Archive for the Set.1 Category

1. Flame Magus

Posted in Church of Parmus, Common, Fire, Human, Magic Attack on April 1, 2008 by MugenMuso

Race – Human
Affiliation – Church of Parmus

1/1/1/1

Magic Attack

(A) Any 1 (C) None (B) N&E&S&W

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2. Hellfire Spitter

Posted in Bug, Common, Fire, None, Quickness on April 1, 2008 by MugenMuso

Race – Bug

Affiliation – None

1/1/1/1

Quickness

(A)N/E/S/W (C)N/E/S/W (B)None

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3. Freedonian Wanderer

Posted in Common, Elemental, Fire, Mana Gain, None on April 1, 2008 by MugenMuso

Race – Elemental
Affiliation – None

2/1/2/1

While Freednonian Wanderer is on a non-Fire field, you gain 1 mana each time you summon an allied creature.

(A) N (C) N (B) S

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4. Partmole Flame Lizard

Posted in Common, Dhees Empire, Fire, Lizard, Quickness on April 1, 2008 by MugenMuso

Race – Lizard
Affiliation – Dhee’s Empire

2/2/2/2

Quickness. The Activation Cost to attack with Partmole Flame Lizard is 1 less than listed.

(A) N (C) N (B) S

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5. Firefly Ninja

Posted in Fire, Human, Invisibility, Perfect Dodge, Uncommon, Yaksha on April 1, 2008 by MugenMuso

Race – Human
Affiliation – Yaksha

3/2/2/1

While Firefly Ninja is on a Fire field it gains Perfect Dodge. Firefly Ninja gains Invisibility while at least one other allied Spider Ninja is on the board.

(A) N (C) N (B) S

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6. Great Minos of Sciondar

Posted in Fire, None, Perfect Dodge, Rare, Titan on April 1, 2008 by MugenMuso

Race – Titan
Affiliation – None

3/2/1/2

Perfect Dodge
– The Activation Cost to attack with Great Minos is 1 less than listed.
– Destroy Great Minos if he is on a non-fire field.

(A) N1&N2 (C) N (B) S

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7. Flame Ascetic

Posted in Activation Reduction, Attack Boost, Common, Cult of Mourning, Fire, Human on April 1, 2008 by MugenMuso

Race – Human
Affiliation – Cult of Mourning

3/3/3/2+

Flame Ascetic adds 2 to its Attack half the time.
The Activation Cost to attack with Flame Ascetic is 2 less than listed.

(A) N (C) N (B) S

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8. Partmole Flame Guard

Posted in Attack Boost, Demon, Dhees Empire, Fire, Uncommon on April 1, 2008 by MugenMuso

Race – Demon
Affiliation – Dhees Empire

3/2/3/1+

Partmole Flame Guard adds 2 to its Attack if at least one target creature is on a Water field.

(A) N1&N2 (C) N (B) S

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9. Lesser Granvenoa

Posted in Annihilation, Base, Cai-Shae, Field Lock, Fire, Fortress, Uncommon on April 1, 2008 by MugenMuso

Race – Base
Affiliation – Cai-Shae

4/2/4/2

Fortress.
– Field adjacent to Lesser Granvenoa cannot be fieldquaked or exhanged.
– Destroy Lesser Granvenoa if it is on a Water field.

(A) N/E/S/W (C) N/E/S/W (B) None

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10. Partmole Fire Oracle

Posted in Church of Parmus, Demon, Fire, HP Gain, Magic Attack, Uncommon on April 1, 2008 by MugenMuso

Race – Demon
Affiliation – Church of Parmus

4/2/3/2

Magic Attack
– If Partmole Fire Oracle is destroyed, all allied creatures on board gain 1 HP.

(A) Any 1 (C) None (B) S

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11. Triceptaur Behemoth

Posted in Attack Reduction, Beast, Dhees Empire, Fire, Rare on April 1, 2008 by MugenMuso

Race – Beast
Affiliation – Dhees Empire

5/5/4/5-

– When Triceptaur Behemoth attacks 2 creatures, subtract 2 from its Attack.
– When attacking 3 creatures, subtract 4 from its Attack.

