S

Continue reading

7. Flame Ascetic

Posted in Activation Reduction, Attack Boost, Common, Cult of Mourning, Fire, Human on April 1, 2008 by MugenMuso

Race – Human
Affiliation – Cult of Mourning

3/3/3/2+

Flame Ascetic adds 2 to its Attack half the time.
The Activation Cost to attack with Flame Ascetic is 2 less than listed.

(A) N (C) N (B) S

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8. Partmole Flame Guard

Posted in Attack Boost, Demon, Dhees Empire, Fire, Uncommon on April 1, 2008 by MugenMuso

Race – Demon
Affiliation – Dhees Empire

3/2/3/1+

Partmole Flame Guard adds 2 to its Attack if at least one target creature is on a Water field.

(A) N1&N2 (C) N (B) S

Continue reading

9. Lesser Granvenoa

Posted in Annihilation, Base, Cai-Shae, Field Lock, Fire, Fortress, Uncommon on April 1, 2008 by MugenMuso

Race – Base
Affiliation – Cai-Shae

4/2/4/2

Fortress.
– Field adjacent to Lesser Granvenoa cannot be fieldquaked or exhanged.
– Destroy Lesser Granvenoa if it is on a Water field.

(A) N/E/S/W (C) N/E/S/W (B) None

Continue reading

10. Partmole Fire Oracle

Posted in Church of Parmus, Demon, Fire, HP Gain, Magic Attack, Uncommon on April 1, 2008 by MugenMuso

Race – Demon
Affiliation – Church of Parmus

4/2/3/2

Magic Attack
– If Partmole Fire Oracle is destroyed, all allied creatures on board gain 1 HP.

(A) Any 1 (C) None (B) S

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11. Triceptaur Behemoth

Posted in Attack Reduction, Beast, Dhees Empire, Fire, Rare on April 1, 2008 by MugenMuso

Race – Beast
Affiliation – Dhees Empire

5/5/4/5-

– When Triceptaur Behemoth attacks 2 creatures, subtract 2 from its Attack.
– When attacking 3 creatures, subtract 4 from its Attack.

(A) N&E&W (C) N&E&W (B) S

Continue reading

12. Pursuer of Saint Dhees

Posted in Activation Reduction, Attack Boost, Demon, Fire, None, Rare on April 1, 2008 by MugenMuso

Race – Demon
Affiliation – None

6/6/4/5+

– Pursuer of Saint Dhees’ Attack is equal to 5 plus the number of other creatures on the board.
– The Activation Cost to attack with Pursuer of Saint Dhees is 5 less than listed.

(A) N (C) N (B) S

Continue reading

13. Infernal Sciondar Dragon

Posted in Activation Minus, Dhees Empire, Dragon, Fire, Rare, Smash on April 1, 2008 by MugenMuso

Race – Dragon
Affiliation – Dhees Empire

7/4/8/5+

– Infernal Sciondar Dragon’s Attack is equal to 5 plus the number of other Fire creatures on the board.
– While Infernal Sciondar Dragon is on a Fire field, its Activation Cost to attack is 3 less than listed.

(A) N1/N2 (C) N (B) S

Continue reading

14. Didi the Enlightened

Posted in Cai-Shae, Double Hit, Field Lock, Fire, Hero, Smash, Ultrarare on April 1, 2008 by MugenMuso

Race – Hero
Affiliation – Cai-Shae

3/2/4/2+

Quickness
– Didi attacks the same target twice.  The target’s counteratack occurs after the second attack.
– Didi adds 1 to his Attack if the target creature is on a Fire field.
– While Didi is on the board, no fire field can be fieldquaked or exchanged.

(A) N (C) N (B) S

Continue reading

15. Warden Hilda

Posted in Betrayer, Cai-Shae, Fire, Possession, Smash, Ultrarare on April 1, 2008 by MugenMuso

Race – Betrayer
Affiliation – Cai-Shae

3/2/4/2+

– Warden Hilda adds 1 to her attack if the target is a Fire creature.
– If Warden Hilda is summoned on a non-Fire field, you gain possession of any enemies on a Fire field.

Continue reading

16. Crucible King Dios IV

Posted in Dhees Empire, Double Hit, Fire, Magic Attack, Noble, Smash, Ultrarare on April 1, 2008 by MugenMuso

Race – Noble
Affiliation – Dhees Empire

6/4/6/3x

– King Dios attacks the same target twice. The counterattack of target creature occurs after second attack.
– While King Dios is on a Fire field, he must use his Magic Attack, which affects the target and all enemies adjacent to it.
– The Attack value is equal to the number of Fire fields.

(A) a. N b. See ability (C) N (B) S

Continue reading

17. Sciondar Fire God

Posted in Annihilation, Fire, God, Incarnation, Magic Attack, Ultrarare, Unknown on April 1, 2008 by MugenMuso

Race – God
Affiliation – Unknown

9/5/9/3

– Incarnation.
– Sciondar Fire God’s Magic Attack targets all enemies on non-Fire fields.
– Destroy Sciondar Fire God if he is on a Biolith field.

