Race – Undead
Affiliation – Novogus Dynasty
2/1/2/1
If Skeleton Soldier is destroyed, you gain 1 additional mana.
(A) N&W (C) N/W (B) S/E
Race – Undead
Affiliation – Novogus Dynasty
2/1/2/1
If Skeleton Soldier is destroyed, you gain 1 additional mana.
(A) N&W (C) N/W (B) S/E
Race – Weapon
Affiliation – Novogus Dynasty
3/1/4/2
If Novogus Catapult is destroyed, you gain mana equal to the number of Earth field.
(A) N2 (C) N (B) S
Race – Beast
Affiliation – Novogus Dynasty
4/2/3/2
Novogus Golem gains Protection equal to the number of empty fields.
(A) N (C) N (B) S
Race – Dragon
Affiliation – Novogus Dynasty
7/4/8/5+
– Undead Dragon’s Attack is equal 5 plus the number of other Earth creatures on the board.
– While Undead Dragon is on an Earth field, gain 1 additional mana whenever an adjacent allied creature is destroyed.
(A) N1/N2 (C) N (B) S
Race – Undead
Affiliation – Novogus Dynasty
1/1/1/1
While Relentless Skeleton is on a non-Earth field, he gains Resurrection.
(A) N (C) N (B) S
Continue reading
Race – Undead
Affiliation – Novogus Dynasty
3/2/2/2
Resurrection
(A) N&S (C) N&S (B) None Continue reading
Race – Undead
Affiliation – Novogus Dynasty
5/3/5/0
– While Novogus Sinbearer is on an Earth field, each time another allied creature is destroyed, you gain 1 mana for each Undead creature in your graveyard.
– While Novogus Sinbearer is on a non-Earth field, all other allied creatures gain +1 protection.
– Destroy Novogus Sinbearer if it is on a Wood field.
(A) None (C) None (B) None
Race – Betrayer
Affiliation – Novogus Dynasty
5/4/5/2+
– While Vamas, Tomb Sentinel is on a non-Earth field, it must use its secondary attack.
– Vamas adds 1 to its Attack for each Undead creature in your graveyard.
– Each time an enemy creature is destroyed, choose 1 Earth creature that is not an Ultra Rare from your graveyard and return it to your hand.
(A) a. N/E/S/W b. N&E&S&W (C) N/E/S/W (B) None
Race – Warlord
Affiliation – Novogus Dynasty
6/3/7/1
– Marshal Akhum’s Magic Attack targets all enemies on and adjacent to the target Earth field.
– If your opponent forces you to discard one or more cards, they must discard instead of you.
– Earth Invocation.
– Subtract 1 from the Summoning Cost of other allied Earth creatures (minimum 1).
(A) See ability (C) None (B) S
Race – Undead
Affiliation – Novogus Dynasty
1/1/2/1
– While Skeleton Archer is on a non-Earth field, he gains Resurrection.
(A) N2 (C) N (B) S
Race – Base
Affiliation – Novogus Dynasty
3/2/4/1
– Fortress
– If Roving Penitentiary is destroyed on a Fire, Water or Biolith field, you gain mana equal to the total Protection of all adjacent allied creatures.
– When Novogus Gravekeeper is in your graveyard, enemy creatures cannot dodge.
– Destroy Roving Penitentiary if is on a Wood field.
(A) N/E/S/W (C) N/E/S/W (B) None
Race – Dragon
Affiliation – Novogus Dynasty
4/3/4/1+
– Bone Drake’s Attack is equal to 1 plus the number of other Earth creatures on the board.
– While Bone Drake is on an Earth field, adjacent allied creatures gain +1 Protection.
– While an allied Sea Serpent is on the board, all allied creatures other than iself gain Dragon Invocation with no Summoning Cost.
(A) N1/N2 (C)N (B) E/S/W
Race – Beast
Affiliation – Novogus Dynasty
– While Novogus War Mammoth is on a non-Earth field it must use its secondary attack.
– After Novogus War Mammoth attacks, all target creatures’ fields are fieldquaked. Target creatures cannot counterattack.
(A) a. N b. N1&N2 (C) N (B) S
Race – Hero
Affiliation – Novogus Dynasty
4/3/5/2+
– Xerabis adds 1 to his Attack if any target creature is on an Earth field.
– While your creatures outnumber enemies, all other allied creatures get +1 Protection and -1 Attack.
– While another allied Dwarf creature is on the board, Xerabis gains Decoy for all adjacent enemies.
(A) N1,2/E1,2/S1,2/W1,2 (C)N/E/S/W (B) None