(A) N&E&W (C) N&E&W (B) S

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12. Pursuer of Saint Dhees

Posted in Activation Reduction, Attack Boost, Demon, Fire, None, Rare on April 1, 2008 by MugenMuso

Race – Demon
Affiliation – None

6/6/4/5+

– Pursuer of Saint Dhees’ Attack is equal to 5 plus the number of other creatures on the board.
– The Activation Cost to attack with Pursuer of Saint Dhees is 5 less than listed.

(A) N (C) N (B) S

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13. Infernal Sciondar Dragon

Posted in Activation Minus, Dhees Empire, Dragon, Fire, Rare, Smash on April 1, 2008 by MugenMuso

Race – Dragon
Affiliation – Dhees Empire

7/4/8/5+

– Infernal Sciondar Dragon’s Attack is equal to 5 plus the number of other Fire creatures on the board.
– While Infernal Sciondar Dragon is on a Fire field, its Activation Cost to attack is 3 less than listed.

(A) N1/N2 (C) N (B) S

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14. Didi the Enlightened

Posted in Cai-Shae, Double Hit, Field Lock, Fire, Hero, Smash, Ultrarare on April 1, 2008 by MugenMuso

Race – Hero
Affiliation – Cai-Shae

3/2/4/2+

Quickness
– Didi attacks the same target twice.  The target’s counteratack occurs after the second attack.
– Didi adds 1 to his Attack if the target creature is on a Fire field.
– While Didi is on the board, no fire field can be fieldquaked or exchanged.

(A) N (C) N (B) S

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15. Warden Hilda

Posted in Betrayer, Cai-Shae, Fire, Possession, Smash, Ultrarare on April 1, 2008 by MugenMuso

Race – Betrayer
Affiliation – Cai-Shae

3/2/4/2+

– Warden Hilda adds 1 to her attack if the target is a Fire creature.
– If Warden Hilda is summoned on a non-Fire field, you gain possession of any enemies on a Fire field.

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16. Crucible King Dios IV

Posted in Dhees Empire, Double Hit, Fire, Magic Attack, Noble, Smash, Ultrarare on April 1, 2008 by MugenMuso

Race – Noble
Affiliation – Dhees Empire

6/4/6/3x

– King Dios attacks the same target twice. The counterattack of target creature occurs after second attack.
– While King Dios is on a Fire field, he must use his Magic Attack, which affects the target and all enemies adjacent to it.
– The Attack value is equal to the number of Fire fields.

(A) a. N b. See ability (C) N (B) S

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17. Sciondar Fire God

Posted in Annihilation, Fire, God, Incarnation, Magic Attack, Ultrarare, Unknown on April 1, 2008 by MugenMuso

Race – God
Affiliation – Unknown

9/5/9/3

– Incarnation.
– Sciondar Fire God’s Magic Attack targets all enemies on non-Fire fields.
– Destroy Sciondar Fire God if he is on a Biolith field.

(A) See ability (C) None (B) None

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18. Red Cubic

Posted in Egg, Fire, None, Rare, Set.1 on April 1, 2008 by MugenMuso

Race – Egg
Affiliation – None

1/1/1/0

– Sacrifice Red Cubic to summon a non-cubic Fire creature in its place (facing any direction) without paying the Summoning Cost. This summoned creature cannot attack this turn. This does not end your turn.

(A) None (C) none (B) E/S/W

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19. Monk Elder of Okunada

Posted in Common, Merfolk, Okunada Monastery, Set.1, Water on April 1, 2008 by MugenMuso

Race – Merfolk
Affiliation – Okunada Monastery

1/1/1/0

All allied creatures on adjacent fields gain one Dodge attempt.

(A) N (C) N (B) S

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20. Tritonan Ice Guard

Posted in Common, Elemental, Set.1, Tritonan Queendom, Water on April 1, 2008 by MugenMuso

Race – Elemental
Affiliation – Tritonan Queendom

1/1/1/1

When Tritonan Ice Guard is summoned to a non-Water field, draw a card.

