Archive for the Set.3 Category

Saint Til Vorg

Posted in Saint, Til Vorg Monarchy, UltraRare, Wood on January 16, 2010 by MugenMuso

Race – Saint
Affiliation – Til Vorg

7/4/6/2

– Saint Til Vorg can only be summoned if 2 or more Wood creatures are on the board.
– Wood Incarnation
– Magic Attack all non-Wood enemy creatures.
– While Saint Til Vorg is on a non-Biolith field, each time enemy creature is destroyed the opponent’s player must discard a card.
– When Wood Noble is in the player’s graveyard, all other allied Wood creatures acquire fieldmorph.

(A) Magic All (C) None (B) S

211. Partmole Gatekeeper

Posted in Common, Demon, Dhees Empire, Fire, Set.3 on March 3, 2008 by MugenMuso

Race – Demon
Affiliation – Dhees Empire

1/2/1/1+

– Partmole Gatekeeper adds 1 to its Attack if at least one target creature is on a Water field.
– If no enemy creatures are on the board, add 1 to the Summoning Cost of an enemy creature summoned 1 or 2 fields in front of Partmole Gatekeeper.

(A)N&E (C) N/E (B) S/W

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212. Rageflame Spitter

Posted in Bug, Common, Fire, None, Set.3 on March 3, 2008 by MugenMuso

Race – Bug
Affiliation – None

1/1/2/1

– Enemy creatures adjacent to Rageflame Spitter cannot be sacrifieced. 

(A) N (C) N (B) S 

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213. Fire Witch’s Familiar

Posted in Demon, Fire, None, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Demon
Affiliation – None

2/1/2/1+

– Magic Attack.
– If the target is an enemy Biolith, Fire Withc’s Familiar’s Attack is equal to 1 plus the number of enemy Biolith creatures.

(A) Any 1 (C) None (B) E/S/W

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214. Crimson Mimic

Posted in Egg, Fire, None, Rare, Set.3 on March 3, 2008 by MugenMuso

Race – Egg
Affiliation – None

2/1/2/0

– Instead of an attack action, you may sacrifice Crimson Mimic and summon any non-Ultra Rare Fire creature (other than another Crimson mimic) from your hand in its place at no Summoning Cost.  The new creature may be placed in any orientation, but cannot attack in the turn it was summoned.  This does not end your turn.

(A) None (C) None (B) S 

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215. Lizard Shocktrooper

Posted in Common, Dhees Empire, Fire, Lizard, Quickness, Set.3 on March 3, 2008 by MugenMuso

Race – Lizard
Affiliation – Dhees Empire

3/2/3/2

– Quickness
– Each time you declare an attack action with Lizard Shocktrooper, add 1 to its Attack and 1 to its Activation Cost to rotate.

(A) N (C) N (B) S

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216. Flame Lizard Barracks

Posted in Base, Dhees Empire, Fire, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Base
Affiliation – Dhees Empire 

3/2/4/1

Fortress
– Each adjacent allied Lizard creature gains 1 additional attack action.
– Instead of declaring an attack action, any allied creature may move to an empty fild, facing any direction.
– Destroy Flame Lizard Barracks if it is on a Water field.

(A) N/E/S/W (C) N/E/S/W (B) None

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217. Cai-Shae Brazier

Posted in Cai-Shae, Common, Fire, Set.3, Weapon on March 3, 2008 by MugenMuso

Race – Weapon
Affiliation – Cai-Shae

3/3/1/0

– Perfect Dodge
– While Cai-Shae Brazier is on the board, any Biolith creature on a non-Biolith field subtracts 1 from its Attack.
– Each time an allied creature is destroyed on a Fire field, you may choose anotehr creature on the board and reutrn it to its owner’s hand by paying mana equal to its Summoning Cost plus 1.
– No field can be fieldquaked or exchanged while a Sciondar Fire God is in your graveyard.

(A) None (C) None (B) S 

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218. Blazing Wyvern

Posted in Dhees Empire, Dragon, Fire, Rare, Set.3 on March 3, 2008 by MugenMuso

 

Race – Dragon
Affiliation – Dhees Empire

4/3/4/1+

– Flame Wyvern’s Attack is equal to 1 plus the number of other Fire creatures on the board.
– While Flame Wyvern is on a Fire field, other allied creaturs gain +1 Magic Protection.
– While an allied Bone Drake is on the board, all allied creatures other than itself gain Dragon Invocation with no Summoning Cost.

(A) N1/N2 (C)N (B) E/S/W 

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219. Mourning Cenobite

Posted in Common, Cult of Mourning, Fire, Human, Magic Attack, Set.3 on March 3, 2008 by MugenMuso

Race – Human
Affiliation – Cult of Mourning

4/2/3/2+

Magic attack
– Mourning Cenobite adds 2 to his Attack half the time.
– If Mourning Cenobite attacks from a Fire or Earth field, any damage he inflicts will reduce the target’s Attack instead of HPs.  If the target’s Attack is less than 1, it loses HPs as normal.

(A) Any 1 (C) None (B) S

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220. Mourning Buffalo

Posted in Beast, Cult of Mourning, Fire, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Beast
Affiliation – Cult of Mourning

5/2/5/2

– Adjacent enemy creatures with Invisibility can be attacked as if they did not have that ability.
– Each time Mourning Buffalo declares an attack action, subtract 1 from the Attack of all non-adjcent enemy creatures.
– While an allied Cult of Mourning creature is on the board, subtract 1 from Mourning Buffalo’s Activation Cost to attack.

(A) N1/N2 (C) N (B) S

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221. Torrid Nightmare

Posted in Church of Parmus, Demon, Fire, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Demon
Affiliation – Church of Parmus 

– Torrid Nightmare’s Magic Attack targets all enemies of the same race as the target.
– If Torrid Nightmare attacks (but does not destroy) a creature, the target loses half of its HP (round down).
– Each time an allied Church of Parmus creature is destroyed, all other allied creatures gain 1HP.

(A) All Race (C) None (B) S

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222. Flame Lizard General

Posted in Dhees Empire, Fire, Lizard, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Lizard
Affiliation – Dhees Empire

6/4/5/3+

Quickness
– Flame Lizard General’s Attack is equal to 3 plus the number of other allied Fire creatures on the board.
– Subtract 1 from the Summoning Cost of allied creatures summoned to Fire fields within 2 fields to the front, back, left or right.  The minimum Summoning Cost is 1. 