(A) See ability (C) None (B) None

Continue reading

18. Red Cubic

Posted in Egg, Fire, None, Rare, Set.1 on April 1, 2008 by MugenMuso

Race – Egg
Affiliation – None

1/1/1/0

– Sacrifice Red Cubic to summon a non-cubic Fire creature in its place (facing any direction) without paying the Summoning Cost. This summoned creature cannot attack this turn. This does not end your turn.

(A) None (C) none (B) E/S/W

Continue reading

19. Monk Elder of Okunada

Posted in Common, Merfolk, Okunada Monastery, Set.1, Water on April 1, 2008 by MugenMuso

Race – Merfolk
Affiliation – Okunada Monastery

1/1/1/0

All allied creatures on adjacent fields gain one Dodge attempt.

(A) N (C) N (B) S

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20. Tritonan Ice Guard

Posted in Common, Elemental, Set.1, Tritonan Queendom, Water on April 1, 2008 by MugenMuso

Race – Elemental
Affiliation – Tritonan Queendom

1/1/1/1

When Tritonan Ice Guard is summoned to a non-Water field, draw a card.

(A) N (C) N (B) S

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21. Tritonan Harpoonsman

Posted in Common, Merfolk, Set.1, Tritonan Queendom, Water on April 1, 2008 by MugenMuso

Race -Merfolk
Affiliation – Tritonan Queendom

2/1/2/1

– While on a Water field, Tritonan Harpoonsman gains one Dodge attempt.

(A) N1&N2 (C) N (B) S 

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22. Aluhja Priestess

Posted in Church of Parmus, Common, Dodge Attempt, Human, Magic Attack, Set.1, Water on April 1, 2008 by MugenMuso

Race – Human
Affiliation – Church of Parmus

2/1/1/1

Magic Attack
While on a Water field, Aluhja Priestess gains one Dodge attempt. 

(A) Magic Any 1 (C) None (B) N/E/S/W

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23. Tentacles of Possession

Posted in Beast, None, Possession, Set.1, Uncommon, Water on April 1, 2008 by MugenMuso

Race – Beast
Affiliation – None

2/1/2/0

– Tentacles of Possession gain Possession of the enemy directly in front of it.

(A) None (C) None (B) S

 

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24. Wolf Ninja

Posted in Human, Invisibility, Set.1, Uncommon, Water, Yaksha on April 1, 2008 by MugenMuso

Race – Human
Affiliation – Yaksha

3/2/3/1

– Wolf Ninja gains Invisibility while at least one allied Swallow Ninja is on the board.
– If Wolf Ninja damages a creature on a Water field, it changes places with that creature (who cannot counterattack)

(A) N1/N2/E1/E2/W1/W2 (C) N/E/W (B) S 

 

Continue reading

25. Cloud Runner

Posted in Dodge Attempt, Set.1, Siam Pirates, Uncommon, Water, Weapon on April 1, 2008 by MugenMuso

Race – Weapon
Affiliation – Siam Pirates

When Cloud Runner is summoned, draw cards equal to the number of Water fields.
Dodge attempt.

(A) E/W (C) E/W (B) N&S

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26. Dancing Temptress

Posted in None, Rare, Set.1, Undead, Water on April 1, 2008 by MugenMuso

Race – Undead
Affiliation – None

3/2/1/0

– If Dancing Temptress is destroyed, you steal 1 mana from the owner of the creature on the field in front of her.
– If Dancing Temptress is destroyed, the creature on the field in front of her is moved to the field she was previously on.

(A) N (C) N (B) S 

 

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27. Venoan Assassin

Posted in Common, Corsez Family, Human, Set.1, Water on April 1, 2008 by MugenMuso

Race – Human
Affiliation – Corsez Family

3/2/3/2

– Venoan Assassin always attacks the back of its  target.

(A) N (C) N (B) S

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28. Queen’s Servant

Posted in Elemental, Magic Attack, Perfect Dodge, Rare, Set.1, Tritonan Queendom, Water on April 1, 2008 by MugenMuso

Race – Elemental
Affiliation – Tritonan Queendom

4/2/1/1

– Magic Attack
– Perfect Dodge
– If Queen’s Servant is destroyed, steal 1 mana from your opponent.

(A) Magic any 1 (C) None (B) S 

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29. Moving Isle of Kadena

Posted in Beast, Fortress, Rare, Set.1, Tritonan Queendom, Water on April 1, 2008 by MugenMuso

Race – Beast
Affiliation – Tritonan Queendom

– Fortress
– If Moving Isle of Kadena is summoned to a non-Water field, steal mana from your opponent equal to the number of Water fields.
– Destroy Moving Isle of Kadena if it is on a Fire field.

(A) N (C) N/E/S/W (B) None

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30. Don of Venoa

Posted in Corsez Family, Rare, Set.1, Titan, Water on April 1, 2008 by MugenMuso

Race – Titan
Affiliation – Corsez Family

5/3/3/2

– While on a Water field, Don must use his secondary attack.
– Don gains one Dodge attempt for each adjacent enemy.
– Adjacent allied creatures gains one Dodge attempt. 

(A) a. N&S b. N&E&S&W (C) N/E/S/W (B) None

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31. Dragon of Voice Sea

Posted in Dragon, Rare, Set.1, Tritonan Queendom, Water on April 1, 2008 by MugenMuso

Race – Dragon
Affiliation – Tritonan Queendom

7/4/8/5+

– Dragon of Voice Sea’s Attack is equal to 5 plus the number of other Water creatures on the board.
– While Dragon of Voice Sea is on a Water field, if you summon a creature to an adjacent field, draw a card.

