Archive for the Race Category
Posted in
Saint,
Til Vorg Monarchy,
UltraRare,
Wood on January 16, 2010 by MugenMuso
Race – Saint
Affiliation – Til Vorg
7/4/6/2
– Saint Til Vorg can only be summoned if 2 or more Wood creatures are on the board.
– Wood Incarnation
– Magic Attack all non-Wood enemy creatures.
– While Saint Til Vorg is on a non-Biolith field, each time enemy creature is destroyed the opponent’s player must discard a card.
– When Wood Noble is in the player’s graveyard, all other allied Wood creatures acquire fieldmorph.
(A) Magic All (C) None (B) S
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Posted in
Earth,
Saint,
Ultrarare,
Val na Vos on January 16, 2010 by MugenMuso
Race – Saint
Affiliation – Vol Na Vos
7/4/6/2
– Saint Vol Na Vos can only be summoned if 2 or more Earth creatures are on the board.
– Earth Incarnation
– Magic Attack all non-Earth enemy creatures.
– While Saint Vol Na Vos is on a non-Biolith field, add 2 protection to all adjacent allied creatures with the same element as Saint Vol Na Vos.
– When Earth Noble is in the player’s graveyard, all other allied Earth creatures acquire fieldmorph.
(A) Magic All (C) None (B) S
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Saint,
Tritonan Queendom,
Ultrarare,
Water on January 16, 2010 by MugenMuso
Race – Saint
Affiliation – Tritonan Queendom
7/4/6/2
– Saint Tritona can only be summoned if 2 or more Water creatures are on the board.
– Water Incarnation
– Magic Attack all non-Water enemy creatures.
– While Saint Tritona is on a non-Biolith field, all adjacent allied creatures with the same element as Saint Tritona gains Perfect Dodge.
– When Water Noble is in the player’s graveyard, all other allied Fire creatures acquire fieldmorph.
(A) Magic All (C) None (B) S
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Dhees Empire,
Fire,
Incarnation,
Magic Attack,
Saint,
Ultrarare on January 16, 2010 by MugenMuso
Race – Saint
Affiliation – Dhees Empire
7/4/6/2
– Saint Dhees can only be summoned if 2 or more Fire creatures are on the board.
– Fire Incarnation
– Magic Attack all non-Fire enemy creatures.
– While Saint Dhees is on a non-Biolith field, add one to attack for all adjacent allied creatures with the same element as Saint Dhees.
– When Fire Noble is in the player’s graveyard, all other allied Fire creatures acquire fieldmorph.
(A) Magic All (C) None (B) S
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Posted in
Goblin,
Race on April 19, 2008 by MugenMuso
Inhabitants of the forest are not just the beautiful Elves. They have burning fiery temperament. They spend their entire life in the mayhem. Goblin is also a woodsman.
Their way of life is the antithesis to that of Elves. They favors to fight and admires violence. They are short-tempered and extremely low intelligence.
It is well said that “where Goblin is, where turmoil comes.” When Goblin heads out to City, all people lives in the City ran away with no exception. Of course, you cannot be Goblin if you care about such minutia. No matter what circumstance it is, their priority lies on their own desire. In order to satisfy the desire, they take enemy’s weapon, they threaten enemy’s ally and convert them onto their own side, and if necessary they would even batter their own ally from back. This is Goblin.
Therefore, Goblin does not make a large group. Basically they act on their own or upon necessity, they form group of 10 or less, but even then each member in the group do whatever it desires.
However, there is exception to everything.
Green Bandits basing in Juno Forest is this exception. Dedicated Green Erlking Zomba as the King, they had declared the independent nation; however, at the time of foundation of the country, internal conflicts were non-stop to the point where it was questionable functioning as even bandits.
In recent year, Preature Noova joined the Bandits as an etat-major. Upon his joining, discipline was established in the group, and its war potential rapidly expanded.
Now Green Bandits is beyond just group of thieves, and it became one giant troop that bases in the Juno Forest. Finally, Til Vorg realized the significance of the Green Bandits, and decided to eradicate the Green Bandits; however, it was a bit too late. Now Bandits are too big that Til Vorg has difficulty to just defeat them.