(A) N1&N2 (C) N (B) E/S/W

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223. Partmole Scout Balloon

Posted in Dhees Empire, Fire, Intercept, Lizard, Rare, Set.3 on March 3, 2008 by MugenMuso

 

Race – Lizard
Affiliation – Dhees Empire

6/4/6/3

– While Partmole Scout Balloon is on a non-Fire field, if an enemy creature is summoned within the Attack Zone of any allied Lizard creature, they intercept the summoned enemy creature half the time.
– While your creatures outnumber enemy creatures on the board, all other allied creature gain Quickness.

(A) N/E/S/W (C) N/E/S/W (B) None

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224. Logan Zurtur

Posted in Betrayer, Fire, Set.3, UltraRare, Unknown on March 3, 2008 by MugenMuso

 

Race – Betrayer
Affiliation – Unknown

4/4/4/2+

– While Logan Zurtur is adjacent to 2 or more enemy creatures, he must use his secondary attack.
– While Logan Zurtur is on a Fire field, he attacks the same target twice.  The target creature’s counterattack occurs after the second attack.
– Logan Zurtur adds 1 to his Attack if the target is a Fire creature.

(A) a. N b. N&E&W (C) N/E/W (B) S

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225. Raging Pyrathrax

Posted in Dragon, Fire, None, Set.3, UltraRare on March 3, 2008 by MugenMuso

 

Race – Dragon
Affiliation – None

8/4/8/5+

– Raging Pyrathrax can only be summoned if 2 or more Fire creatures are on the board.
– Raging Pyrathrax’s Attack is equal to 5 plus the number of other creatures on the board.
– While Raging Pyrathrax is on a non-Biolith field, all other allied creatures gain +2 Magic Protection.
– While Raging Pyrathrax is on a non-Biolith field, each time any creature uses an attack action, all enemy creatures adjacent to Raging Pyrathrax take 1 magic damage.

(A) N1/N2 (C)N (B) S 

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226. Carlo the Scorched

Posted in Dhees Empire, Fire, Noble, Phanto, Set.3 on March 3, 2008 by MugenMuso

 

Race – Noble
Affiliation – Dhees Empire

6/4/4/2+

– While two or more enemy creatures are adjecent to Carlo, he must use his secondary magic attack which targets all adjacent enemies.  If at least one target is a non-fire creature, Carlo’s attack is equal to 2 plus the number of fire fields.
– Subtract 2 from the attack of any enemy Biolith creatures on non-Biolith fields.
– All adjacent allied Fire creatures gain Fieldmorph.

(A) a. N b. Magic Adjacent (C) N (B) S

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227. Blue Lycanthrope

Posted in Anthromorph, Morph, Set.3, UnCommon, Water on March 3, 2008 by MugenMuso

Race – Anthromorph
Affiliation – Tritonan Queendom

1/1/1/0+

– When summoned, half the time Blue Lycanthrope adds 1 to her Attack, gains Perfect Dodge and must use her secondary attack.
– No player can steal mana if Goddess Tritona is in your graveyard.

(A) a. N b. N1/N2 (C) N (B) S

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228. Cloudrunner Shipmate

Posted in Common, Merfolk, Set.3, Siam Pirates, Water on March 3, 2008 by MugenMuso

Race – Merfolk
Affiliation – Siam Pirates

1/2/2/1

– Each time Cloudrunner Shipmate is rotated, draw a card.
– While an allied Siam, Traitor of the Seas is on the board, subtract 1 from Cloudrunner Shipmate’s Activation Cost to rotate.

(A) N2 (C) N (B) S

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229. Darkwater Syren

Posted in Church of Parmus, Common, Set.3, Undead, Water on March 3, 2008 by MugenMuso

Race – Undead
Affiliation – Church of Parmus

2/1/2/0

– Creatures adjacent to Darkwater Syren cannot be targeted by spells.
– If Darkwater Syren is destroyed, choose any creature on a Water field and move it to the field she was previously on without changing its orientation.

(A) N (C) N (B) S 

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230. Indigo Mimic

Posted in Egg, None, Rare, Set.3, Water on March 3, 2008 by MugenMuso

 

Race – Egg
Affiliation – None

2/1/2/0

– When you successfully cast a spell, you may sacrifice indigo Mimic and summon any non-Ultra Rare Water creature (other than another Indigo Mimic) from your hand in its place at no Summoning Cost.  The new creature may be placed in any orientation, but cannot attack in the turn it was summoned.  This does not end your turn.

(A) None (C) None (B) S 

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231. Corsez Henchman

Posted in Common, Corsez Family, Merfolk, Set.3, Water on March 3, 2008 by MugenMuso

 

Race – Merfolk
Affiliation – Corsez Family

3/1/3/1

– Each time Corsez Henchman is rotated, look at the top card in your library.
– Instead of taking an attack action with Corsez Henchman, you may draw a card.

(A) N/E/W (C) N/E/W (B) S

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232. Corsez Moving Castle

Posted in Base, Common, Corsez Family, Set.3, Water on March 3, 2008 by MugenMuso

Race – Base
Affiliation – Corsez Family

3/2/3/0

Fortress
While Corsez Moving Castle is on a non-Water field, add 1 to the Summoning Cost of any adjacent enemy creatures.
– All other allied creatures gain a Dodge attempt against attacks from enemy Biolith creatures on non-Biolith fields.
– Destroy Corsez Moving Castle if it is on a Fire field.

(A)N/E/S/W (C) N/E/S/W (B) None

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233. Aluhja Prioress

Posted in Church of Parmus, Human, UnCommon, Water on March 3, 2008 by MugenMuso

 

Race – Human
Affiliation – Church of Parmus

3/3/3/2

– Magic Attack
– When an enemy creature uses a rotate action while Aluhja Prioress is on a non-Biolith field, you may discard 1 creature card from your hand to cancel the action.  Your opponent’s Activation Cost is not returned.

(A) Any 1 (C) None (B) S

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234. Sea Serpent

Posted in Dragon, Rare, Set.3, Tritonan Queendom, Water on March 3, 2008 by MugenMuso

Race – Dragon
Affiliation – Tritonan Queendom

4/3/4/1+

– Sea Serpent’s Attack is equal to 1 plus the number of other Water creatures on the board.
– While Sea Serpent is on a Water field, all adjacent allied creatures gain one Dodge attempt.
– While an allied Arboreal Wyrm is on the board, all allied creatures other than itself gain Dragon Invocation with no Summoning Cost.