(A) N1/N2 (C) N (B) S 

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32. Mercenary Savior Latoo

Posted in Dodge Attempt, Hero, Set.1, Tritonan Queendom, Ultrarare, Water on April 1, 2008 by MugenMuso

Race – Hero
Affiliation – Tritonan Queendom

3/2/3/2+

Dodge attempt.
– Latoo adds 1 to his Attack if at least one target creature is on a Water field.
– While Latoo is on the board, all other allied creatures on Water fields gain one Dodge attempt. 

(A) N1&N2 (C) N (B) S

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33. Siam, Traitor of the Seas

Posted in Betrayer, Double Hit, Phantom, Set.1, Siam Pirates, Water on April 1, 2008 by MugenMuso

Race – Betrayer
Affiliation – Siam Pirates

Summon/Activation – 3/2
HP/Attack – 4/2

Siam attacks the same target twice. The counter attack occurs after the second attack.
Siam adds 1 attack if a target is a Water creature.
All creatures on water field subtract 1 from their attack.

(A) N (C) N (B) S

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34. Imposter Queen Anfisa

Posted in Noble, Set.1, Tritonan Queendom, Ultrarare, Water on April 1, 2008 by MugenMuso

Race – Noble
Affiliation – Tritonan Queendom

Summon/Activation – 6/2
HP/Attack – 5/2

Magic Attack
While on a Water field,  Imposter Queen Anfisa gains possession  of all enemies  on adjacent fields.

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35. Goddess Tritona

Posted in God, Set.1, Ultrarare, Unknown, Water on April 1, 2008 by MugenMuso

Race – God
Affiliation – Unknown

Summon/Activation – 9/5
HP/Attack – 9/3

Incarnation
Goddess Tritona’s Magic Attack targets all enemies on non-Water fields.
Destroy Goddess Tritona if she is on a Biolith field.

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36. Blue Cubic

Posted in Egg, Rare, Set.1, Unknown, Water on April 1, 2008 by MugenMuso

Race – Egg
Affiliation – Unknown

1/1/1/0

Sacrifice Blue Cubic to Summon a non-cubic Water creature in its place (facing any direction) without paying the Summoning Cost. The summoned creature cannot attack this turn. This does not end your turn.

(A) None (C) None (B) E/S/W

Continue reading

37. Verzar Canine

Posted in Beast, Common, Earth, Protection, Set.1, Val na Vos on April 1, 2008 by MugenMuso

Race – Beast
Affiliation – Val na Vos

1/1/1/1

Allied creatures on adjacent fields gain +1 Protection.

(A) N (C) N (B) S

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38. Verzar Foot Soldier

Posted in Common, Earth, Human, Smash, Val na Vos on April 1, 2008 by MugenMuso

Race – Human
Affiliation – Val na Vos

1/1/2/1+

Verzar Foot Soldier adds 1 to his Attack if at least one other allied Verzar Foot Soldier is on the board.

(A) N (C) N (B) S

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39. Stone Wing Dwarf

Posted in Common, Dwarf, Earth, Hammer Valley, Protection, Set.1 on April 1, 2008 by MugenMuso

Race – Dwarf
Affiliation – Hammer Valley

1/1/1/1

– Stone Wing Dwarf gains Protection equal to the number of allied Giant Axe Dwarves on the board.

(A) N/E/S/W (C) N/E/S/W (B) None

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40. Skeleton Soldier

Posted in Common, Earth, Novogus Dynasty, Set.1, Undead on April 1, 2008 by MugenMuso

Race – Undead
Affiliation – Novogus Dynasty

2/1/2/1

If Skeleton Soldier is destroyed, you gain 1 additional mana.

(A) N&W (C) N/W (B) S/E

Continue reading

41. Giant Axe Dwarf

Posted in Common, Dwarf, Earth, Hammer Valley, Set.1 on April 1, 2008 by MugenMuso

Race – Dwarf
Affliation – Hammer Valley

2/1/3/1+

– Giant Axe Dwarf adds 1 to his Attack for every allied Stone Wing Dwarf on the board.

(A) N (C) N (B) S

Continue reading

42. Spider Ninja

Posted in Earth, Human, Invisibility, Magic Attack, Set.1, Uncommon, Yaksha on April 1, 2008 by MugenMuso

Race – Human
Affiliation – Yaksha

3/2/2/1

– Magic Attack
– Spider Ninja gains Invisibility while at least one allied Wolf Ninja is on the board.
– If Spider Ninja damages a creature on an Earth field, it switches locations with that creature (who cannot counterattack).

(A) Any 1 (C) None (B) S

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43. Novogus Catapult

Posted in Earth, Mana Gain, Novogus Dynasty, Set.1, Uncommon, Weapon on April 1, 2008 by MugenMuso

Race – Weapon
Affiliation – Novogus Dynasty

3/1/4/2

If Novogus Catapult is destroyed, you gain mana equal to the number of Earth field.

