Archive for the Weapon Category

25. Cloud Runner

Posted in Dodge Attempt, Set.1, Siam Pirates, Uncommon, Water, Weapon on April 1, 2008 by MugenMuso

Race – Weapon
Affiliation – Siam Pirates

When Cloud Runner is summoned, draw cards equal to the number of Water fields.
Dodge attempt.

(A) E/W (C) E/W (B) N&S

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43. Novogus Catapult

Posted in Earth, Mana Gain, Novogus Dynasty, Set.1, Uncommon, Weapon on April 1, 2008 by MugenMuso

Race – Weapon
Affiliation – Novogus Dynasty

3/1/4/2

If Novogus Catapult is destroyed, you gain mana equal to the number of Earth field.

(A) N2 (C) N (B) S

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79. Behemoth Groundbreaker

Posted in Biolith, Biolith Castle, Uncommon, Weapon on April 1, 2008 by MugenMuso

Race – Weapon
Affiliation – Biolith Castle

4/3/4/1

When Behemoth Groundbreaker is summoned, fieldquake all adjacent fields.

(A) N (C) N (B) S

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116. Beacon of Cai-Shae

Posted in Cai-Shae, Common, Fire, Perfect Dodge, Quickness, Set.2, Summon Reduction, Weapon on March 27, 2008 by MugenMuso

Race – Weapon
Affiliation – Cai-Shae

3/2/1/0

Perfect Dodge.
– While an allied Didi the Enlightened is on the board, all allied creatures gain Quickness.
– Subtract 1 from the Summoning Cost of other allied Fire creatures (minimum 1)

(A) None (C) None (B) None Continue reading

133. Ghost Ship

Posted in Common, None, Perfect Dodge, Possession, Set.2, Water, Weapon on March 27, 2008 by MugenMuso

Race – Weapon
Affiliation – Unknown

3/2/1/0

– Perfect Dodge.
– Ghost Ship gains Possession of enemy creatures on Water fields within the 2 fields in front of it.

(A) None (C) None (B) None

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147. Battering Ram

Posted in Earth, Protection, Set.2, Smash, Uncommon, Val na Vos, Weapon on March 27, 2008 by MugenMuso

Race – Weapon

3/3/3/1+

– When Battering Ram attacks a Base creature, it adds 3 to its Attack. Adjacent allied creatures gain +1 Protection.

(A) N1&N2 (C) N (B) S Continue reading

178. Biolith War Chariot

Posted in Biolith, Biolith Castle, Common, Set.2, Weapon on March 27, 2008 by MugenMuso

Race – Weapon
Affiliation – Biolith Castle

4/4/4/2+

When Biolith War Chariot attacks a creature whose Summoning Cost is 4 or more, it adds 2 to its Attack.

(A) N&E (C) N&E (B) S&W Continue reading

179. Behemoth Terrorformer

Posted in Biolith, Biolith Castle, Set.2, Uncommon, Weapon on March 27, 2008 by MugenMuso

Race – Weapon
Affiliation – Biolith Castle

4/2/4/1

After Behemoth Terrorformer attacks a creature, exchange its field with the target’s field.

(A) N/E/W (C) N/E/W (B) S

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184. Biolith Battleship

Posted in Biolith, Biolith Castle, Intercept, Magic Attack, Magic Protection, Set.2, Ultrarare, Weapon on March 27, 2008 by MugenMuso

Race: Weapon
Affiliation: Biolith Castle

7/2/8/2

(ORIGINAL)
Magic Attack. Biolith Battleship Intercepts a summoned enemy creature half the time. All other allied creatures add +3 Magic Protection.

(Patch 2.01 MODIFIED)
Magic Attack. While Biolith Battleship is on a Biolith field, Biolith Battleship Intercepts a summoned enemy creature half the time. While Biolith Battleship is on a non-Biolith field, all other allied creatures add +2 Magic Protection.

(A) Any 1 (C) None (B) None

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217. Cai-Shae Brazier

Posted in Cai-Shae, Common, Fire, Set.3, Weapon on March 3, 2008 by MugenMuso

Race – Weapon
Affiliation – Cai-Shae

3/3/1/0

– Perfect Dodge
– While Cai-Shae Brazier is on the board, any Biolith creature on a non-Biolith field subtracts 1 from its Attack.
– Each time an allied creature is destroyed on a Fire field, you may choose anotehr creature on the board and reutrn it to its owner’s hand by paying mana equal to its Summoning Cost plus 1.
– No field can be fieldquaked or exchanged while a Sciondar Fire God is in your graveyard.

(A) None (C) None (B) S 

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239. Missionary Ship

Posted in Church of Parmus, Set.3, UnCommon, Water, Weapon on March 3, 2008 by MugenMuso

Race – Weapon
Affiliation – Church of Parmus

– While an allied creature is adjacent to Missionary Ship, the affiliation of all non-Biolith creatures in your library, hand, and on the board is changed to Church of Parmus.
– When an enemy creature uses an attack action while Missionary Ship is on a non-Biolith field, you may discard 2 creature cards from your hand to cancel the action.  your opponent’s Activation Cost is not returned.
– Each time you summon a creature to a non-Fire field, you may choose a non-Ultra Rare creature from the library with the same affiliation as the summoned creature, reveal it, add it your hand, then shuffle your library.

(A) E1/E2/W1/W2 (C) E/W (B) None

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282. Prototype Behemoth

Posted in Biolith, Biolith Castle, Set.3, UnCommon, Weapon on March 2, 2008 by MugenMuso

Race – Weapon
Affiliation – Biolith Castle

5/2/5/2

– Each time Prototype Behemoth rotates, all fields with the same element as the field it is on are fieldquaked.

(A) N1&N2 (C) N (B) S

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284. Centipede Tank

Posted in Biolith, Biolith Castle, Rare, Set.3, Weapon on March 2, 2008 by MugenMuso

Race – Weapon
Affiliation – Biolith Castle

6/4/6/3

– While Centipede Tank is on a Biolith field, it must use its secondary Magic Attack which targets all creatures of the same race as the target.
– While Centipede Tank is on a non-Biolith field, add 1 to the Summoning Cost of any enemy creature of the same element as the field Centipede Tank is on. 

(A) a. N&E&W b. Magic all Race (C) None (B) S

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