(A) N1/N2 (C) N (B) E/S/W

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235. Siam’s Sentinel

Posted in Merfolk, Set.3, Siam Pirates, UnCommon, Water on March 3, 2008 by MugenMuso

Race – Merfolk
Affiliation – Siam Pirates

4/3/4/2

While Siam’s Sentinel is on a non-Biolith field, all allied creatures with the same orientation as Siam’s Sentinel gain Perfect Dodge.

(A) N1&N2 (C) N (B) S

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236. Queen’s Commissioner

Posted in Elemental, Set.3, Tritonan Queendom, UnCommon, Water on March 3, 2008 by MugenMuso

Race – Elemental
Affiliation – Tritonan Queendom

5/3/1/2

Magic Attack
– If your mana is less than your opponent’s, Queen’s Commissioner’s attack does not damage the target but steals mana equal to the HPs it would have inflicted.  If your opponent’s mana was 0, the target loses HPs as normal.
Perfect Dodge
– Destroy Queen’s Commissioner if it is on a non-Water field. 

(A) Any 1 (C) None (B) S

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237. Don’s Double

Posted in Common, Corsez Family, Merfolk, Set.3, Water on March 3, 2008 by MugenMuso

Race – Merfolk
Affiliation – Corsez Family

5/3/5/1+

– While Don’s Double is on a non-Water field, he must use his secondary attack.
– While on a Water filed, Don’s Double’s Attack is equal to 1 plus the number of cards in your hand.
– While another allied Corsez Family creature is on the board, each time an allied creature Dodges an attack, steal mana from your opponent equal to the number of Dodge attemps the creature has.

(A) a. N&S b. N&E&S&W (C) N/S (B) E/W

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238. Tritonan Sacred Court

Posted in Base, Judgment, Magic Attack, Rare, Set.3, Tritonan Queendom, Water on March 3, 2008 by MugenMuso

Race – Base
Affiliation – Tritonan Queendom  

6/4/4/2

– Tritonan Sacred Court’s Magic Attack targets all enemies of the same element as the target.
– If at least one creature is summoned in your opponent’s turn while Tritonan Sacred Court is on a non-Water field, in their Resolution Phase you must both offer the top card of your libraries to the Eye for Judgment.  If you win, steal 1 mana from your opponent.
– While an enemy Biolith creature is on the board, all other allied non-Biolith creatures get +2 HPs.

(A) All Element (C) None (B) S

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239. Missionary Ship

Posted in Church of Parmus, Set.3, UnCommon, Water, Weapon on March 3, 2008 by MugenMuso

Race – Weapon
Affiliation – Church of Parmus

– While an allied creature is adjacent to Missionary Ship, the affiliation of all non-Biolith creatures in your library, hand, and on the board is changed to Church of Parmus.
– When an enemy creature uses an attack action while Missionary Ship is on a non-Biolith field, you may discard 2 creature cards from your hand to cancel the action.  your opponent’s Activation Cost is not returned.
– Each time you summon a creature to a non-Fire field, you may choose a non-Ultra Rare creature from the library with the same affiliation as the summoned creature, reveal it, add it your hand, then shuffle your library.

(A) E1/E2/W1/W2 (C) E/W (B) None

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240. Reverend Father Vlo

Posted in Dodge Attempt, Invocation, Magic Attack, Okunada Monastery, Set.3, UltraRare, Warlord, Water on March 3, 2008 by MugenMuso

 

Race – Warlord
Affiliation – Okunada Monastery

4/3/3/1

– Reverend Father Vlo’s Magic Attack targets all enemies on and adjacent to the target Water field.
– When Reverend Father Vlo is summoned, you may take a Didi the Enlightened from your library, reveal it, add it to your hand, then shuffle your library.
– Water Invocation (non-UltraRare cards only)
– While your creatures outnumber enemy creatures all adjacent allied creatures gain a Dodge attempt and subtract 2 from their Attack. 

(A) All enemies on and adjacent to the target Water fields. (C) None (B) S

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241. Capricious Hydromancer

Posted in Dragon, None, Set.3, UltraRare, Water on March 3, 2008 by MugenMuso

Race – Dragon
Affiliation – None

8/4/8/5+

– Capricious Hydromancer can only be summoned if 2 or more Water  creatures are on the board.
– Hydromancer’s Attack is equal to 5 plus the number of cards in your hand.
– While Hydromancer is on a non-Biolith field, adjacent allied creatures gain 2 Dodge attempts.
– While Capricious Hydromancer is on a non-Biolith field, each time either player draws a card outside of their Draw phase, all enemy creatures adjacent to Hydromancer take 1 magic damage.

(A) N1/N2 (C)N (B) S 

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242. Clair Wil the Valiant

Posted in Noble, Phanto, Set.3, Tritonan Queendom, Water on March 3, 2008 by MugenMuso

Race – Noble
Affiliation – Tritonan Queendom

6/3/4/2+

– While Clare Wil is adjacent to two or more allied creatures, she must use her secondary magic attack, which targets all enemy creatures on fields of the same element as the target field.
– When attacking a non-Water creature, Clare Wil’s attack equals 2 plus the number of Water fields.
– Add 1 to the summoning cost of enemy Biolith creatures on non-Biolith fields (including newly summoned creatures)
– All adjacent allied Water creatures gain Fieldmorph.

(A) a. N1&N2 b. Magic the Element (C) N (B) S

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243. Skeleton Archer

Posted in Common, Earth, Novogus Dynasty, Set.3, Undead on March 3, 2008 by MugenMuso

Race – Undead
Affiliation – Novogus Dynasty

1/1/2/1

– While Skeleton Archer is on a non-Earth field, he gains Resurrection

(A) N2 (C) N (B) S

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244. Verzar Defender

Posted in Common, Earth, Human, Protection, Set.3, Val na Vos on March 3, 2008 by MugenMuso

Race – Human
Affiliation – Val na Vos

1/1/2/0

Verzar Defender gains +2 Protection if at least one other allied Verzar Defender is on the board.

(A) N (C) N (B) S

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245. Stone Wing Veteran

Posted in Common, Dwarf, Earth, Hammer Valley, Set.3 on March 3, 2008 by MugenMuso

Race – Dwarf
Affiliation – Hammer Valley

2/1/2/1

– While Stone Wing Veteran is on the board, each time your opponent sacrifices a creature to summon another, you gain mana equal to the number of unoccupied fields.
– Stone Wing Veteran gains +1 Protection if at least one allied Giant Axe Dwarf is on the board. 