(A) N2 (C) N (B) S

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44. Dark Yokozuna Sekimaru

Posted in Earth, Set.1, Titan, Uncommon, Val na Vos on April 1, 2008 by MugenMuso

Race – Titan
Affiliation – Val na Vos

3/2/3/2

– If Dark Yokozuna Sekimaru attacks (but does not destroy) a creature, that creature is pushed back one field in the direction of the attack (provided the field empty) and cannot counterattack.

(A) N (C) N (B) S

 

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45. Se Hollyn Fortress

Posted in Base, Earth, Mana Gain, Set.1, Uncommon, Val na Vos on April 1, 2008 by MugenMuso

Race – Base
Affiliation – Val na Vos

4/2/4/1

Fortress
– Allied creatures on adjacent fields gain +2 Protection.
– Destroy Se Hollyn Fortress if it is on a Wood field.

(A) N/E/S/W (C) N/E/S/W (B) None 

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46. Novogus Golem

Posted in Beast, Earth, Novogus Dynasty, Protection, Rare, Set.1 on April 1, 2008 by MugenMuso

Race – Beast
Affiliation – Novogus Dynasty

4/2/3/2

Novogus Golem gains Protection equal to the number of empty fields.

(A) N (C) N (B) S

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47. Dungeon of Ten Tyrants

Posted in Base, Earth, Fortress, Mana Gain, Set.1, Uncommon, Val na Vos on April 1, 2008 by MugenMuso

Race – Base
Affiliation – Val na Vos

4/2/4/1

Fortress
– While Dungeon of Ten Tyrants is on a non-Earth field, gain 1 mana during your Resolution Phase.
Destroy Dungeon of Ten Tyrants if it is on a Wood field. 

(A) N/E/S/W (C)  N/E/S/W  (B) None

Continue reading

49. Undead Dragon

Posted in Dragon, Earth, Mana Gain, Novogus Dynasty, Rare, Set.1 on April 1, 2008 by MugenMuso

 

Race – Dragon
Affiliation – Novogus Dynasty

7/4/8/5+

– Undead Dragon’s Attack is equal 5 plus the number of other Earth creatures on the board.
– While Undead Dragon is on an Earth field, gain 1 additional mana whenever an adjacent allied creature is destroyed. 

(A) N1/N2 (C) N (B) S

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50. Arelai the Protector

Posted in Earth, Hero, Protection, Saint Val Devotee, Set.1, Ultrarare on April 1, 2008 by MugenMuso

Race – Hero
Affiliation – Saint Val Devotee

3/2/3/2+

– Arelai gains Protection equal to the number of Earth fields.
– Arelai adds 1 to his Attack if at least one target creature is on an Earth field.
– All other allied creatures on Earth fields gain +1 Protection.

(A) N&S (C) N&S (B) None Continue reading

51. Black Hood Dwarf Vulitra

Posted in Betrayer, Blackhoods, Earth, Phantom on April 1, 2008 by MugenMuso

Race – Betrayer
Affiliation- Black Hoods

3/2/4/2+

– Vulitra adds 1 to his attack if at least one target creature is an earth creature.

– If Vulitra is destroyed on a non-Earth field, your opponent must discard cards equal to the number of Earth fields.

(A) N1&N2 (C) N (B) S

56. Green Lycanthrope

Posted in Anthromorph, Common, Morph, Til Vorg Monarchy, Wood on April 1, 2008 by MugenMuso

Race – Anthromorph
Affiliation – Til Vorg Monarchy

1/1/1+/0+

(A) N (C) N (B) S

Continue reading

57. Bewitching Elf Archeress

Posted in Common, Elf, Northern Forces, Wood on April 1, 2008 by MugenMuso

57a.gifRace – Elf
Affiliation – Northern Forces

1/1/2/1
57b.gif
(A) N2 (C) N (B) S

When Archeress damages (but does not destroy) a creature, that creature is rotated 180 degrees and cannot counterattack. Continue reading

59. Elven Berserker Maiden

Posted in Black Forest, Dodge Attempt, Elf, Uncommon, Wood on April 1, 2008 by MugenMuso

Race – Elf
Affiliation – Black Forest

2/2/3/1+

While Elven Berserker Maiden has exactly 1 HP, she adds 2 to her Attack and gains a Dodge attempt.

(A) N1/N2 (C) N (B) S

69. Inquisitor Koog

Posted in Betrayer, Church of Parmus, Phantom, Wood on April 1, 2008 by MugenMuso

Race – Betrayer
Affiliation – Church of Parmus

3/2/3/2+

Inquisitor Koog adds 1 to his attack if the target creature is a Wood creature. If Inquisitor Koog is destroyed, you gain additional mana equal to the number of enemies.

(A) N/E/W (C) N/E/W (B) S

79. Behemoth Groundbreaker

Posted in Biolith, Biolith Castle, Uncommon, Weapon on April 1, 2008 by MugenMuso

Race – Weapon
Affiliation – Biolith Castle

4/3/4/1

When Behemoth Groundbreaker is summoned, fieldquake all adjacent fields.

(A) N (C) N (B) S

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86. Wormak, Biolith Heir

Posted in Betrayer, Biolith, Magic Attack, Mana Gain, None, Phantom, Set.1, Smash on April 1, 2008 by MugenMuso

Race – Betrayer
Affiliation – None

4/2/4/2+

– If the target is an enemy Biolith, Wormak’s Attack is equal to 2 plus the number of non-Biolith creatures on the board.
– Gain 1 mana each time an enemy is summoned.

