Archive for the Fortress Category

9. Lesser Granvenoa

Posted in Annihilation, Base, Cai-Shae, Field Lock, Fire, Fortress, Uncommon on April 1, 2008 by MugenMuso

Race – Base
Affiliation – Cai-Shae

4/2/4/2

Fortress.
– Field adjacent to Lesser Granvenoa cannot be fieldquaked or exhanged.
– Destroy Lesser Granvenoa if it is on a Water field.

(A) N/E/S/W (C) N/E/S/W (B) None

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29. Moving Isle of Kadena

Posted in Beast, Fortress, Rare, Set.1, Tritonan Queendom, Water on April 1, 2008 by MugenMuso

Race – Beast
Affiliation – Tritonan Queendom

– Fortress
– If Moving Isle of Kadena is summoned to a non-Water field, steal mana from your opponent equal to the number of Water fields.
– Destroy Moving Isle of Kadena if it is on a Fire field.

(A) N (C) N/E/S/W (B) None

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47. Dungeon of Ten Tyrants

Posted in Base, Earth, Fortress, Mana Gain, Set.1, Uncommon, Val na Vos on April 1, 2008 by MugenMuso

Race – Base
Affiliation – Val na Vos

4/2/4/1

Fortress
– While Dungeon of Ten Tyrants is on a non-Earth field, gain 1 mana during your Resolution Phase.
Destroy Dungeon of Ten Tyrants if it is on a Wood field. 

(A) N/E/S/W (C)  N/E/S/W  (B) None

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136. Okunada Moving Temple

Posted in Base, Fortress, Okunada Monastery, Perfect Dodge, Rare, Set.2, Water on March 27, 2008 by MugenMuso

Race – Base
Affiliation – Okunada Monastery

4/2/3/1

Fortress
– While this creature is on non-water field, adjacent allied creatures will gain Perfect dodge during opponent’s turn.
– Destroy Moving Isle of Okunada if it is on a Fire field.

(A) N/E/S/W (C) N/E/S/W (B) None Continue reading

167. Goblin Fort

Posted in Base, Dodge Attempt, Fortress, Green Bandits, Rare, Set.2, Wood on March 27, 2008 by MugenMuso

Race – Base
Affiliation – Green Bandits

4/3/6/1

Fortress
-Each time an allied Green Bandits creature is summoned, swtich he printed HP and Attack of that creature.
– Allied Green Bandis creatures gain a Dodge attempt if their remaining HP is 1.
– Destroy Goblin Fort if it is on an Earth field.

(A) N/E/S/W (C) N/E/S/W (B) None

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270. Moggy Howdah

Posted in Beast, Fortress, Green Bandits, Set.3, UnCommon, Wood on March 2, 2008 by MugenMuso

Race – Beast
Affiliation – Green Bandits

6/2/4/1

– Fortress
– While Moggy Howdah is on a non-Biolith field, all other allied creatures with the same orientation as Moggy Howdah gain Invisibility.
– Destroy Moggy Howdah if it is on an Earth field.

(A) N1/N2/E1/E2/S1/S2/W1/W2 (C) N/E/S/W (B) None 

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