(A) N/E/S/W (C) N/E/S/W (B) None

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246. Ochre Mimic

Posted in Earth, Egg, None, Rare, Set.3 on March 3, 2008 by MugenMuso

Race – Egg
Affiliation – None

2/1/2/0

– When an allied Earth creature is destroyed and put in your graveyard, you may sacrifice Ochre Mimiic and summon any non-Ultra Rare Earth creature (other than another Ochre Mimic) from your graveyard in its place at no Summoning Cost.  The new creature may be placed in any orientation, but cannot attack in the turn it was summoned.  This does not end your turn.

(A) None (C) None (B) S 

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247. Dwarf Miner

Posted in Dwarf, Earth, Hammer Valley, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Dwarf
Affiliation – Hammer Valley

3/2/3/1

– Each time a field adjacent to Dwarf Miner is fieldquaked, you gain 1 mana.
– If Dwarf Miner attacks while adjacent to an allied Dwarf creature, the target’s field is fieldquaked and the target creature cannot counterattack.

(A) N (C) N (B) S

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248. Forgotten Fortress

Posted in Base, Earth, Set.3, UnCommon, Val na Vos on March 3, 2008 by MugenMuso

Race – Base
Affiliation – Val na Vos

3/2/4/0

– While Forgotten Fortress is on a non-Earth field, if an allied Earth creature is summoned adjacent to Forgotten Foretress, or if Forgotten Fortress is summoned adjacent to an allied Earth creature, all Wood fields on the board are fieldquaked.
– While Forgotten Fortress is on the board, any Biolith creature on a non-Biolith field gets -1HP.
– Destroy Forgotten Fortress if it is on a Wood field. 

(A) None (C) None (B) None

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249. Roving Penitentiary

Posted in Base, Common, Earth, Novogus Dynasty, Set.3 on March 3, 2008 by MugenMuso

Race – Base
Affiliation – Novogus Dynasty

3/2/4/1

Fortress
– If Roving Penitentiary is destroyed on a Fire, Water or Biolith field, you gain mana equal to the total Protection of all adjacent allied creatures.
– When Novogus Gravekeeper is in your graveyard, enemy creatures cannot dodge.
– Destroy Roving Penitentiary if is on a Wood field.

(A) N/E/S/W (C) N/E/S/W (B) None

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250. Bone Drake

Posted in Dragon, Earth, Novogus Dynasty, Rare, Set.3 on March 3, 2008 by MugenMuso

Race – Dragon
Affiliation – Novogus Dynasty

4/3/4/1+

– Bone Drake’s Attack is equal to 1 plus the number of other Earth creatures on the board.
– While Bone Drake is on an Earth field, adjacent allied creatures gain +1 Protection.
– While an allied Sea Serpent is on the board, all allied creatures other than iself gain Dragon Invocation with no Summoning Cost. 

(A) N1/N2 (C)N (B) E/S/W 

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251. Blackhood Anti-Mystic

Posted in Blackhoods, Common, Dwarf, Earth, Set.3 on March 3, 2008 by MugenMuso

Race – Dwarf
Affliation – Blackhoods

4/3/4/2+

– Blackhood Anti-Mystic adds 1 to his Attack if at least one target creature has a Magic Attack.
– Each time an allied creature is summoned to a Biolith field, fieldquake that field.
– While an allied Blackhood Caravan is on the board, all allied Dwarf creatures gain +2 Magic Protection

(A) N1&N2 (C) N (B) S

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252. Novogus War Mammoth

Posted in Beast, Earth, Novogus Dynasty, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Beast
Affiliation – Novogus Dynasty

– While Novogus War Mammoth is on a non-Earth field it must use its secondary attack.
– After Novogus War Mammoth attacks, all target creatures’ fields are fieldquaked.  Target creatures cannot counterattack.

(A) a. N b. N1&N2 (C) N (B) S

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253. Dark Ozeki Kihomaru

Posted in Earth, Set.3, Titan, UnCommon, Val na Vos on March 3, 2008 by MugenMuso

Race – Titan
Affiliation – Val na Vos

5/3/5/1+

– Dark Ozeki Kihomaru’s Attack is equal to 1 plus your opponent’s current mana.
– If Kihomaru attacks (but does not destroy) a creature, that creature is pushed back one field in the direction of the attack (provided the field is empty) and cannot counterattack. 

(A) N1&N2 (C) N (B) S

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254. Blackhood Caravan

Posted in Base, Blackhoods, Earth, Set.3, UnCommon on March 3, 2008 by MugenMuso

Race – Base
Affiliation – Blackhoods

6/3/5/2

– While an allied Dwarf creature is on the board, enemies within 2 fields to the front, back, left and right of Blackhood Caravan cannot Dodge.
– Each time a field is fieldquaked, any allies within 2 fields to the front, back, left, and right of Blackhood Caravan gain +1 Protection.
– Destroy Blackhood Caravan if it is on a Wood field. 

(A) N1/N2/E1/E2/S1/S2/W1/W2 (C) N/E/S/W (B) None

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255. Parmetic Vengeress

Posted in Church of Parmus, Earth, Human, Rare, Set.3 on March 3, 2008 by MugenMuso

Race – Human
Affiliation – Church of Parmus

6/4/6/2+

– Parmetic Vengeress’ Magic Attack only targets enemies within her Attack Zones.
– Parmetic Vengeress’ Attack is equal to 2 plus the number of Church of Parmus creatures in your graveyard.
– If your creatures outnumber enemy creatures, Parmetic Vengeress’ attack does not damage the target but your opponent loses mana equal to the HPs it would have inflicted.  If your opponent’s mana was 0, the target loses HPs as normal.
– Each time an enemy creature is destroyed, you may choose one non-Ultra Rare Church of Parmus creature from your graveyard and return it to your hand. 

(A) N1&N2 (C) None (B) S

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256. Captain Xerabis

Posted in Decoy, Earth, Hero, Novogus Dynasty, Protection, Set.3, UltraRare on March 3, 2008 by MugenMuso

Race – Hero
Affiliation – Novogus Dynasty

4/3/5/2+

– Xerabis adds 1 to his Attack if any target creature is on an Earth field.
– While your creatures outnumber enemies, all other allied creatures get +1 Protection and -1 Attack.  
– While another allied Dwarf creature is on the board, Xerabis gains Decoy for all adjacent enemies. 