It was only Prince Lusirion who scented early the affiliation of Preature Noova and the potential threat to Til Vorg created by it. If it was not Prince Lusirion, Til Vorg would have been felt into the hand of Green Bandits, consequently to the hand of Preature Noova.
Source: EOJ Connection “Teraformer Races 2 page 2.”
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Missionary on April 2, 2008 by MugenMuso
– New Race introduced in the Set.2.
– There are currently 4 creatures categorized under this Race.
– All four creatures under Missionary Race are also affiliated with Church of Parmus
Combo
Missionary/Cubic Combo (by Real_Gambler)
Step one: Summon cubic
You kill cubic, they get their mana back
Step two: Summon Zealot
You try to kill Zealot
Step three: summon another cubic
You then finish the Zealot or go after the cubic.
Step four: Doesn’t matter, you have two Zealot on board.
If they manage to also get any cards that allow them to fish cards from the graveyard, then those cubics come back to haunt you at will.
Missionary/Flame Archmage Combo (by Samandus)
Add in 122. Flame Archmage to the mix (Subtract 1 from the Summoning Cost of other allied Church of Parmus ), and you are playing a mana neutral creature once the first Missionary is on the board (again limited by the actual cards on your hand). Now this would be a tough deck to battle if your opponent can get the cards out in the right order.
The only chink in the amour is the high initial casting cost:
Archmage – 5
initial missionary – (4-1) 3
total 8.
Even IF your missinorary get killed off you can still play them back to back.
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Posted in
Activation Minus,
Dhees Empire,
Dragon,
Fire,
Rare,
Smash on April 1, 2008 by MugenMuso
Race – Dragon
Affiliation – Dhees Empire
7/4/8/5+
– Infernal Sciondar Dragon’s Attack is equal to 5 plus the number of other Fire creatures on the board.
– While Infernal Sciondar Dragon is on a Fire field, its Activation Cost to attack is 3 less than listed.
(A) N1/N2 (C) N (B) S
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Posted in
Cai-Shae,
Double Hit,
Field Lock,
Fire,
Hero,
Smash,
Ultrarare on April 1, 2008 by MugenMuso
Race – Hero
Affiliation – Cai-Shae
3/2/4/2+
– Quickness
– Didi attacks the same target twice. The target’s counteratack occurs after the second attack.
– Didi adds 1 to his Attack if the target creature is on a Fire field.
– While Didi is on the board, no fire field can be fieldquaked or exchanged.
(A) N (C) N (B) S
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Dhees Empire,
Double Hit,
Fire,
Magic Attack,
Noble,
Smash,
Ultrarare on April 1, 2008 by MugenMuso
Race – Noble
Affiliation – Dhees Empire
6/4/6/3x
– King Dios attacks the same target twice. The counterattack of target creature occurs after second attack.
– While King Dios is on a Fire field, he must use his Magic Attack, which affects the target and all enemies adjacent to it.
– The Attack value is equal to the number of Fire fields.
(A) a. N b. See ability (C) N (B) S
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Egg,
Fire,
None,
Rare,
Set.1 on April 1, 2008 by MugenMuso
Race – Egg
Affiliation – None
1/1/1/0
– Sacrifice Red Cubic to summon a non-cubic Fire creature in its place (facing any direction) without paying the Summoning Cost. This summoned creature cannot attack this turn. This does not end your turn.
(A) None (C) none (B) E/S/W
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Human,
Invisibility,
Set.1,
Uncommon,
Water,
Yaksha on April 1, 2008 by MugenMuso
Race – Human
Affiliation – Yaksha
3/2/3/1
– Wolf Ninja gains Invisibility while at least one allied Swallow Ninja is on the board.
– If Wolf Ninja damages a creature on a Water field, it changes places with that creature (who cannot counterattack)
(A) N1/N2/E1/E2/W1/W2 (C) N/E/W (B) S
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None,
Rare,
Set.1,
Undead,
Water on April 1, 2008 by MugenMuso
Race – Undead
Affiliation – None
3/2/1/0
– If Dancing Temptress is destroyed, you steal 1 mana from the owner of the creature on the field in front of her.
