Archive for the Tritonan Queendom Category
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Saint,
Tritonan Queendom,
Ultrarare,
Water on January 16, 2010 by MugenMuso
Race – Saint
Affiliation – Tritonan Queendom
7/4/6/2
– Saint Tritona can only be summoned if 2 or more Water creatures are on the board.
– Water Incarnation
– Magic Attack all non-Water enemy creatures.
– While Saint Tritona is on a non-Biolith field, all adjacent allied creatures with the same element as Saint Tritona gains Perfect Dodge.
– When Water Noble is in the player’s graveyard, all other allied Fire creatures acquire fieldmorph.
(A) Magic All (C) None (B) S
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Beast,
Fortress,
Rare,
Set.1,
Tritonan Queendom,
Water on April 1, 2008 by MugenMuso
Race – Beast
Affiliation – Tritonan Queendom
– Fortress
– If Moving Isle of Kadena is summoned to a non-Water field, steal mana from your opponent equal to the number of Water fields.
– Destroy Moving Isle of Kadena if it is on a Fire field.
(A) N (C) N/E/S/W (B) None
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Dragon,
Rare,
Set.1,
Tritonan Queendom,
Water on April 1, 2008 by MugenMuso
Race – Dragon
Affiliation – Tritonan Queendom
7/4/8/5+
– Dragon of Voice Sea’s Attack is equal to 5 plus the number of other Water creatures on the board.
– While Dragon of Voice Sea is on a Water field, if you summon a creature to an adjacent field, draw a card.
(A) N1/N2 (C) N (B) S
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Hero,
Phantom,
Set.2,
Tritonan Queendom,
Water on March 27, 2008 by MugenMuso
Race – Hero
Affiliation – Tritonan Queendom
5/3/4/3
– When Sarma of Tinoa is summoned, other allied creatures on a water field gain HP equal to the number of Water fields.
– If Sarma of Tinoa attack (but does not destroy) a creature, that creature is pushed back one field in the direction of the attack (provided the field is empty) and cannot counter attack.
– Add 2 to Summoning Cost of enemies on adjacent fields.
(A) N/E/W (C) N/E/W (B) S Continue reading →
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Dragon,
Rare,
Set.3,
Tritonan Queendom,
Water on March 3, 2008 by MugenMuso
Race – Dragon
Affiliation – Tritonan Queendom
4/3/4/1+
– Sea Serpent’s Attack is equal to 1 plus the number of other Water creatures on the board.
– While Sea Serpent is on a Water field, all adjacent allied creatures gain one Dodge attempt.
– While an allied Arboreal Wyrm is on the board, all allied creatures other than itself gain Dragon Invocation with no Summoning Cost.
(A) N1/N2 (C) N (B) E/S/W
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Elemental,
Set.3,
Tritonan Queendom,
UnCommon,
Water on March 3, 2008 by MugenMuso
Race – Elemental
Affiliation – Tritonan Queendom
5/3/1/2
– Magic Attack
– If your mana is less than your opponent’s, Queen’s Commissioner’s attack does not damage the target but steals mana equal to the HPs it would have inflicted. If your opponent’s mana was 0, the target loses HPs as normal.
– Perfect Dodge
– Destroy Queen’s Commissioner if it is on a non-Water field.
(A) Any 1 (C) None (B) S
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Base,
Judgment,
Magic Attack,
Rare,
Set.3,
Tritonan Queendom,
Water on March 3, 2008 by MugenMuso
Race – Base
Affiliation – Tritonan Queendom
6/4/4/2
– Tritonan Sacred Court’s Magic Attack targets all enemies of the same element as the target.
– If at least one creature is summoned in your opponent’s turn while Tritonan Sacred Court is on a non-Water field, in their Resolution Phase you must both offer the top card of your libraries to the Eye for Judgment. If you win, steal 1 mana from your opponent.
– While an enemy Biolith creature is on the board, all other allied non-Biolith creatures get +2 HPs.
(A) All Element (C) None (B) S
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Noble,
Phanto,
Set.3,
Tritonan Queendom,
Water on March 3, 2008 by MugenMuso
Race – Noble
Affiliation – Tritonan Queendom
6/3/4/2+
– While Clare Wil is adjacent to two or more allied creatures, she must use her secondary magic attack, which targets all enemy creatures on fields of the same element as the target field.
– When attacking a non-Water creature, Clare Wil’s attack equals 2 plus the number of Water fields.
– Add 1 to the summoning cost of enemy Biolith creatures on non-Biolith fields (including newly summoned creatures)
– All adjacent allied Water creatures gain Fieldmorph.
(A) a. N1&N2 b. Magic the Element (C) N (B) S
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