(A) N (C) N (B) S

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21. Tritonan Harpoonsman

Posted in Common, Merfolk, Set.1, Tritonan Queendom, Water on April 1, 2008 by MugenMuso

Race -Merfolk
Affiliation – Tritonan Queendom

2/1/2/1

– While on a Water field, Tritonan Harpoonsman gains one Dodge attempt.

(A) N1&N2 (C) N (B) S 

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22. Aluhja Priestess

Posted in Church of Parmus, Common, Dodge Attempt, Human, Magic Attack, Set.1, Water on April 1, 2008 by MugenMuso

Race – Human
Affiliation – Church of Parmus

2/1/1/1

Magic Attack
While on a Water field, Aluhja Priestess gains one Dodge attempt. 

(A) Magic Any 1 (C) None (B) N/E/S/W

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23. Tentacles of Possession

Posted in Beast, None, Possession, Set.1, Uncommon, Water on April 1, 2008 by MugenMuso

Race – Beast
Affiliation – None

2/1/2/0

– Tentacles of Possession gain Possession of the enemy directly in front of it.

(A) None (C) None (B) S

 

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24. Wolf Ninja

Posted in Human, Invisibility, Set.1, Uncommon, Water, Yaksha on April 1, 2008 by MugenMuso

Race – Human
Affiliation – Yaksha

3/2/3/1

– Wolf Ninja gains Invisibility while at least one allied Swallow Ninja is on the board.
– If Wolf Ninja damages a creature on a Water field, it changes places with that creature (who cannot counterattack)

(A) N1/N2/E1/E2/W1/W2 (C) N/E/W (B) S 

 

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25. Cloud Runner

Posted in Dodge Attempt, Set.1, Siam Pirates, Uncommon, Water, Weapon on April 1, 2008 by MugenMuso

Race – Weapon
Affiliation – Siam Pirates

When Cloud Runner is summoned, draw cards equal to the number of Water fields.
Dodge attempt.

(A) E/W (C) E/W (B) N&S

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26. Dancing Temptress

Posted in None, Rare, Set.1, Undead, Water on April 1, 2008 by MugenMuso

Race – Undead
Affiliation – None

3/2/1/0

– If Dancing Temptress is destroyed, you steal 1 mana from the owner of the creature on the field in front of her.
– If Dancing Temptress is destroyed, the creature on the field in front of her is moved to the field she was previously on.

(A) N (C) N (B) S 

 

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27. Venoan Assassin

Posted in Common, Corsez Family, Human, Set.1, Water on April 1, 2008 by MugenMuso

Race – Human
Affiliation – Corsez Family

3/2/3/2

– Venoan Assassin always attacks the back of its  target.

(A) N (C) N (B) S

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28. Queen’s Servant

Posted in Elemental, Magic Attack, Perfect Dodge, Rare, Set.1, Tritonan Queendom, Water on April 1, 2008 by MugenMuso

Race – Elemental
Affiliation – Tritonan Queendom

4/2/1/1

– Magic Attack
– Perfect Dodge
– If Queen’s Servant is destroyed, steal 1 mana from your opponent.

(A) Magic any 1 (C) None (B) S 

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29. Moving Isle of Kadena

Posted in Beast, Fortress, Rare, Set.1, Tritonan Queendom, Water on April 1, 2008 by MugenMuso

Race – Beast
Affiliation – Tritonan Queendom

– Fortress
– If Moving Isle of Kadena is summoned to a non-Water field, steal mana from your opponent equal to the number of Water fields.
– Destroy Moving Isle of Kadena if it is on a Fire field.

(A) N (C) N/E/S/W (B) None

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30. Don of Venoa

Posted in Corsez Family, Rare, Set.1, Titan, Water on April 1, 2008 by MugenMuso

Race – Titan
Affiliation – Corsez Family

5/3/3/2

– While on a Water field, Don must use his secondary attack.
– Don gains one Dodge attempt for each adjacent enemy.
– Adjacent allied creatures gains one Dodge attempt. 