– If Dancing Temptress is destroyed, the creature on the field in front of her is moved to the field she was previously on.
(A) N (C) N (B) S
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Posted in
Beast,
Fortress,
Rare,
Set.1,
Tritonan Queendom,
Water on April 1, 2008 by MugenMuso
Race – Beast
Affiliation – Tritonan Queendom
– Fortress
– If Moving Isle of Kadena is summoned to a non-Water field, steal mana from your opponent equal to the number of Water fields.
– Destroy Moving Isle of Kadena if it is on a Fire field.
(A) N (C) N/E/S/W (B) None
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Posted in
Corsez Family,
Rare,
Set.1,
Titan,
Water on April 1, 2008 by MugenMuso
Race – Titan
Affiliation – Corsez Family
5/3/3/2
– While on a Water field, Don must use his secondary attack.
– Don gains one Dodge attempt for each adjacent enemy.
– Adjacent allied creatures gains one Dodge attempt.
(A) a. N&S b. N&E&S&W (C) N/E/S/W (B) None
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Dragon,
Rare,
Set.1,
Tritonan Queendom,
Water on April 1, 2008 by MugenMuso
Race – Dragon
Affiliation – Tritonan Queendom
7/4/8/5+
– Dragon of Voice Sea’s Attack is equal to 5 plus the number of other Water creatures on the board.
– While Dragon of Voice Sea is on a Water field, if you summon a creature to an adjacent field, draw a card.
(A) N1/N2 (C) N (B) S
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Posted in
Betrayer,
Double Hit,
Phantom,
Set.1,
Siam Pirates,
Water on April 1, 2008 by MugenMuso
Race – Betrayer
Affiliation – Siam Pirates
Summon/Activation – 3/2
HP/Attack – 4/2
Siam attacks the same target twice. The counter attack occurs after the second attack.
Siam adds 1 attack if a target is a Water creature.
All creatures on water field subtract 1 from their attack.
(A) N (C) N (B) S
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Posted in
God,
Set.1,
Ultrarare,
Unknown,
Water on April 1, 2008 by MugenMuso
Race – God
Affiliation – Unknown
Summon/Activation – 9/5
HP/Attack – 9/3
Incarnation
Goddess Tritona’s Magic Attack targets all enemies on non-Water fields.
Destroy Goddess Tritona if she is on a Biolith field.
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Egg,
Rare,
Set.1,
Unknown,
Water on April 1, 2008 by MugenMuso
Race – Egg
Affiliation – Unknown
1/1/1/0
Sacrifice Blue Cubic to Summon a non-cubic Water creature in its place (facing any direction) without paying the Summoning Cost. The summoned creature cannot attack this turn. This does not end your turn.
(A) None (C) None (B) E/S/W
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Posted in
Earth,
Set.1,
Titan,
Uncommon,
Val na Vos on April 1, 2008 by MugenMuso
Race – Titan
Affiliation – Val na Vos
3/2/3/2
– If Dark Yokozuna Sekimaru attacks (but does not destroy) a creature, that creature is pushed back one field in the direction of the attack (provided the field empty) and cannot counterattack.
(A) N (C) N (B) S
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Posted in
Dragon,
Earth,
Mana Gain,
Novogus Dynasty,
Rare,
Set.1 on April 1, 2008 by MugenMuso
Race – Dragon
Affiliation – Novogus Dynasty
7/4/8/5+
– Undead Dragon’s Attack is equal 5 plus the number of other Earth creatures on the board.
– While Undead Dragon is on an Earth field, gain 1 additional mana whenever an adjacent allied creature is destroyed.
(A) N1/N2 (C) N (B) S
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Posted in
Earth,
Hero,
Protection,
Saint Val Devotee,
Set.1,
Ultrarare on April 1, 2008 by MugenMuso
Race – Hero
Affiliation – Saint Val Devotee
3/2/3/2+
– Arelai gains Protection equal to the number of Earth fields.