(A) N1,2/E1,2/S1,2/W1,2 (C)N/E/S/W (B) None 

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257. Callous Gaiakhan

Posted in Dragon, Earth, None, Set.3, UltraRare on March 3, 2008 by MugenMuso

Race – Dragon
Affiliation – None

8/4/8/5+

– Callous Gaiakhan can only be summoned if 2 or more Earth creatures are on the board.
– Callous Gaiakhan’s Attack is equal to 5 plus the total mana of both players.
– While Gaiakhan is on a non-Biolith field, all adjacent allies gain +2 Protection.
– While Callous Gaiakhan is on a non-Biolith field, each time either player gains 1 mana outside of the Mana Charge phase, Gaiakhan deals 1 magic damage to all adjacent enemies. 

(A) N1/N2 (C)N (B) S 

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258. King Sanavaan

Posted in Earth, Noble, Phanto, Set.3, Val na Vos on March 3, 2008 by MugenMuso

 

Race – Noble
Affiliation – Val na Vos

6/3/6/2+

– While King Sanavaan is adjacent to two or more allied creatures, he must use his secondary magic attack, which targets all enemy creatures of the same race as the target.  When attacking a non-Earth creature, King Sanavaan’s attack is equal to 2 plus the number of Earth fields.
– While King Sanavaan is on the board, enemy Biolith creatures on non-Biolith fields get minus 2 HP.
– All adjacent allied Earth creatures gain Fieldmorph.

(A) a. E&W b. Magic Same Race (C) E/W (B) None

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259. Goblin Fanfare

Posted in Goblin, Green Bandits, Set.3, UnCommon, Wood on March 3, 2008 by MugenMuso

Race – Goblin
Affiliation – Green Bandits 

1/1/2/0

– If there are no enemy creatures on the board, your opponent loses 2 mana when you summon Goblin Fanfare.
– While Goblin Fanfare is on the board, subtract 1 from the activation cost to rotate allied Green Bandit creatures.

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260. Slumber Trap

Posted in Common, None, Set.3, Wood on March 3, 2008 by MugenMuso

Race – Plant
Affiliation – None

1/1/1/1

– When you summon Slumbertrap, your opponent must show you their current hand.
– If an allied Sleeptrap is on the board, all allied Plant creatures add 1 to their Attack in your Resolution Phase.

(A) N (C) N (B) S

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261. Elven Berserker Witch

Posted in Black Forest, Common, Elf, Set.3, Wood on March 2, 2008 by MugenMuso

Race – Elf
Affiliation – Black Forest

2/1/2/1+

Magic Attack
– While Elven Berserker Witch has exactly 1 HP, she gets +1 Attack and a Dodge attempt.

(A) Any 1 (C) None (B) S

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262. Jade Mimic

Posted in Egg, None, Rare, Set.3, Wood on March 2, 2008 by MugenMuso

 

Race – Egg
Affiliation – None

2/1/2/0

– Instead of a rotate action, you may sacrifice Jade Mimic and summon any non-Ultra Rare Wood creature (other than another Jade Mimic) from your graveyard in its place at no Summoning Cost.  The new creature may be placed in any orientation, but cannot attack in the turn it was summoned.  This does not end your turn.

(A) None (C) None (B) S 

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263. Bewitching Elf Huntress

Posted in Common, Elf, Set.3, Til Vorg Monarchy, Wood on March 2, 2008 by MugenMuso

Race – Elf
Affiliation – Til Vorg Monarchy

3/2/3/1

– If Bewitching Elf Huntress attacks (but does not destroy) a creature, that creature is moved to the field directly in front of her (provided the field is empty) and cannot counterattack.
– While an allied Prince Lusirion is on the board, Bewitching Elf Huntress gets +1 HP. 

(A) N1&N2 (C) N (B) S

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264. Juno Spirit Fox

Posted in Beast, None, Set.3, UnCommon, Wood on March 2, 2008 by MugenMuso

Race – Beast
Affiliation – None

– Each time an enemy creature adjacent to Juno Spirit Fox is destroyed, your opponent must place the top card of their library into their graveyard.
– While Juno Spirit Fox is on the board, any Biolith creature on a non-Biolith field adds 2 to its Activation Cost.
– While an Exalted Elven Deity is in your graveyard, the maximum number of cards in your opponent’s hand is reduced by 1.

(A) N (C) N (B) S 

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265. Goblin Chickenrider

Posted in Common, Goblin, Invisibility, Set.3, Wood on March 2, 2008 by MugenMuso

Race – Goblin
Affiliation – Green Bandits

3/2/3/1

– Each time Goblin Chickenrider rotates, he gains Invisibility until the end of the following player’s turn.
– While an allied Preature Noova is on the board, Goblin Chickenrider subtracts 1 from his Activation Cost to rotate.

(A) N/E/S/W (C) N/E/S/W (B) None

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266. Arboreal Wyrm

Posted in Dragon, Rare, Set.3, Til Vorg Monarchy, Wood on March 2, 2008 by MugenMuso

Race – Dragon
Affiliation – Til Vorg Monarchy

4/3/4/1+

– Arboreal Wyrm’s Attack is equal to 1 plus the number of other Wood creatures on the board.
– While Arboreal Wyrm is on a Wood field, adjacent allied creatures get +1 HP.
– While an allied Flame Wyvern is on the board, all allied creatures other than itself gain Dragon Invocation with no Summoning Cost.

(A) N1/N2 (C) N (B) E/S/W

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267. Leapfrog Warchief

Posted in Activation Reduction, Anthromorph, Discard, Green Bandits, Set.3, UnCommon, Wood on March 2, 2008 by MugenMuso

Race – Arthromorph
Affiliation – Green Bandits

4/2/4/2

– While Leapfrog Warchief is on the board, all other allied Green Bandits creatures subtract 1 from their Activation Cost.
– Each time an enemy is summoned to a field adjacent to Leapfrog Warchief, your opponent must discard a card. 

(A) N2 (C) N (B) S

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268. Elven Scout Mistress

Posted in Common, Elf, Magic Attack, Set.3, Til Vorg Monarchy on March 2, 2008 by MugenMuso

Race – Elf
Affiliation – Til Vorg Monarchy

5/2/4/2

Magic Attack.
– If Elven Scout Mistress attacks from a Water or Wood field, any damage she inflicts will reduce the target’s Summoning Cost instead of HPs (minimum 1).  If the target’s Summoning Cost was 1, it loses HPs as normal.
– While Elven Scout Mistress is on a Fire or Earth field, non-adjacent enemies cannot move or rotate.

