Race – Lizard
Affiliation – Dhee’s Empire
2/2/2/2
Quickness. The Activation Cost to attack with Partmole Flame Lizard is 1 less than listed.
(A) N (C) N (B) S
Race – Lizard
Affiliation – Dhee’s Empire
2/2/2/2
Quickness. The Activation Cost to attack with Partmole Flame Lizard is 1 less than listed.
(A) N (C) N (B) S
Race – Lizard
Affiliation – Dhees Empire
2/2/2/1
– Flame Lizard Archer attacks the same target twice. The target’s counterattack occurs after the second attack.
(A) N2 (C) N (B) S
Race – Lizard
Affiliation – Dhees Empire
3/3/2/2
Quickness
(A) N/E/W (C) N/E/W (B) S Continue reading
Race – Lizard
Affiliation – Dhees Empire
4/4/4/3
– Quickness
– Gain 1 mana each time you summon an allied Lizard creature.
– All other allied Lizard creatures subtract 1 from their Activation Cost.
(A) N1&2 (C) N (B) E/S/W
Race – Lizard
Affiliation – Dhees Empire
3/2/3/2
– Quickness
– Each time you declare an attack action with Lizard Shocktrooper, add 1 to its Attack and 1 to its Activation Cost to rotate.
(A) N (C) N (B) S
Race – Lizard
Affiliation – Dhees Empire
6/4/5/3+
– Quickness
– Flame Lizard General’s Attack is equal to 3 plus the number of other allied Fire creatures on the board.
– Subtract 1 from the Summoning Cost of allied creatures summoned to Fire fields within 2 fields to the front, back, left or right. The minimum Summoning Cost is 1.
(A) N1&N2 (C) N (B) E/S/W
Race – Lizard
Affiliation – Dhees Empire
6/4/6/3
– While Partmole Scout Balloon is on a non-Fire field, if an enemy creature is summoned within the Attack Zone of any allied Lizard creature, they intercept the summoned enemy creature half the time.
– While your creatures outnumber enemy creatures on the board, all other allied creature gain Quickness.
(A) N/E/S/W (C) N/E/S/W (B) None