(A) Any 1 (C) None (B) S

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90. White Cubic

Posted in Dodge Attempt, Egg, None, Set.1, Ultrarare, Unknown on April 1, 2008 by MugenMuso

Race – Egg
Affiliation – Unknown

1/1/1/0

– White Cubic does not belong to any element.
– Sacrifice White Cubic to summon any creature in its place (facing any direction) without paying the Summonig Cost.  This summoned creature cannot attack this turn.  This does not end your turn.
Dodge Attempt

(A) None (C) None (B) E/S/W

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68. Edin the Persecuted

Posted in Hero, Invisibility, Magic Attack, Northern Forces, Set.1, Set.1, Ultrarare, Wood on March 31, 2008 by MugenMuso

Race – Hero
Affiliation – Northern Forces

3/2/3/2+

Magic Attack
– Edin adds 1 to her Attack if the target creature is on a Wood field.
– All other allied creatures on Wood fields gain Invisibility

(A) Any 1 (C) None (B) S

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72. Green Cubic

Posted in Egg, Rare, Set.1, Unknown, Wood on March 31, 2008 by MugenMuso

Race – Egg
Affiliation – Unknown

1/1/1/0

Sacrifice Green Cubic to summon a non-cubic Wood creature in its place (facing any direction) without paying the Summoning Cost.  The summoned creature cannot attack this turn.  This does not end your turn.

(A) None (C) None (B) S 

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82. Aegis Citadel

Posted in Base, Biolith, Biolith Castle, Invisibility, Rare, Set.1 on March 31, 2008 by MugenMuso

Race – Base
Affiliation – Biolith Castle

5/3/5/1

Fortress
– All other allied creatures of the same element as the field Aegis Citadel is on gain Invisibility

(A) N/E/S/W (C) N/E/S/W (B) None

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70. Green Erlking Zomba

Posted in Green Bandits, Noble, Ultrarare, Wood on March 30, 2008 by MugenMuso

70a.gifRace: Noble
Affiliation – Green Bandits

6/3/6/3

– Zomba must use its secondary attack while it is on a Wood field.
– While Zomba is on a Wood field, each time an allied creature is destroyed, your opponent must discard a card.

70b.gif

(A) a. N1&N2 b. N (C) N (B) S

64. Elven Rider

Posted in Elf, Til Vorg Monarchy, Uncommon, Wood on March 30, 2008 by MugenMuso

64a.gifRace: Elf
Affiliation: Til Vorg Monarchy 

4/2/4/2

If Elven Rider is destroyed on an non-Wood field, your opponent must discard cards equal to the number of Wood fields.

64b.gif

(A) N1&N2 (C) N (B) S

61. Twin Goblins

Posted in Common, Goblin, Green Bandits, Wood on March 30, 2008 by MugenMuso

61a.gifRace – Goblin
Affiliation – Green Bandits

2/1/3/1

61b.gif

(A) N&S (C) N&S (B) None 

55. Leapfrog Bandit

Posted in Anthromorph, Common, Green Bandits, Wood on March 30, 2008 by MugenMuso

55a.gifRace – Anthromorph
Affiliation – Green Bandits

1/1/1/1

If Leapfrog Bandit is destroyed on a non-Wood field, your opponent must discard 1 card.

(A) N2 (C) N2 (B) S

55b.gif

111. Flame Novice

Posted in Common, Cult of Mourning, Fire, HP Reduction, Human, Set.2, Smash on March 27, 2008 by MugenMuso

Race – Human
Affiliation – Cult of Mourning

1/1/1/1+

– Flame Novice adds 1 to its Attack half the time.
– Each adjacent enemy gets -1 HP for each of its Dodge attempts.

(A) N (C) N (B) S

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112. Flame Guard Recruit

Posted in Common, Demon, Dhees Empire, Fire, Set.2, Smash on March 27, 2008 by MugenMuso

Race – Demon
Affiliation – Dhee’s Empire

1/1/2/0+

Flame Guard Recruit adds 2 to its Attack if the target creature is on a Water field.

(A) N&S (C) N&S (B) W&E

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113. Flame Lizard Archer

Posted in Common, Dhees Empire, Fire, Lizard, Set.2 on March 27, 2008 by MugenMuso

Race – Lizard
Affiliation – Dhees Empire

2/2/2/1

– Flame Lizard Archer attacks the same target twice. The target’s counterattack occurs after the second attack.

(A) N2 (C) N (B) S

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114. Partmole Warhound

Posted in Beast, Common, Dhees Empire, Fire, Magic Protection, Return, Set.2 on March 27, 2008 by MugenMuso

Race – Beast
Affiliation – Dhees Empire

2/1/2/1

Allied creatures on adjacent fields gain +1 Magic Protection.
Return

(A) N (C) N (B) S

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115. Partmole Axethrower

Posted in Common, Dhees Empire, Fire, Lizard, Quickness, Set.2 on March 27, 2008 by MugenMuso

Race – Lizard
Affiliation – Dhees Empire

3/3/2/2

Quickness

(A) N/E/W (C) N/E/W (B) S Continue reading

116. Beacon of Cai-Shae

Posted in Cai-Shae, Common, Fire, Perfect Dodge, Quickness, Set.2, Summon Reduction, Weapon on March 27, 2008 by MugenMuso