(A) a. N&S b. N&E&S&W (C) N/E/S/W (B) None

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31. Dragon of Voice Sea

Posted in Dragon, Rare, Set.1, Tritonan Queendom, Water on April 1, 2008 by MugenMuso

Race – Dragon
Affiliation – Tritonan Queendom

7/4/8/5+

– Dragon of Voice Sea’s Attack is equal to 5 plus the number of other Water creatures on the board.
– While Dragon of Voice Sea is on a Water field, if you summon a creature to an adjacent field, draw a card.

(A) N1/N2 (C) N (B) S 

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32. Mercenary Savior Latoo

Posted in Dodge Attempt, Hero, Set.1, Tritonan Queendom, Ultrarare, Water on April 1, 2008 by MugenMuso

Race – Hero
Affiliation – Tritonan Queendom

3/2/3/2+

Dodge attempt.
– Latoo adds 1 to his Attack if at least one target creature is on a Water field.
– While Latoo is on the board, all other allied creatures on Water fields gain one Dodge attempt. 

(A) N1&N2 (C) N (B) S

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33. Siam, Traitor of the Seas

Posted in Betrayer, Double Hit, Phantom, Set.1, Siam Pirates, Water on April 1, 2008 by MugenMuso

Race – Betrayer
Affiliation – Siam Pirates

Summon/Activation – 3/2
HP/Attack – 4/2

Siam attacks the same target twice. The counter attack occurs after the second attack.
Siam adds 1 attack if a target is a Water creature.
All creatures on water field subtract 1 from their attack.

(A) N (C) N (B) S

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34. Imposter Queen Anfisa

Posted in Noble, Set.1, Tritonan Queendom, Ultrarare, Water on April 1, 2008 by MugenMuso

Race – Noble
Affiliation – Tritonan Queendom

Summon/Activation – 6/2
HP/Attack – 5/2

Magic Attack
While on a Water field,  Imposter Queen Anfisa gains possession  of all enemies  on adjacent fields.

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35. Goddess Tritona

Posted in God, Set.1, Ultrarare, Unknown, Water on April 1, 2008 by MugenMuso

Race – God
Affiliation – Unknown

Summon/Activation – 9/5
HP/Attack – 9/3

Incarnation
Goddess Tritona’s Magic Attack targets all enemies on non-Water fields.
Destroy Goddess Tritona if she is on a Biolith field.

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36. Blue Cubic

Posted in Egg, Rare, Set.1, Unknown, Water on April 1, 2008 by MugenMuso

Race – Egg
Affiliation – Unknown

1/1/1/0

Sacrifice Blue Cubic to Summon a non-cubic Water creature in its place (facing any direction) without paying the Summoning Cost. The summoned creature cannot attack this turn. This does not end your turn.

(A) None (C) None (B) E/S/W

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37. Verzar Canine

Posted in Beast, Common, Earth, Protection, Set.1, Val na Vos on April 1, 2008 by MugenMuso

Race – Beast
Affiliation – Val na Vos

1/1/1/1

Allied creatures on adjacent fields gain +1 Protection.

(A) N (C) N (B) S

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38. Verzar Foot Soldier

Posted in Common, Earth, Human, Smash, Val na Vos on April 1, 2008 by MugenMuso

Race – Human
Affiliation – Val na Vos

1/1/2/1+

Verzar Foot Soldier adds 1 to his Attack if at least one other allied Verzar Foot Soldier is on the board.

(A) N (C) N (B) S

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39. Stone Wing Dwarf

Posted in Common, Dwarf, Earth, Hammer Valley, Protection, Set.1 on April 1, 2008 by MugenMuso

Race – Dwarf
Affiliation – Hammer Valley

1/1/1/1

– Stone Wing Dwarf gains Protection equal to the number of allied Giant Axe Dwarves on the board.

(A) N/E/S/W (C) N/E/S/W (B) None

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40. Skeleton Soldier

Posted in Common, Earth, Novogus Dynasty, Set.1, Undead on April 1, 2008 by MugenMuso

Race – Undead
Affiliation – Novogus Dynasty

2/1/2/1

If Skeleton Soldier is destroyed, you gain 1 additional mana.

