Archive for the UnCommon Category

213. Fire Witch’s Familiar

Posted in Demon, Fire, None, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Demon
Affiliation – None

2/1/2/1+

– Magic Attack.
– If the target is an enemy Biolith, Fire Withc’s Familiar’s Attack is equal to 1 plus the number of enemy Biolith creatures.

(A) Any 1 (C) None (B) E/S/W

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216. Flame Lizard Barracks

Posted in Base, Dhees Empire, Fire, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Base
Affiliation – Dhees Empire 

3/2/4/1

Fortress
– Each adjacent allied Lizard creature gains 1 additional attack action.
– Instead of declaring an attack action, any allied creature may move to an empty fild, facing any direction.
– Destroy Flame Lizard Barracks if it is on a Water field.

(A) N/E/S/W (C) N/E/S/W (B) None

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220. Mourning Buffalo

Posted in Beast, Cult of Mourning, Fire, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Beast
Affiliation – Cult of Mourning

5/2/5/2

– Adjacent enemy creatures with Invisibility can be attacked as if they did not have that ability.
– Each time Mourning Buffalo declares an attack action, subtract 1 from the Attack of all non-adjcent enemy creatures.
– While an allied Cult of Mourning creature is on the board, subtract 1 from Mourning Buffalo’s Activation Cost to attack.

(A) N1/N2 (C) N (B) S

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221. Torrid Nightmare

Posted in Church of Parmus, Demon, Fire, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Demon
Affiliation – Church of Parmus 

– Torrid Nightmare’s Magic Attack targets all enemies of the same race as the target.
– If Torrid Nightmare attacks (but does not destroy) a creature, the target loses half of its HP (round down).
– Each time an allied Church of Parmus creature is destroyed, all other allied creatures gain 1HP.

(A) All Race (C) None (B) S

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222. Flame Lizard General

Posted in Dhees Empire, Fire, Lizard, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Lizard
Affiliation – Dhees Empire

6/4/5/3+

Quickness
– Flame Lizard General’s Attack is equal to 3 plus the number of other allied Fire creatures on the board.
– Subtract 1 from the Summoning Cost of allied creatures summoned to Fire fields within 2 fields to the front, back, left or right.  The minimum Summoning Cost is 1. 

(A) N1&N2 (C) N (B) E/S/W

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227. Blue Lycanthrope

Posted in Anthromorph, Morph, Set.3, UnCommon, Water on March 3, 2008 by MugenMuso

Race – Anthromorph
Affiliation – Tritonan Queendom

1/1/1/0+

– When summoned, half the time Blue Lycanthrope adds 1 to her Attack, gains Perfect Dodge and must use her secondary attack.
– No player can steal mana if Goddess Tritona is in your graveyard.

(A) a. N b. N1/N2 (C) N (B) S

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233. Aluhja Prioress

Posted in Church of Parmus, Human, UnCommon, Water on March 3, 2008 by MugenMuso

 

Race – Human
Affiliation – Church of Parmus

3/3/3/2

– Magic Attack
– When an enemy creature uses a rotate action while Aluhja Prioress is on a non-Biolith field, you may discard 1 creature card from your hand to cancel the action.  Your opponent’s Activation Cost is not returned.

(A) Any 1 (C) None (B) S

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235. Siam’s Sentinel

Posted in Merfolk, Set.3, Siam Pirates, UnCommon, Water on March 3, 2008 by MugenMuso

Race – Merfolk
Affiliation – Siam Pirates

4/3/4/2

While Siam’s Sentinel is on a non-Biolith field, all allied creatures with the same orientation as Siam’s Sentinel gain Perfect Dodge.

(A) N1&N2 (C) N (B) S

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236. Queen’s Commissioner

Posted in Elemental, Set.3, Tritonan Queendom, UnCommon, Water on March 3, 2008 by MugenMuso

Race – Elemental
Affiliation – Tritonan Queendom

5/3/1/2

Magic Attack
– If your mana is less than your opponent’s, Queen’s Commissioner’s attack does not damage the target but steals mana equal to the HPs it would have inflicted.  If your opponent’s mana was 0, the target loses HPs as normal.
Perfect Dodge
– Destroy Queen’s Commissioner if it is on a non-Water field. 