(A) Any 1 (C) None (B) S 

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269. Berserker Princess

Posted in Black Forest, Elf, Set.3, UnCommon, Wood on March 2, 2008 by MugenMuso

Race – Elf
Affiliation – Black Forest

5/3/3/2+

– While Berserker Princess has exactly 1 HP, she gets +2 Attack and Dodge.
– While Berserker Princess is on a non-Biolith field, all non-Elf creatures generate no exit mana. 

(A) N1/N2 (C) N (B) S

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270. Moggy Howdah

Posted in Beast, Fortress, Green Bandits, Set.3, UnCommon, Wood on March 2, 2008 by MugenMuso

Race – Beast
Affiliation – Green Bandits

6/2/4/1

– Fortress
– While Moggy Howdah is on a non-Biolith field, all other allied creatures with the same orientation as Moggy Howdah gain Invisibility.
– Destroy Moggy Howdah if it is on an Earth field.

(A) N1/N2/E1/E2/S1/S2/W1/W2 (C) N/E/S/W (B) None 

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271. Ronin Nagirashu

Posted in Human, Nagirashu, Rare, Set.3, Wood on March 2, 2008 by MugenMuso

Race – Human
Affiliation – Nagirashu

6/4/5/3

– If Ronin Nagirashu damages (but does not destroy) a creature, that creature is rotated 180 degree and cannot counter attack.
– If Ronin Nagirashu is destroyed on a non-Wood field, count the number of Wood fields; your opponent must take that many cards from the top of their library and put them in their graveyard.
– While an enemy Biolith creature is on a non-Biolith field, your opponent must discard 1 card in their Resolution Phase. 

(A) N&E (C) N/E (B) S

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272. Mandragora Triplet

Posted in Betrayer, Church of Parmus, Set.3, UltraRare, Wood on March 2, 2008 by MugenMuso

Race – Betrayer
Affiliation – Church of Parmus

*3 Per Deck Limit

4/2/4/2

– Mandragora Triplet’s Magic Attack only targets enemies within her Attack Zones.
– After Mandragora Triplet attacks, if there is another allied Mandragora Triplet on the board who has not yet attacked and has one of the original targets in her Attack Zones, she will attack without paying the Activation Cost.
– While enemy creatures outnumber your creatures on the board, all other allied creatures get +1 Attack and +1 Activation Cost. 

(A) Magic N1&N2 (C) None (B) S

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273. Wild Dendrovort

Posted in Dragon, None, Set.3, UltraRare, Wood on March 2, 2008 by MugenMuso

 

Race – Dragon
Affiliation – None

8/4/8/5+

– Wild Dendrovot can only be summoned when 2 or more Wood creatures are on the board.
– Wild Dendrovort’s Attack is equal to 5 plus the number of Wood creatures in your graveyard.
– While Wild Dendrovort is on a no-Biolith field, all adjacent allied creatures get +2 HP.
– While Wild Dendrovort is on a no-Biolith field, each time any creature rotates, all enemy creatures adjacent to Wild Dendrovort take 1 magic damage.

(A) N1/N2 (C)N (B) S 

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274. Pope-Queen Cyrstin II

Posted in Noble, Phanto, Set.3, Til Vorg Monarchy, Wood on March 2, 2008 by MugenMuso

Race – Noble
Affiliation –

6/4/5/2+

– While Pope-Queen Cyrstin II is adjecent to two or more enemy creatures, she must use her secondary magic attack, which targets all enemy creatures of the same element as the target.  When attacking a non-Wood creature, Pope-Queen Cyrstin II’s attack is equal to 2 plus the number of Wood fields.
–  In your opponent’s resolution phase, your opponent loses mana equal to the number of enemy Biolith creatures on non-Biolith fields.
– All adjacent allied Wood creatures gain Fieldmorph. 

(A) a. N1/N2 b. Magic Same Element (C) N (B) S 

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275. Architekt

Posted in Biolith, Biolith Castle, Common, Mech, Set.3 on March 2, 2008 by MugenMuso

Race – Mech
Affiliation – Biolith Castle

3/2/4/0

– All other allied creatures of the same element as the field Architekt is on gain +2 Protection.
– Any creature adjacent to Architekt cannot move or rotate.

(A) None (C) None (B) None 

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276. Biolith Transmorph

Posted in Biolith, Biolith Castle, Mech, Rare, Set.3 on March 2, 2008 by MugenMuso

Race – Mech
Affiliation – Biolith Castle

3/3/4/1

– Instead of an attack action, you may sacrifice Biolith Transmorph and summon any non-Ultra Rare elemental creature (other than another Biolith Transmorph) from your library in its place at no Summoning Cost.  The new creature may be placed in any orientation, but cannot attack in the turn it was summoned.  This does not end your turn.  Then shuffle your library.

(A) N (C) N (B) S 

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277. Barrager

Posted in Biolith, Biolith Castle, Common, Mech, Set.3 on March 2, 2008 by MugenMuso

Race – Mech
Affiliation – Biolith Castle

– While an enemy creature is on an adjacent field, Barrager attacks the same target twice.  The target creature’s counterattack occurs after the second attack.

3/1/3/1

(A) N1/N2 (C) N (B) S

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278. Biolith Deathgarden

Posted in Base, Biolith, Biolith Castle, Rare, Set.3 on March 2, 2008 by MugenMuso

 

Race – Base
Affiliation – Biolith Castle 

4/2/5/0

– If your opponent does not summon a creature during their turn, you receive mana equal to the number of Biolith fields in their Resolution Phase.
– Adjacent allied Plant creatures get +1 Attack.
– All allied Plant creatures gain 1 HP in each Resolution Phase. 

(A) None (C) None (B) S

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279. Toxic Intruder

Posted in Biolith, Biolith Castle, Common, Mech, Poison, Set.3 on March 2, 2008 by MugenMuso

 

Race – Mech
Affiliation – Biolith Castle 

4/3/4/2

– After Toxic Intruder attacks (but does not destroy) a creature, the target loses half of its HP (rounded down).

(A) N (C) N (B) S

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280. Biolith Sentry

Posted in Biolith, Biolith Castle, Mech, Set.3, UnCommon on March 2, 2008 by MugenMuso

 

Race – Mech
Affiliation – Biolith Castle

4/4/4/2+

– While on a Biolith field, Bioilth Sentry’s Attack is equal to 2 plus the number of cards in your hand.