(A) N&W (C) N/W (B) S/E

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41. Giant Axe Dwarf

Posted in Common, Dwarf, Earth, Hammer Valley, Set.1 on April 1, 2008 by MugenMuso

Race – Dwarf
Affliation – Hammer Valley

2/1/3/1+

– Giant Axe Dwarf adds 1 to his Attack for every allied Stone Wing Dwarf on the board.

(A) N (C) N (B) S

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42. Spider Ninja

Posted in Earth, Human, Invisibility, Magic Attack, Set.1, Uncommon, Yaksha on April 1, 2008 by MugenMuso

Race – Human
Affiliation – Yaksha

3/2/2/1

– Magic Attack
– Spider Ninja gains Invisibility while at least one allied Wolf Ninja is on the board.
– If Spider Ninja damages a creature on an Earth field, it switches locations with that creature (who cannot counterattack).

(A) Any 1 (C) None (B) S

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43. Novogus Catapult

Posted in Earth, Mana Gain, Novogus Dynasty, Set.1, Uncommon, Weapon on April 1, 2008 by MugenMuso

Race – Weapon
Affiliation – Novogus Dynasty

3/1/4/2

If Novogus Catapult is destroyed, you gain mana equal to the number of Earth field.

(A) N2 (C) N (B) S

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44. Dark Yokozuna Sekimaru

Posted in Earth, Set.1, Titan, Uncommon, Val na Vos on April 1, 2008 by MugenMuso

Race – Titan
Affiliation – Val na Vos

3/2/3/2

– If Dark Yokozuna Sekimaru attacks (but does not destroy) a creature, that creature is pushed back one field in the direction of the attack (provided the field empty) and cannot counterattack.

(A) N (C) N (B) S

 

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45. Se Hollyn Fortress

Posted in Base, Earth, Mana Gain, Set.1, Uncommon, Val na Vos on April 1, 2008 by MugenMuso

Race – Base
Affiliation – Val na Vos

4/2/4/1

Fortress
– Allied creatures on adjacent fields gain +2 Protection.
– Destroy Se Hollyn Fortress if it is on a Wood field.

(A) N/E/S/W (C) N/E/S/W (B) None 

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46. Novogus Golem

Posted in Beast, Earth, Novogus Dynasty, Protection, Rare, Set.1 on April 1, 2008 by MugenMuso

Race – Beast
Affiliation – Novogus Dynasty

4/2/3/2

Novogus Golem gains Protection equal to the number of empty fields.

(A) N (C) N (B) S

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47. Dungeon of Ten Tyrants

Posted in Base, Earth, Fortress, Mana Gain, Set.1, Uncommon, Val na Vos on April 1, 2008 by MugenMuso

Race – Base
Affiliation – Val na Vos

4/2/4/1

Fortress
– While Dungeon of Ten Tyrants is on a non-Earth field, gain 1 mana during your Resolution Phase.
Destroy Dungeon of Ten Tyrants if it is on a Wood field. 

(A) N/E/S/W (C)  N/E/S/W  (B) None

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49. Undead Dragon

Posted in Dragon, Earth, Mana Gain, Novogus Dynasty, Rare, Set.1 on April 1, 2008 by MugenMuso

 

Race – Dragon
Affiliation – Novogus Dynasty

7/4/8/5+

– Undead Dragon’s Attack is equal 5 plus the number of other Earth creatures on the board.
– While Undead Dragon is on an Earth field, gain 1 additional mana whenever an adjacent allied creature is destroyed. 

(A) N1/N2 (C) N (B) S

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50. Arelai the Protector

Posted in Earth, Hero, Protection, Saint Val Devotee, Set.1, Ultrarare on April 1, 2008 by MugenMuso

Race – Hero
Affiliation – Saint Val Devotee

3/2/3/2+

– Arelai gains Protection equal to the number of Earth fields.
– Arelai adds 1 to his Attack if at least one target creature is on an Earth field.
– All other allied creatures on Earth fields gain +1 Protection.