– Arelai adds 1 to his Attack if at least one target creature is on an Earth field.
– All other allied creatures on Earth fields gain +1 Protection.
(A) N&S (C) N&S (B) None Continue reading →
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Betrayer,
Blackhoods,
Earth,
Phantom on April 1, 2008 by MugenMuso
Race – Betrayer
Affiliation- Black Hoods
3/2/4/2+
– Vulitra adds 1 to his attack if at least one target creature is an earth creature.
– If Vulitra is destroyed on a non-Earth field, your opponent must discard cards equal to the number of Earth fields.
(A) N1&N2 (C) N (B) S
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Posted in
Betrayer,
Church of Parmus,
Phantom,
Wood on April 1, 2008 by MugenMuso
Race – Betrayer
Affiliation – Church of Parmus
3/2/3/2+
Inquisitor Koog adds 1 to his attack if the target creature is a Wood creature. If Inquisitor Koog is destroyed, you gain additional mana equal to the number of enemies.
(A) N/E/W (C) N/E/W (B) S
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Posted in
Dodge Attempt,
Egg,
None,
Set.1,
Ultrarare,
Unknown on April 1, 2008 by MugenMuso
Race – Egg
Affiliation – Unknown
1/1/1/0
– White Cubic does not belong to any element.
– Sacrifice White Cubic to summon any creature in its place (facing any direction) without paying the Summonig Cost. This summoned creature cannot attack this turn. This does not end your turn.
– Dodge Attempt
(A) None (C) None (B) E/S/W
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Egg,
Rare,
Set.1,
Unknown,
Wood on March 31, 2008 by MugenMuso
Race – Egg
Affiliation – Unknown
1/1/1/0
Sacrifice Green Cubic to summon a non-cubic Wood creature in its place (facing any direction) without paying the Summoning Cost. The summoned creature cannot attack this turn. This does not end your turn.
(A) None (C) None (B) S
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Green Bandits,
Noble,
Ultrarare,
Wood on March 30, 2008 by MugenMuso
Race: Noble
Affiliation – Green Bandits
6/3/6/3
– Zomba must use its secondary attack while it is on a Wood field.
– While Zomba is on a Wood field, each time an allied creature is destroyed, your opponent must discard a card.
(A) a. N1&N2 b. N (C) N (B) S
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Posted in
Elf,
Til Vorg Monarchy,
Uncommon,
Wood on March 30, 2008 by MugenMuso
Race: Elf
Affiliation: Til Vorg Monarchy
4/2/4/2
If Elven Rider is destroyed on an non-Wood field, your opponent must discard cards equal to the number of Wood fields.
(A) N1&N2 (C) N (B) S
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Anthromorph,
Common,
Green Bandits,
Wood on March 30, 2008 by MugenMuso
Race – Anthromorph
Affiliation – Green Bandits
1/1/1/1
If Leapfrog Bandit is destroyed on a non-Wood field, your opponent must discard 1 card.
(A) N2 (C) N2 (B) S
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Posted in
Attack Boost,
Attack Reduction,
Base,
Cult of Mourning,
Fire,
Magic Attack,
Set.2,
Uncommon on March 27, 2008 by MugenMuso
Race – Base
Affiliation – Cult of Mourning
3/2/3/1
– Magic Attack
– If there are no enemy fire creatures on the board, subtract 1 from the Attack of all adjacent enemies.
– If an allied Cult of Mourning creature would add to it’s attack half the time, it now always adds to it’s Attack
(A) Any 1 (C) None (B) S
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Posted in
Church of Parmus,
Fire,
Missionary,
Set.2,
Summon Reduction,
Uncommon on March 27, 2008 by MugenMuso
Race – Missionary
Affiliation – Church of Parmus
4/2/3/1
– You steal the exit mana of enemy Water creatures.
– Subtract 1 from the Attack of adjacent enemies for each allied Earth Missionary creature.
– Subtract 2 from the Summoning Cost of allied Earth Missionary creatures (minimum 1).
Patch 2.01 – Race limit restriction (5 copies of the same race) will be newly added. This restriction will be applied to “Missionary” Race.