Race – Weapon
Affiliation – Cai-Shae

3/2/1/0

Perfect Dodge.
– While an allied Didi the Enlightened is on the board, all allied creatures gain Quickness.
– Subtract 1 from the Summoning Cost of other allied Fire creatures (minimum 1)

(A) None (C) None (B) None Continue reading

117. Shrine of Mourning

Posted in Attack Boost, Attack Reduction, Base, Cult of Mourning, Fire, Magic Attack, Set.2, Uncommon on March 27, 2008 by MugenMuso

Race – Base
Affiliation – Cult of Mourning

3/2/3/1

Magic Attack
– If there are no enemy fire creatures on the board, subtract 1 from the Attack of all adjacent enemies.
– If an allied Cult of Mourning creature would add to it’s attack half the time, it now always adds to it’s Attack

(A) Any 1 (C) None (B) S
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118. Behemorph

Posted in Beast, Cai-Shae, Fire, Morph, Set.2, Uncommon on March 27, 2008 by MugenMuso

Race – Beast
Affiliation – Cai-Shae

3/3/3/1+

– When Behemorph is summoned, half the time add 1 to it’s Attack and it must use it’s secondary attack.

(A) a. N b. N&E&W (C) N&E&W (B) S

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119. Flame Lizard Commander

Posted in Activation Reduction, Dhees Empire, Fire, Lizard, Mana Gain, Quickness, Rare, Set.2 on March 27, 2008 by MugenMuso

Race – Lizard
Affiliation – Dhees Empire

4/4/4/3

Quickness
– Gain 1 mana each time you summon an allied Lizard creature.
– All other allied Lizard creatures subtract 1 from their Activation Cost.

(A) N1&2 (C) N (B) E/S/W

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120. Parmetic Deathspeaker

Posted in Church of Parmus, Demon, Fire, HP Gain, Magic Attack, Rare, Return, Set.2 on March 27, 2008 by MugenMuso

Race – Demon
Affiliation – Church of Parmus

4/3/4/2

– Magic Attack.
– When Parmetic Deathspeaker is summoned the allied creature directly in front of her her gains 2 HP.
– Return.

(A) Any 1 (C) None (B) S

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121. Noram Zealot

Posted in Church of Parmus, Fire, Missionary, Set.2, Summon Reduction, Uncommon on March 27, 2008 by MugenMuso

Race – Missionary
Affiliation – Church of Parmus

4/2/3/1

– You steal the exit mana of enemy Water creatures.
– Subtract 1 from the Attack of adjacent enemies for each allied Earth Missionary creature.
– Subtract 2 from the Summoning Cost of allied Earth Missionary creatures (minimum 1).

Patch 2.01 – Race limit restriction (5 copies of the same race) will be newly added. This restriction will be applied to “Missionary” Race.

(A) N1&N2 (C) N (B) S

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122. Flame Archmage

Posted in Church of Parmus, Fire, Human, Magic Attack, Rare, Set.2, Summon Reduction on March 27, 2008 by MugenMuso

Race: Human
Affiliation: Church of Parmus

5/4/3/2

– Flame Wizard’s Magic Attack targets all enemies of the same race as the target.
– Subtract 1 from the Summoning Cost of other allied Church of Parmus creatures. (Minimum 1)

(A) All (C) None (B) S
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124. Fire Witch Freedonia

Posted in Fire, Hero, None, Phantom, Return, Set.2, Smash on March 27, 2008 by MugenMuso

Race: Hero
Affiliation: None

5/4/5/2+

– Fire Witch Freedonia’s Magic attack targets all enemies of the same element as the target.
– When Freedonia attacks a Biolith creature, add your current mana to her attack.
– While Fire Witch Freedonia is on a field, adjacent allied creatures have Return.

(A) All (C) None (B) S

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123. Flameheart

Posted in Beast, Dhees Empire, Fire, Magic Protection, Set.2, Summon Reduction, Uncommon on March 27, 2008 by MugenMuso

Race – Beast
Affiliation – Dhee’s Empire

5/3/4/0

– Any earth fields within 2 fields in front of Flameheart is also treated as a fire field.
– Other allied creatures gain +2 magic protection
– Subtract 1 from the Summoning Cost of other allied fire creatures . (minimum 1)

(A) None (C) None (B) S

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125. Shaman Zolda

Posted in Betrayer, Dhees Empire, Fire, Magic Attack, Set.2, Ultrarare on March 27, 2008 by MugenMuso

Race – Betrayer
Affiliation – Dhee’s Empire

5/4/3/2

Magic Attack
– During your opponent’s Resolution Phase, choose anotehr creature with Summoning Cost less than or equal to the number of Lizard creatures in your graveyard. Return that creature to its owner’s hand.