(A) N/E/S/W (C) N/E/S/W (B) None 

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281. Biolith Mage Guard

Posted in Biolith, Biolith Castle, Counter, Magic Attack, Mech, Rare, Set.3 on March 2, 2008 by MugenMuso

 

Race – Mech
Affiliation – Biolith Castle

5/4/5/2

– Biolith Mage Guard’s Magic Attack targets all enemies of the same race as the target.
– When your opponent casts a spell, you may discard 1 spell card from your hand to cancel the action. Your opponent’s Casting Cost is not returned. 

(A) All same Race (C) None (B) S

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282. Prototype Behemoth

Posted in Biolith, Biolith Castle, Set.3, UnCommon, Weapon on March 2, 2008 by MugenMuso

Race – Weapon
Affiliation – Biolith Castle

5/2/5/2

– Each time Prototype Behemoth rotates, all fields with the same element as the field it is on are fieldquaked.

(A) N1&N2 (C) N (B) S

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283. Scion’s Peace

Posted in Biolith, Biolith Castle, Magic Attack, Perfect Dodge, Rare, Set.3 on March 2, 2008 by MugenMuso

 

Race – Blitz
Affiliation – Biolith Castle

6/2/7/1

Magic Attack
– Scion’s Peace loses 1 HP during each Resolution Phase, unless this would cause it to fall below 1 HP.
– Scion’s Peace adds 1 to its Attack during each Resolution Phase.
– While Scion’s Peace is on a Biolith field, it gains Perfect Dodge 

(A) Any 1 (C) None (B) None

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284. Centipede Tank

Posted in Biolith, Biolith Castle, Rare, Set.3, Weapon on March 2, 2008 by MugenMuso

Race – Weapon
Affiliation – Biolith Castle

6/4/6/3

– While Centipede Tank is on a Biolith field, it must use its secondary Magic Attack which targets all creatures of the same race as the target.
– While Centipede Tank is on a non-Biolith field, add 1 to the Summoning Cost of any enemy creature of the same element as the field Centipede Tank is on. 

(A) a. N&E&W b. Magic all Race (C) None (B) S

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285. Kastor

Posted in Ancient, Biolith, Biolith Castle, Set.3, UltraRare on March 2, 2008 by MugenMuso

Race – Ancient
Affiliation – Biolith Castle

4/3/4/2

– Instead of a rotate action, you may take a Pollux from your library, reveal it, and put it into your hand.  Then shuffle your library.
– If Pollux is on the board, instead of taking an attack action, you may place Kastor on top of Pollux.  This will create Dioskuri, a creature with two cards combined HP, Attack equal to 2 plus both player’s combined mana, and a Magic Attack that targets all enemy creatures. 
– If you put Kastor on top of Pollux to create Dioskuri, the creature steals exit mana from enemies on Biolith fields.

(A) a. N1/N2 b. all enemy (C) N (B) S

 

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286. Pollux

Posted in Ancient, Biolith, Biolith Castle, Set.3, UltraRare on March 2, 2008 by MugenMuso

Race – Ancient
Affiliation – Biolith Castle

4/3/4/2

– Magic Attack
– Instead of a rotate action, you may take a Kastor from your library, reveal it, and put it into your hand. Then shuffle your library.
– If Kastor is on the board, instead of taking an attack action, you may place Pollux on top of Kastor.  This will create Dioskuri, a creature with the two cards’ combined HP, Attack equal to 2 plus both player’s combined mana, and a Magic Attack that targets all enemy creatures.
– If you put Pollux on top of Kastor to create Dioskuri, all other allied creatures on Biolith fields gain 1 HP in each Resolution Phase while Dioskuri is on the board.

(A) a. any 1 b. all (C) None (B) S

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287. Atomic Rudra

Posted in Biolith, Biolith Castle, Dragon, Magic Attack, Set.3, UltraRare on March 2, 2008 by MugenMuso

 

Race – Dragon
Affiliation – Biolith Castle

6/3/5/3+

– Atomic Rudora’s Attack is equal to 3 plus the number of other creatures with the same element as the target creature.
– While Rudra is on the board, any creature on a non-Biolith field loses HP equal to its combined Protection, Magic Protection and Dodge attempts. 
– Each time an allied creature is summoned to a field adjacent to Atomic Rudra, Rudra deals 1 magic damage to all enemy creatures with the same element as the summoned creature. 
(A) N1/N2 (C) N (B) S

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288. Romili, Reloaded

Posted in Biolith, Hero, Set.3, UltraRare, Unknown on March 2, 2008 by MugenMuso

Race – Hero
Affiliation – None

4/4/4/2

– Romili’s Magic Attack targets all enemies of the same element as the target.
– Romili
Possesses adjacnet enemy creatures on Biolith fields.
– Subtract 1 from the Activation Cost of any adjacent creature.
– While an allied Lesser Granvenoa is on the board, all fields adjacent to allied Lesser Granvenoa  are also treated ad Biolith fields.

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289. Triumphant Return Scion

Posted in Biolith, Biolith Castle, Noble, Set.3 on March 2, 2008 by MugenMuso

Race – Noble
Affiilation – Biolith Castle

9/6/8/2

 

– Scion Triumphant can only be summoned when two or more Biolith creatures are on the board. Magic attack on all enemies.
– While Scion Triumphant is on a Biolith field, in your opponent’s resolution phase, choose a non-Biolith creature on the board who’s summoning cost is less than or equal to the number of Biolith fields and return it to its owners hand.
– Any empty field is also treated as a Biolith field.

 

(A) All enemy (C) None (B) S

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290. The Eye of Juno

Posted in God, None, Set.3, UltraRare, Unknown on March 2, 2008 by MugenMuso

Race – God
Affiliation – Unknown

10/2/2/0

– The Eye of Juno does not belong to any element.
Incarnation  on any allied non-Biolith creature.
Each time a creature is summoned, Eye of Juno gains 1HP
– In each Resolution Phase, any enemy creature with the same orientation as The Eye whose Summoning Cost is equal to or less than The Eye’s HP is destroyed.
– Each time any creature is destroyed, you may search your library for a Sacred creature, reveal it and put it in your hand.  Then shuffle your library. 

(A) None (C) None (B) None

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291. Venoan Hard Bargain

Posted in Ritual, Set.3, Spell, UnCommon on March 2, 2008 by MugenMuso

Type – Ritual
Cost – 0

– Both players reveal the top card of their libraries for Judgment.  If you win, you gain mana equal to the number of enemy creatures on the board.  If you lose, your opponent gains 1 mana.  If it’s a tie, nothing happens.