(A) N1&N2 (C) N (B) S
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Posted in
Fire,
Hero,
None,
Phantom,
Return,
Set.2,
Smash on March 27, 2008 by MugenMuso
Race: Hero
Affiliation: None
5/4/5/2+
– Fire Witch Freedonia’s Magic attack targets all enemies of the same element as the target.
– When Freedonia attacks a Biolith creature, add your current mana to her attack.
– While Fire Witch Freedonia is on a field, adjacent allied creatures have Return.
(A) All (C) None (B) S
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Posted in
Betrayer,
Dhees Empire,
Fire,
Magic Attack,
Set.2,
Ultrarare on March 27, 2008 by MugenMuso
Race – Betrayer
Affiliation – Dhee’s Empire
5/4/3/2
– Magic Attack
– During your opponent’s Resolution Phase, choose anotehr creature with Summoning Cost less than or equal to the number of Lizard creatures in your graveyard. Return that creature to its owner’s hand.
(A) Any 1 (C) None (B) S
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Posted in
Merfolk,
Rare,
Set.2,
Siam Pirates,
Water on March 27, 2008 by MugenMuso
Race – Merfolk
Affiliation – Siam Pirates
4/2/4/2
– Each time an allied Siam Pirates creature dodges an attack, steal 1 mana from your opponent.
– Each time an allied Water creature is destroyed, you may search your library for a creature that is not Ultra Rare, reveal it and put it in your hand. Then, shuffle your library.
(A) N (C) N (B) S
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Posted in
Church of Parmus,
Dodge Attempt,
Human,
Magic Attack,
Rare,
Set.2,
Water on March 27, 2008 by MugenMuso
Race – Human
Affiliation – Church of Parmus
5/3/5/2
– Magic Attack
– Each time a creature is summoned to a Water field, you may search yoru library for any number of creatures with the same name as the summoned creature, reveal them and put them into your hand. Then shuffle your library.
– All other allied Church of Parmus creatures gain 1 Dodge attempt.
(A) Any 1 (C) None (B) S
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Posted in
Hero,
Phantom,
Set.2,
Tritonan Queendom,
Water on March 27, 2008 by MugenMuso
Race – Hero
Affiliation – Tritonan Queendom
5/3/4/3
– When Sarma of Tinoa is summoned, other allied creatures on a water field gain HP equal to the number of Water fields.
– If Sarma of Tinoa attack (but does not destroy) a creature, that creature is pushed back one field in the direction of the attack (provided the field is empty) and cannot counter attack.
– Add 2 to Summoning Cost of enemies on adjacent fields.
(A) N/E/W (C) N/E/W (B) S Continue reading →
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Posted in
Betrayer,
Corsez Family,
Dodge Attempt,
Set.2,
Smash,
Ultrarare,
Water on March 27, 2008 by MugenMuso
Race – Betrayer
Affiliation – Corsez Family
5/3/4/2+
– Corleo’s Attack is equal to 2 plus the number of other allied Corsez Family creatures.
– Each time an allied creature dodges an attack, steal 1 mana from your opponent for each allied Corsez Family creature.
– Other allied creatures gain 1 Dodge attempt.
(A) N (C) N (B) S Continue reading →
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Posted in
Abilities,
Affiliation,
Beast,
Common,
Decoy,
Earth,
Element,
Race,
Saint Val Devotee,
Set.2,
Set.2 on March 27, 2008 by MugenMuso
Race – Beast
Affiliation – Saint Val Devotee
2/1/2/1+
– Far Land Sand Dog gains Decoy for the enemy directly in front of him. Continue reading →
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Posted in
Earth,
Rare,
Set.2,
Undead,
Val na Vos on March 27, 2008 by MugenMuso
Race – Undead
Affiliation – Val na Vos
3/2/2/0
– While there is an Undead creature adjacent to Novogus Bandwagon all other allied Undead creatures gain Decoy for all enemies.
– Destroy Novogus Bandwagon if it is on a Wood field.
(A) None (C) None (B) None
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