(A) Any 1 (C) None (B) S

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126. General Lug

Posted in Dhees Empire, Fire, Invocation, Magic Attack, Set.2, Summon Reduction, Ultrarare, Warlord on March 27, 2008 by MugenMuso

Race – Warlord
Affiliation – Dhees Empire

6/5/4/3

– General Lug’s Magic Attack targets all enemies all enemies on and adjacent to the target Fire field.
– While General Lug is on the board, creatures with Invisibility can be attacked as though they didn’t have that ability.
– Fire Invocation
– Subtract 1 from the Summoning Cost of other allied Fire creatures (minimum 1)

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127. Cloudrunner Marauder

Posted in Common, Merfolk, Set.2, Siam Pirates, Water on March 27, 2008 by MugenMuso

Race – Merfolk
Affiliation – Siam Pirates

1/1/2/1

– While allied Siam traitor of the Sea is on the board, if Cloudrunner Marauder is destroyed, steal 1 mana from your opponent.

(A) N1/N2 (C) N (B) S

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128. Queen’s Courier

Posted in Common, Elemental, Set.2, Tritonan Queendom, Water on March 27, 2008 by MugenMuso

Race – Elemental
Affiliation – Tritonian Queendom

1/1/2/0

When Queen’s Courier is summoned, draw 2 cards, then discard 2 cards.

(A) None (C) None (B) S

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129. Frost Guards

Posted in Common, Elemental, Perfect Dodge, Set.2, Tritonan Queendom, Water on March 27, 2008 by MugenMuso

Race – Elemental
Affiliation – Tritonan Queendom

2/1/3/1

– Frost Guards gain Perfect Dodge when attacked by Fire Creatures.

(A)  E & W (C) E & W (B) None Continue reading

130. Venoan Spy

Posted in Corsez Family, Merfolk, Set.2, Uncommon, Water on March 27, 2008 by MugenMuso

Race – Merfolk
Affiliation – Corsez Family

2/2/2/1

Each time another allied creature is destroyed, draw a card.

(A) N (C) N (B) S Continue reading

131. Siam’s Lookout

Posted in Common, Merfolk, Set.2, Siam Pirates, Water on March 27, 2008 by MugenMuso

Race – Merfolk
Affiliation – Siam Pirates

3/1/3/1

– Each time an allied creature is summoned, draw a card then shuffle a card from your hand into your library.

(A) N (C) N (B) S

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132. Aluhja Moving Citadel

Posted in Base, Church of Parmus, Magic Attack, Set.2, Uncommon, Water on March 27, 2008 by MugenMuso

Race – Base
Affiliation – Church of Parmus

3/1/3/1

Magic Attack.
– Each adjacent enemy gets -1 HP for each Protection it has.
– Destroy Aluhja Moving Citadel if it is on a Fire field.

(A) Any 1 (C) None (B) S

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133. Ghost Ship

Posted in Common, None, Perfect Dodge, Possession, Set.2, Water, Weapon on March 27, 2008 by MugenMuso

Race – Weapon
Affiliation – Unknown

3/2/1/0

– Perfect Dodge.
– Ghost Ship gains Possession of enemy creatures on Water fields within the 2 fields in front of it.

(A) None (C) None (B) None

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134. Shadow Diver

Posted in Common, Corsez Family, Dodge Attempt, Human, Set.2, Water on March 27, 2008 by MugenMuso

Race – Human
Affiliation – Corsez Family

3/2/2/1

– Shadow Diver always attacks the back of his target.
Dodge Attempt

(A) N (C) N (B) S Continue reading

135. Ship’s Surgeon

Posted in Merfolk, Rare, Set.2, Siam Pirates, Water on March 27, 2008 by MugenMuso

Race – Merfolk
Affiliation – Siam Pirates

4/2/4/2

– Each time an allied Siam Pirates creature dodges an attack, steal 1 mana from your opponent.
– Each time an allied Water creature is destroyed, you may search your library for a creature that is not Ultra Rare, reveal it and put it in your hand. Then, shuffle your library.

(A) N (C) N (B) S

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136. Okunada Moving Temple

Posted in Base, Fortress, Okunada Monastery, Perfect Dodge, Rare, Set.2, Water on March 27, 2008 by MugenMuso

Race – Base
Affiliation – Okunada Monastery

4/2/3/1

Fortress
– While this creature is on non-water field, adjacent allied creatures will gain Perfect dodge during opponent’s turn.
– Destroy Moving Isle of Okunada if it is on a Fire field.

(A) N/E/S/W (C) N/E/S/W (B) None Continue reading

137. Aluhja Zealot

Posted in Church of Parmus, Exit Mana Steal, Magic Attack, Missionary, Set.2, Summon Reduction, Summoning Cost Increase, Uncommon, Water on March 27, 2008 by MugenMuso

Race – Missionary
Affiliation – Church of Parmus

4/3/3/2

Magic Attack
– You steal the exit mana of enemy Fire creatures.
– Add 1 to the Summoning Cost of spells cast by your opponent for each allied Wood Missionary creature.
– Subtract 2 from the Summoning Cost of allied Wood Missionary creatures (minimum 1)

Patch 2.01 – Race limit restriction (5 copies of the same race) will be newly added. This restriction will be applied to “Missionary” Race.

(A) Any 1 (C) None (B) S

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138 Queen’s Emissary

Posted in Elemental, Possession, Set.2, Tritonan Queendom, Uncommon, Water on March 27, 2008 by MugenMuso

Race – Elemental
Affiliation – Tritonan Queendom

5/3/3/0

– All Wood field adjacent to Queen’s Emissary is also treated as a Water fields.
– Queen’s Emissary gains Possession of all enemy creatures on adjacent Water fields.