(A) N&S (C) N&S (B) None Continue reading

51. Black Hood Dwarf Vulitra

Posted in Betrayer, Blackhoods, Earth, Phantom on April 1, 2008 by MugenMuso

Race – Betrayer
Affiliation- Black Hoods

3/2/4/2+

– Vulitra adds 1 to his attack if at least one target creature is an earth creature.

– If Vulitra is destroyed on a non-Earth field, your opponent must discard cards equal to the number of Earth fields.

(A) N1&N2 (C) N (B) S

56. Green Lycanthrope

Posted in Anthromorph, Common, Morph, Til Vorg Monarchy, Wood on April 1, 2008 by MugenMuso

Race – Anthromorph
Affiliation – Til Vorg Monarchy

1/1/1+/0+

(A) N (C) N (B) S

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57. Bewitching Elf Archeress

Posted in Common, Elf, Northern Forces, Wood on April 1, 2008 by MugenMuso

57a.gifRace – Elf
Affiliation – Northern Forces

1/1/2/1
57b.gif
(A) N2 (C) N (B) S

When Archeress damages (but does not destroy) a creature, that creature is rotated 180 degrees and cannot counterattack. Continue reading

59. Elven Berserker Maiden

Posted in Black Forest, Dodge Attempt, Elf, Uncommon, Wood on April 1, 2008 by MugenMuso

Race – Elf
Affiliation – Black Forest

2/2/3/1+

While Elven Berserker Maiden has exactly 1 HP, she adds 2 to her Attack and gains a Dodge attempt.

(A) N1/N2 (C) N (B) S

69. Inquisitor Koog

Posted in Betrayer, Church of Parmus, Phantom, Wood on April 1, 2008 by MugenMuso

Race – Betrayer
Affiliation – Church of Parmus

3/2/3/2+

Inquisitor Koog adds 1 to his attack if the target creature is a Wood creature. If Inquisitor Koog is destroyed, you gain additional mana equal to the number of enemies.

(A) N/E/W (C) N/E/W (B) S

79. Behemoth Groundbreaker

Posted in Biolith, Biolith Castle, Uncommon, Weapon on April 1, 2008 by MugenMuso

Race – Weapon
Affiliation – Biolith Castle

4/3/4/1

When Behemoth Groundbreaker is summoned, fieldquake all adjacent fields.

(A) N (C) N (B) S

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86. Wormak, Biolith Heir

Posted in Betrayer, Biolith, Magic Attack, Mana Gain, None, Phantom, Set.1, Smash on April 1, 2008 by MugenMuso

Race – Betrayer
Affiliation – None

4/2/4/2+

– If the target is an enemy Biolith, Wormak’s Attack is equal to 2 plus the number of non-Biolith creatures on the board.
– Gain 1 mana each time an enemy is summoned.

(A) Any 1 (C) None (B) S

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90. White Cubic

Posted in Dodge Attempt, Egg, None, Set.1, Ultrarare, Unknown on April 1, 2008 by MugenMuso

Race – Egg
Affiliation – Unknown

1/1/1/0

– White Cubic does not belong to any element.
– Sacrifice White Cubic to summon any creature in its place (facing any direction) without paying the Summonig Cost.  This summoned creature cannot attack this turn.  This does not end your turn.
Dodge Attempt

(A) None (C) None (B) E/S/W

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96. Clare Wil’s Banner

Posted in Common, Conjuration on April 1, 2008 by MugenMuso

Type – Conjuration
Cost – 1

Add 2 to the Attack of one creature until the end of the turn.

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97. Healing Shower

Posted in Common, Conjuration, Spell on April 1, 2008 by MugenMuso

Type – Conjuration
Cost – 2

All allied creatures of a chosen element gain 3 HP. Continue reading

98. Fissure of Goghlie

Posted in Common, Conjuration, Spell on April 1, 2008 by MugenMuso

Type – Conjuration
Cost – 2

Field quake any 1 field.

