Race – Weapon
Affiliation – Siam Pirates
When Cloud Runner is summoned, draw cards equal to the number of Water fields.
Dodge attempt.
(A) E/W (C) E/W (B) N&S
Race – Weapon
Affiliation – Siam Pirates
When Cloud Runner is summoned, draw cards equal to the number of Water fields.
Dodge attempt.
(A) E/W (C) E/W (B) N&S
Race – Betrayer
Affiliation – Siam Pirates
Summon/Activation – 3/2
HP/Attack – 4/2
Siam attacks the same target twice. The counter attack occurs after the second attack.
Siam adds 1 attack if a target is a Water creature.
All creatures on water field subtract 1 from their attack.
(A) N (C) N (B) S
Race – Merfolk
Affiliation – Siam Pirates
1/1/2/1
– While allied Siam traitor of the Sea is on the board, if Cloudrunner Marauder is destroyed, steal 1 mana from your opponent.
(A) N1/N2 (C) N (B) S
Race – Merfolk
Affiliation – Siam Pirates
3/1/3/1
– Each time an allied creature is summoned, draw a card then shuffle a card from your hand into your library.
(A) N (C) N (B) S
Race – Merfolk
Affiliation – Siam Pirates
4/2/4/2
– Each time an allied Siam Pirates creature dodges an attack, steal 1 mana from your opponent.
– Each time an allied Water creature is destroyed, you may search your library for a creature that is not Ultra Rare, reveal it and put it in your hand. Then, shuffle your library.
(A) N (C) N (B) S
Race – Merfolk
Affiliation – Siam Pirates
1/2/2/1
– Each time Cloudrunner Shipmate is rotated, draw a card.
– While an allied Siam, Traitor of the Seas is on the board, subtract 1 from Cloudrunner Shipmate’s Activation Cost to rotate.
(A) N2 (C) N (B) S
Race – Merfolk
Affiliation – Siam Pirates
4/3/4/2
While Siam’s Sentinel is on a non-Biolith field, all allied creatures with the same orientation as Siam’s Sentinel gain Perfect Dodge.
(A) N1&N2 (C) N (B) S