(A) None (C) None (B) S

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139. Aluhja Inquisitrix

Posted in Church of Parmus, Dodge Attempt, Human, Magic Attack, Rare, Set.2, Water on March 27, 2008 by MugenMuso

Race – Human
Affiliation – Church of Parmus

5/3/5/2

Magic Attack
– Each time a creature is summoned to a Water field, you may search yoru library for any number of creatures with the same name as the summoned creature, reveal them and put them into your hand. Then shuffle your library.
– All other allied Church of Parmus creatures gain 1 Dodge attempt.

(A) Any 1 (C) None (B) S

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140. Sarma of Tinoa

Posted in Hero, Phantom, Set.2, Tritonan Queendom, Water on March 27, 2008 by MugenMuso

Race – Hero
Affiliation – Tritonan Queendom

5/3/4/3

– When Sarma of Tinoa is summoned, other allied creatures on a water field gain HP equal to the number of Water fields.
– If Sarma of Tinoa attack (but does not destroy) a creature, that creature is pushed back one field in the direction of the attack (provided the field is empty) and cannot counter attack.
– Add 2 to Summoning Cost of enemies on adjacent fields.

(A) N/E/W (C) N/E/W (B) S Continue reading

141. Corleo, Venoan Capo

Posted in Betrayer, Corsez Family, Dodge Attempt, Set.2, Smash, Ultrarare, Water on March 27, 2008 by MugenMuso

Race – Betrayer
Affiliation – Corsez Family

5/3/4/2+

– Corleo’s Attack is equal to 2 plus the number of other allied Corsez Family creatures.
– Each time an allied creature dodges an attack, steal 1 mana from your opponent for each allied Corsez Family creature.
– Other allied creatures gain 1 Dodge attempt.

(A) N (C) N (B) S Continue reading

142. Admiral Belta

Posted in Invocation, Magic Attack, Set.2, Summon Reduction, Tritonan Queendom, Ultrarare, Warlord, Water on March 27, 2008 by MugenMuso

Race – Warlord
Affiliation – Tritonan Queendom

6/2/5/1

– Admiral Belta’s Magic Attack targets all enemies on and adjacent ot the target Water field.
– During your Resoltion Phase, fieldquake all Fire fields.
– Water Invocation.
– Subtract 1 from the Summoning Cost of other allied Water creatures (minimum 1).

(A) See Ability (C) None (B) S

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143. Verzar Swordman

Posted in Common, Earth, Human, Set.2, Val na Vos on March 27, 2008 by MugenMuso

Race – Human
Affiliation – Val na Vos

1/2/1/2

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144. Relentless Skeleton

Posted in Common, Earth, Novogus Dynasty, Resurrection, Set.2, Undead on March 27, 2008 by MugenMuso

Race – Undead
Affiliation – Novogus Dynasty

1/1/1/1

While Relentless Skeleton is on a non-Earth field, he gains Resurrection.
(A) N (C) N (B) S
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145. Far Land Sand Dog

Posted in Abilities, Affiliation, Beast, Common, Decoy, Earth, Element, Race, Saint Val Devotee, Set.2, Set.2 on March 27, 2008 by MugenMuso

Race – Beast
Affiliation – Saint Val Devotee

2/1/2/1+

– Far Land Sand Dog gains Decoy for the enemy directly in front of him. Continue reading

146. Dwarf Sniper

Posted in Blackhoods, Common, Dwarf, Earth, Protection, Set.2 on March 27, 2008 by MugenMuso

Race – Dwarf
Affiliation – Blackhoods

2/1/3/1

– Enemies within the 2 fields in front of Dwarf Sniper cannot Dodge.
– While an allied Blackhood Dwarf Vulitra is on the board, Dwarf Sniper gains +1 Protection.

(A) N1/N2 (C) N (B) S

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147. Battering Ram

Posted in Earth, Protection, Set.2, Smash, Uncommon, Val na Vos, Weapon on March 27, 2008 by MugenMuso

Race – Weapon

3/3/3/1+

– When Battering Ram attacks a Base creature, it adds 3 to its Attack. Adjacent allied creatures gain +1 Protection.

(A) N1&N2 (C) N (B) S Continue reading

148. Novogus Band Wagon

Posted in Earth, Rare, Set.2, Undead, Val na Vos on March 27, 2008 by MugenMuso

Race – Undead
Affiliation – Val na Vos

3/2/2/0
– While there is an Undead creature adjacent to Novogus Bandwagon all other allied Undead creatures gain Decoy for all enemies.
– Destroy Novogus Bandwagon if it is on a Wood field.

(A) None (C) None (B) None
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149. Novogus Warrior

Posted in Earth, Novogus Dynasty, Resurrection, Set.2, Uncommon, Undead on March 27, 2008 by MugenMuso

Race – Undead
Affiliation – Novogus Dynasty

3/2/2/2

Resurrection

(A) N&S (C) N&S (B) None Continue reading

150. Verzar Golem

Posted in Earth, Elemental, Rare, Set.2, Smash, Val na Vos on March 27, 2008 by MugenMuso

Race – Elemental
Affiliation – Val na Vos

3/3/3/0+

– Verzar Golem’s attack equals to number of unoccupied fields on the board.

(A) N (C) N (B) S

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