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68. Edin the Persecuted

Posted in Hero, Invisibility, Magic Attack, Northern Forces, Set.1, Set.1, Ultrarare, Wood on March 31, 2008 by MugenMuso

Race – Hero
Affiliation – Northern Forces

3/2/3/2+

Magic Attack
– Edin adds 1 to her Attack if the target creature is on a Wood field.
– All other allied creatures on Wood fields gain Invisibility

(A) Any 1 (C) None (B) S

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72. Green Cubic

Posted in Egg, Rare, Set.1, Unknown, Wood on March 31, 2008 by MugenMuso

Race – Egg
Affiliation – Unknown

1/1/1/0

Sacrifice Green Cubic to summon a non-cubic Wood creature in its place (facing any direction) without paying the Summoning Cost.  The summoned creature cannot attack this turn.  This does not end your turn.

(A) None (C) None (B) S 

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82. Aegis Citadel

Posted in Base, Biolith, Biolith Castle, Invisibility, Rare, Set.1 on March 31, 2008 by MugenMuso

Race – Base
Affiliation – Biolith Castle

5/3/5/1

Fortress
– All other allied creatures of the same element as the field Aegis Citadel is on gain Invisibility

(A) N/E/S/W (C) N/E/S/W (B) None

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91. Parmetic Holy Feast

Posted in Ritual, Set.1, Spell, Uncommon on March 31, 2008 by MugenMuso

Type – Ritual
Cost – 0

Discard a creature. You gain 2 mana.

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92. Goghlie Altar

Posted in Ritual, Set.1, Spell, Uncommon on March 31, 2008 by MugenMuso

Type – Ritual
Cost – 0

Both players gain mana equal to the number of enemies on the board.

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93. Summoner Mesmer’s Lapse

Posted in Ritual, Set.1, Spell, Uncommon on March 31, 2008 by MugenMuso

Type – Ritual
Cost – 0

Discard a creature. Your opponent loses mana equal to the summoning cost of the discared creature.

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94. Beguilding Fog

Posted in Common, Conjuration, Set.1, Spell on March 31, 2008 by MugenMuso

Type – Conjuration
Cost -0

Rotate Target Creature in Any direction.

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100. Summoner Mesmer’s Errand

Posted in Common, Conjuration, Set.1, Spell on March 31, 2008 by MugenMuso

Type – Conjuration
Cost – 1

Draw 2 cards.

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70. Green Erlking Zomba

Posted in Green Bandits, Noble, Ultrarare, Wood on March 30, 2008 by MugenMuso

70a.gifRace: Noble
Affiliation – Green Bandits

6/3/6/3

– Zomba must use its secondary attack while it is on a Wood field.
– While Zomba is on a Wood field, each time an allied creature is destroyed, your opponent must discard a card.

70b.gif

(A) a. N1&N2 b. N (C) N (B) S

64. Elven Rider

Posted in Elf, Til Vorg Monarchy, Uncommon, Wood on March 30, 2008 by MugenMuso

64a.gifRace: Elf
Affiliation: Til Vorg Monarchy 

4/2/4/2

If Elven Rider is destroyed on an non-Wood field, your opponent must discard cards equal to the number of Wood fields.

64b.gif

(A) N1&N2 (C) N (B) S

61. Twin Goblins

Posted in Common, Goblin, Green Bandits, Wood on March 30, 2008 by MugenMuso

61a.gifRace – Goblin
Affiliation – Green Bandits

2/1/3/1

61b.gif

(A) N&S (C) N&S (B) None 

55. Leapfrog Bandit

Posted in Anthromorph, Common, Green Bandits, Wood on March 30, 2008 by MugenMuso

55a.gifRace – Anthromorph
Affiliation – Green Bandits

1/1/1/1

If Leapfrog Bandit is destroyed on a non-Wood field, your opponent must discard 1 card.

(A) N2 (C) N2 (B) S

55b.gif

104. Ice Flood of Okunada

Posted in Dominion, Set.1, Spell, Uncommon on March 29, 2008 by MugenMuso

Type – Dominion
Cost – 0

Discard 2 creatures (at least one must be a Water creature).  This spell targets all enemies on and adjacent to a selected Water field.  Target creatures are dealt magic damage equal to the number of Water fields.

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