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292. Corsez Oath

Posted in Ritual, Set.3, Spell, UnCommon on March 2, 2008 by MugenMuso

Type – Ritual
Cost – 0

Choose one allied affiliation.  You gain mana equal to the number of allied creatures with the same affiliation as the target on the board.  Continue reading

293. Theraclave Tollgate

Posted in Ritual, Set.3, Spell, UnCommon on March 2, 2008 by MugenMuso

Type – Ritual
Cost – 0

During this turn and your opponent’s next turn, your opponent cannot gain mana outside of the mana phase. This can only be cast if there is at least one enemy creature on the board. 

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294. Elven Subterfuge

Posted in Common, Conjuration, Set.3, Spell on March 2, 2008 by MugenMuso

Type – Conjuration
Cost – 2

Your opponent must take the top card from their library and put it into their graveyard.

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295. Se Hollyn Battle Hymn

Posted in Common, Conjuration, Set.3 on March 2, 2008 by MugenMuso

Type – Conjuration
Cost – 2

Choose one allied creature.  The creature and any adjacent allies gain 2 HP.

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296. Parmetic Castigation

Posted in Conjuration, Rare, Set.3 on March 2, 2008 by MugenMuso

Type – Conjuration
Cost – 0

– Discard a creature.  Choose an enemy creature adjacent to an allied creature.  That creature takes magic damage equal to your opponent’s current mana.

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297. Mesmer’s Lecture

Posted in Common, Conjuration, Set.3, Spell on March 2, 2008 by MugenMuso

Type – Conjuration
Cost – 1

Draw a number of cards equal to the difference between the number of allied creatures and enemy creatures on the board.

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298. Drunken Demolition

Posted in Common, Conjuration, Set.3, Spell on March 2, 2008 by MugenMuso

Type – Conjuration

Cost – 3

Fieldquake any one field and the field in front of it.

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299. Mourning Reanimation

Posted in Conjuration, Rare, Set.3, Spell on March 2, 2008 by MugenMuso

Type – Conjuration
Cost – 2

Sacrifice an allied creature.  Search your graveyard for a non-Ultra Rare creature of the same element as the sacrficed creature and summon it to the same field (facing any direction) without paying the Summoning Cost.  You cannnot summon the same creature as one that was summoned in this turn or with the same name as the sacrificed creature.  The summoned creature cannot attack this turn.  Playing this card ends your turn.

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300. Aluhja Seduction

Posted in Common, Conjuration, Set.3, Spell on March 1, 2008 by MugenMuso

Type – Conjuration
Cost – 2

– Rotate the target creature and all other creatures of the same element owned by the same player so that they have the same orientation.

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301. Yaksha Stimulants

Posted in Common, Conjuration, Set.3, Spell on March 1, 2008 by MugenMuso

Type – Conjuration
Cost – 4 

– Switch the Hp & Attack of the target creature.

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302. Yaksha Disguise

Posted in Conjuration, Rare, Set.3, Spell on March 1, 2008 by MugenMuso

Type – Conjuration
Cost – 0

Discard a non-Ultra Rare creature from your hand.  Choose a non-Ultra Rare allied creature on the board.  This creature’s race changes to that of the discarded creature. 

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303. Dhees Migration

Posted in Dominion, Set.3, Spell, UnCommon on March 1, 2008 by MugenMuso

Type – Dominion
Cost – 0

The target allied creature’s element is changed to Fire.  This spell has no effect on creatures that do not belong to any element.

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304. Building The Granvil

Posted in Dominion, Set.3, Spell, UnCommon on March 1, 2008 by MugenMuso

Type – Dominion
Cost – 0

The target allied creature’s element is changed to Water.  This spell has no effect on creatures that do not belong to any element.

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305. Val’s Seret Message

Posted in Dominion, Set.3, Spell, UnCommon on March 1, 2008 by MugenMuso

Type – Dominion
Cost – 0

The target allied creature’s element is changed to Earth.  This spell has no effect on creatures that do not belong to any element.

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306. The New Capital

Posted in Dominion, Set.3, Spell, UnCommon on March 1, 2008 by MugenMuso

Type – Dominion
Cost – 0

The target allied creature’s element is changed to Wood.  This spell has no effect on creatures that do not belong to any element.

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307. Biolith Infestation

Posted in Dominion, Set.3, Spell, UltraRare on March 1, 2008 by MugenMuso

Type – Dominion
Cost – 0 

Choose an allied creature on the board.  While it is on a non-Biolith field, no enemy creature can receive a field bonus.

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308. First Fall of Scion

Posted in Rare, Set.3, Sorcery, Spell on March 1, 2008 by MugenMuso

Type – Sorcery
Cost – 3

Discard your entire hand. Your opponent must reveal their hand and discard as many creatures (of their choice) as you did.  Playing this card ends your turn. 

 

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309. Vizak’s Proclamation

Posted in Rare, Set.3, Sorcery, Spell on March 1, 2008 by MugenMuso

Type – Sorcery
Cost – 2

Choose a creature on the board.  While it is on the board, it will deal 1 magic damage to all adjacent enemies each time each time you summon a creature.  Playing this card ends your turn.

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310. Juno’s Admonition

Posted in Rare, Set.3, Sorcery, Spell on March 1, 2008 by MugenMuso

Type – Sorcery
Cost – 3

– Choose a creature on the board.  While it is on the board, any fields whose reverse side is the same element as the creature are fieldquaked in either player’s Resolution Phase.  This spell has no effect on creatures with no element.  Playing this card ends your turn.

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311. Dioskuri

Posted in Ancient, Biolith, Biolith Castle, Set.3, UltraRare on March 1, 2008 by MugenMuso

Race – Ancient
Affiliation – Biolith Castle

12/3/5/2+

– This creature can only be summoned by Incarnation on either allied Pollux or allied Kastor.
– Dioskuri’s Magic Attack targets all enemy creatures.  Dioskuri’s Attack is equal to 2 plus both player’s combined mana.
– If you put Dioskuri on top of Pollux to create Dioskuri, the creature steals exit mana from enemies on Biolith fields.
– If you put Dioskuri on top of Kastor to create Dioskuri, all other allied creatures on Biolith fields gain 1HP in each Resolution Phase while Dioskuri is on the board.

(A) Magic all enemy (C) None (B) S

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