Race – Weapon
Affiliation – Siam Pirates
When Cloud Runner is summoned, draw cards equal to the number of Water fields.
Dodge attempt.
(A) E/W (C) E/W (B) N&S
Race – Weapon
Affiliation – Siam Pirates
When Cloud Runner is summoned, draw cards equal to the number of Water fields.
Dodge attempt.
(A) E/W (C) E/W (B) N&S
Race – Weapon
Affiliation – Novogus Dynasty
3/1/4/2
If Novogus Catapult is destroyed, you gain mana equal to the number of Earth field.
(A) N2 (C) N (B) S
Race – Weapon
Affiliation – Biolith Castle
4/3/4/1
When Behemoth Groundbreaker is summoned, fieldquake all adjacent fields.
(A) N (C) N (B) S
Race – Weapon
Affiliation – Cai-Shae
3/2/1/0
– Perfect Dodge.
– While an allied Didi the Enlightened is on the board, all allied creatures gain Quickness.
– Subtract 1 from the Summoning Cost of other allied Fire creatures (minimum 1)
(A) None (C) None (B) None Continue reading
Race – Weapon
Affiliation – Unknown
3/2/1/0
– Perfect Dodge.
– Ghost Ship gains Possession of enemy creatures on Water fields within the 2 fields in front of it.
(A) None (C) None (B) None
Race – Weapon
3/3/3/1+
– When Battering Ram attacks a Base creature, it adds 3 to its Attack. Adjacent allied creatures gain +1 Protection.
(A) N1&N2 (C) N (B) S Continue reading
Race – Weapon
Affiliation – Biolith Castle
4/4/4/2+
When Biolith War Chariot attacks a creature whose Summoning Cost is 4 or more, it adds 2 to its Attack.
(A) N&E (C) N&E (B) S&W Continue reading
Race – Weapon
Affiliation – Biolith Castle
4/2/4/1
After Behemoth Terrorformer attacks a creature, exchange its field with the target’s field.
(A) N/E/W (C) N/E/W (B) S
Race: Weapon
Affiliation: Biolith Castle
7/2/8/2
(ORIGINAL)
Magic Attack. Biolith Battleship Intercepts a summoned enemy creature half the time. All other allied creatures add +3 Magic Protection.
(Patch 2.01 MODIFIED)
Magic Attack. While Biolith Battleship is on a Biolith field, Biolith Battleship Intercepts a summoned enemy creature half the time. While Biolith Battleship is on a non-Biolith field, all other allied creatures add +2 Magic Protection.
(A) Any 1 (C) None (B) None
Race – Weapon
Affiliation – Cai-Shae
3/3/1/0
– Perfect Dodge
– While Cai-Shae Brazier is on the board, any Biolith creature on a non-Biolith field subtracts 1 from its Attack.
– Each time an allied creature is destroyed on a Fire field, you may choose anotehr creature on the board and reutrn it to its owner’s hand by paying mana equal to its Summoning Cost plus 1.
– No field can be fieldquaked or exchanged while a Sciondar Fire God is in your graveyard.
(A) None (C) None (B) S
Race – Weapon
Affiliation – Church of Parmus
– While an allied creature is adjacent to Missionary Ship, the affiliation of all non-Biolith creatures in your library, hand, and on the board is changed to Church of Parmus.
– When an enemy creature uses an attack action while Missionary Ship is on a non-Biolith field, you may discard 2 creature cards from your hand to cancel the action. your opponent’s Activation Cost is not returned.
– Each time you summon a creature to a non-Fire field, you may choose a non-Ultra Rare creature from the library with the same affiliation as the summoned creature, reveal it, add it your hand, then shuffle your library.
(A) E1/E2/W1/W2 (C) E/W (B) None
Race – Weapon
Affiliation – Biolith Castle
5/2/5/2
– Each time Prototype Behemoth rotates, all fields with the same element as the field it is on are fieldquaked.
(A) N1&N2 (C) N (B) S
Race – Weapon
Affiliation – Biolith Castle
6/4/6/3
– While Centipede Tank is on a Biolith field, it must use its secondary Magic Attack which targets all creatures of the same race as the target.
– While Centipede Tank is on a non-Biolith field, add 1 to the Summoning Cost of any enemy creature of the same element as the field Centipede Tank is on.
(A) a. N&E&W b. Magic all Race (C) None (B) S