(A) Any 1 (C) None (B) S

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239. Missionary Ship

Posted in Church of Parmus, Set.3, UnCommon, Water, Weapon on March 3, 2008 by MugenMuso

Race – Weapon
Affiliation – Church of Parmus

– While an allied creature is adjacent to Missionary Ship, the affiliation of all non-Biolith creatures in your library, hand, and on the board is changed to Church of Parmus.
– When an enemy creature uses an attack action while Missionary Ship is on a non-Biolith field, you may discard 2 creature cards from your hand to cancel the action.  your opponent’s Activation Cost is not returned.
– Each time you summon a creature to a non-Fire field, you may choose a non-Ultra Rare creature from the library with the same affiliation as the summoned creature, reveal it, add it your hand, then shuffle your library.

(A) E1/E2/W1/W2 (C) E/W (B) None

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247. Dwarf Miner

Posted in Dwarf, Earth, Hammer Valley, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Dwarf
Affiliation – Hammer Valley

3/2/3/1

– Each time a field adjacent to Dwarf Miner is fieldquaked, you gain 1 mana.
– If Dwarf Miner attacks while adjacent to an allied Dwarf creature, the target’s field is fieldquaked and the target creature cannot counterattack.

(A) N (C) N (B) S

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248. Forgotten Fortress

Posted in Base, Earth, Set.3, UnCommon, Val na Vos on March 3, 2008 by MugenMuso

Race – Base
Affiliation – Val na Vos

3/2/4/0

– While Forgotten Fortress is on a non-Earth field, if an allied Earth creature is summoned adjacent to Forgotten Foretress, or if Forgotten Fortress is summoned adjacent to an allied Earth creature, all Wood fields on the board are fieldquaked.
– While Forgotten Fortress is on the board, any Biolith creature on a non-Biolith field gets -1HP.
– Destroy Forgotten Fortress if it is on a Wood field. 

(A) None (C) None (B) None

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252. Novogus War Mammoth

Posted in Beast, Earth, Novogus Dynasty, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Beast
Affiliation – Novogus Dynasty

– While Novogus War Mammoth is on a non-Earth field it must use its secondary attack.
– After Novogus War Mammoth attacks, all target creatures’ fields are fieldquaked.  Target creatures cannot counterattack.

(A) a. N b. N1&N2 (C) N (B) S

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253. Dark Ozeki Kihomaru

Posted in Earth, Set.3, Titan, UnCommon, Val na Vos on March 3, 2008 by MugenMuso

Race – Titan
Affiliation – Val na Vos

5/3/5/1+

– Dark Ozeki Kihomaru’s Attack is equal to 1 plus your opponent’s current mana.
– If Kihomaru attacks (but does not destroy) a creature, that creature is pushed back one field in the direction of the attack (provided the field is empty) and cannot counterattack. 

(A) N1&N2 (C) N (B) S

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254. Blackhood Caravan

Posted in Base, Blackhoods, Earth, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Base
Affiliation – Blackhoods

6/3/5/2

– While an allied Dwarf creature is on the board, enemies within 2 fields to the front, back, left and right of Blackhood Caravan cannot Dodge.
– Each time a field is fieldquaked, any allies within 2 fields to the front, back, left, and right of Blackhood Caravan gain +1 Protection.
– Destroy Blackhood Caravan if it is on a Wood field. 

(A) N1/N2/E1/E2/S1/S2/W1/W2 (C) N/E/S/W (B) None

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259. Goblin Fanfare

Posted in Goblin, Green Bandits, Set.3, UnCommon, Wood on March 3, 2008 by MugenMuso

Race – Goblin
Affiliation – Green Bandits 

1/1/2/0

– If there are no enemy creatures on the board, your opponent loses 2 mana when you summon Goblin Fanfare.
– While Goblin Fanfare is on the board, subtract 1 from the activation cost to rotate allied Green Bandit creatures.

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264. Juno Spirit Fox

Posted in Beast, None, Set.3, UnCommon, Wood on March 2, 2008 by MugenMuso

Race – Beast
Affiliation – None

– Each time an enemy creature adjacent to Juno Spirit Fox is destroyed, your opponent must place the top card of their library into their graveyard.
– While Juno Spirit Fox is on the board, any Biolith creature on a non-Biolith field adds 2 to its Activation Cost.
– While an Exalted Elven Deity is in your graveyard, the maximum number of cards in your opponent’s hand is reduced by 1.

(A) N (C) N (B) S 

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267. Leapfrog Warchief

Posted in Activation Reduction, Anthromorph, Discard, Green Bandits, Set.3, UnCommon, Wood on March 2, 2008 by MugenMuso

Race – Arthromorph
Affiliation – Green Bandits

4/2/4/2

– While Leapfrog Warchief is on the board, all other allied Green Bandits creatures subtract 1 from their Activation Cost.
– Each time an enemy is summoned to a field adjacent to Leapfrog Warchief, your opponent must discard a card. 

(A) N2 (C) N (B) S

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269. Berserker Princess

Posted in Black Forest, Elf, Set.3, UnCommon, Wood on March 2, 2008 by MugenMuso

Race – Elf
Affiliation – Black Forest

5/3/3/2+

– While Berserker Princess has exactly 1 HP, she gets +2 Attack and Dodge.
– While Berserker Princess is on a non-Biolith field, all non-Elf creatures generate no exit mana. 

(A) N1/N2 (C) N (B) S

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270. Moggy Howdah

Posted in Beast, Fortress, Green Bandits, Set.3, UnCommon, Wood on March 2, 2008 by MugenMuso

Race – Beast
Affiliation – Green Bandits

6/2/4/1

– Fortress
– While Moggy Howdah is on a non-Biolith field, all other allied creatures with the same orientation as Moggy Howdah gain Invisibility.
– Destroy Moggy Howdah if it is on an Earth field.

(A) N1/N2/E1/E2/S1/S2/W1/W2 (C) N/E/S/W (B) None 

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280. Biolith Sentry

Posted in Biolith, Biolith Castle, Mech, Set.3, UnCommon on March 2, 2008 by MugenMuso

 

Race – Mech
Affiliation – Biolith Castle

4/4/4/2+

– While on a Biolith field, Bioilth Sentry’s Attack is equal to 2 plus the number of cards in your hand.

(A) N/E/S/W (C) N/E/S/W (B) None 

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282. Prototype Behemoth

Posted in Biolith, Biolith Castle, Set.3, UnCommon, Weapon on March 2, 2008 by MugenMuso

Race – Weapon
Affiliation – Biolith Castle

5/2/5/2

– Each time Prototype Behemoth rotates, all fields with the same element as the field it is on are fieldquaked.

(A) N1&N2 (C) N (B) S

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291. Venoan Hard Bargain

Posted in Ritual, Set.3, Spell, UnCommon on March 2, 2008 by MugenMuso

Type – Ritual
Cost – 0

– Both players reveal the top card of their libraries for Judgment.  If you win, you gain mana equal to the number of enemy creatures on the board.  If you lose, your opponent gains 1 mana.  If it’s a tie, nothing happens.

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292. Corsez Oath

Posted in Ritual, Set.3, Spell, UnCommon on March 2, 2008 by MugenMuso

Type – Ritual
Cost – 0

Choose one allied affiliation.  You gain mana equal to the number of allied creatures with the same affiliation as the target on the board.  Continue reading

293. Theraclave Tollgate

Posted in Ritual, Set.3, Spell, UnCommon on March 2, 2008 by MugenMuso

Type – Ritual
Cost – 0

During this turn and your opponent’s next turn, your opponent cannot gain mana outside of the mana phase. This can only be cast if there is at least one enemy creature on the board. 

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303. Dhees Migration

Posted in Dominion, Set.3, Spell, UnCommon on March 1, 2008 by MugenMuso

Type – Dominion
Cost – 0

The target allied creature’s element is changed to Fire.  This spell has no effect on creatures that do not belong to any element.

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304. Building The Granvil

Posted in Dominion, Set.3, Spell, UnCommon on March 1, 2008 by MugenMuso

Type – Dominion
Cost – 0

The target allied creature’s element is changed to Water.  This spell has no effect on creatures that do not belong to any element.

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305. Val’s Seret Message

Posted in Dominion, Set.3, Spell, UnCommon on March 1, 2008 by MugenMuso

Type – Dominion
Cost – 0

The target allied creature’s element is changed to Earth.  This spell has no effect on creatures that do not belong to any element.

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306. The New Capital

Posted in Dominion, Set.3, Spell, UnCommon on March 1, 2008 by MugenMuso

Type – Dominion
Cost – 0

The target allied creature’s element is changed to Wood.  This spell has no effect on creatures that do not belong to any element.

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