Archive for the Earth Category
Posted in
Earth,
Saint,
Ultrarare,
Val na Vos on January 16, 2010 by MugenMuso
Race – Saint
Affiliation – Vol Na Vos
7/4/6/2
– Saint Vol Na Vos can only be summoned if 2 or more Earth creatures are on the board.
– Earth Incarnation
– Magic Attack all non-Earth enemy creatures.
– While Saint Vol Na Vos is on a non-Biolith field, add 2 protection to all adjacent allied creatures with the same element as Saint Vol Na Vos.
– When Earth Noble is in the player’s graveyard, all other allied Earth creatures acquire fieldmorph.
(A) Magic All (C) None (B) S
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Earth,
Set.1,
Titan,
Uncommon,
Val na Vos on April 1, 2008 by MugenMuso
Race – Titan
Affiliation – Val na Vos
3/2/3/2
– If Dark Yokozuna Sekimaru attacks (but does not destroy) a creature, that creature is pushed back one field in the direction of the attack (provided the field empty) and cannot counterattack.
(A) N (C) N (B) S
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Dragon,
Earth,
Mana Gain,
Novogus Dynasty,
Rare,
Set.1 on April 1, 2008 by MugenMuso
Race – Dragon
Affiliation – Novogus Dynasty
7/4/8/5+
– Undead Dragon’s Attack is equal 5 plus the number of other Earth creatures on the board.
– While Undead Dragon is on an Earth field, gain 1 additional mana whenever an adjacent allied creature is destroyed.
(A) N1/N2 (C) N (B) S
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Earth,
Hero,
Protection,
Saint Val Devotee,
Set.1,
Ultrarare on April 1, 2008 by MugenMuso
Race – Hero
Affiliation – Saint Val Devotee
3/2/3/2+
– Arelai gains Protection equal to the number of Earth fields.
– Arelai adds 1 to his Attack if at least one target creature is on an Earth field.
– All other allied creatures on Earth fields gain +1 Protection.
(A) N&S (C) N&S (B) None Continue reading →
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Betrayer,
Blackhoods,
Earth,
Phantom on April 1, 2008 by MugenMuso
Race – Betrayer
Affiliation- Black Hoods
3/2/4/2+
– Vulitra adds 1 to his attack if at least one target creature is an earth creature.
– If Vulitra is destroyed on a non-Earth field, your opponent must discard cards equal to the number of Earth fields.
(A) N1&N2 (C) N (B) S
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Posted in
Abilities,
Affiliation,
Beast,
Common,
Decoy,
Earth,
Element,
Race,
Saint Val Devotee,
Set.2,
Set.2 on March 27, 2008 by MugenMuso
Race – Beast
Affiliation – Saint Val Devotee
2/1/2/1+
– Far Land Sand Dog gains Decoy for the enemy directly in front of him. Continue reading →
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Earth,
Rare,
Set.2,
Undead,
Val na Vos on March 27, 2008 by MugenMuso
Race – Undead
Affiliation – Val na Vos
3/2/2/0
– While there is an Undead creature adjacent to Novogus Bandwagon all other allied Undead creatures gain Decoy for all enemies.
– Destroy Novogus Bandwagon if it is on a Wood field.
(A) None (C) None (B) None
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Posted in
Common,
Decoy,
Dwarf,
Earth,
Hammer Valley,
Set.2,
Smash on March 27, 2008 by MugenMuso
Race – Dwarf
Affiliation – Hammer Valley
3/2/3/1+
– When Dwarf Battlebuggy attacks a non-adjacent enemy, it adds 1 to its Attack.
– While there is an allied Dwarf creature adjacent to Dwarf Battlebuggy, Dwarf Battlebuggy gains Decoy for all adjacent enemies.
(A)N/E/W (C)N/E/W (B)S Continue reading →
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Posted in
Base,
Earth,
Hammer Valley,
Set.2,
Uncommon on March 27, 2008 by MugenMuso
Race – Base
Affiliation – Hammer Valley
4/3/5/0
– Any Fire fields adjacent to Dwarf Battle Forge are also treated as Earth fields.
– All allied Dwarf creatures add 1 to their attack.
– Destroy Dwarf Battle Forge if it is on a Wood field.
(A) None (C) None (B) None Continue reading →
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Church of Parmus,
Earth,
Exit Mana Steal,
Mana Drain,
Missionary,
Summon Reduction,
Uncommon on March 27, 2008 by MugenMuso
Race – Missionary
Affiliation – Church of Parmus
4/2/3/2
(ORIGINAL)
You steal the exit mana of enemy Wood creatures. During your Resolution Phase, your opponent loses mana equal to the number of allied Water Missionary creatures. Subtract 2 from the Summoning Cost of allied Water Missionary creatures (minimum 1).
(Patch 2.01 MODIFIED)
You steal the exit mana of enemy Wood creatures. During “your opponent’s” Resolution Phase, your opponent loses mana equal to the number of allied Water Missionary creatures. Subtract 2 from the Summoning Cost of allied Water Missionary creatures (minimum 1).
Patch 2.01 – Race limit restriction (5 copies of the same race) will be newly added. This restriction will be applied to “Missionary” Race.
(A) N (C) N (B) S Continue reading →
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Posted in
Earth,
Novogus Dynasty,
Protection,
Rare,
Set.2,
Undead on March 27, 2008 by MugenMuso
Race – Undead
Affiliation – Novogus Dynasty
5/3/5/0
– While Novogus Sinbearer is on an Earth field, each time another allied creature is destroyed, you gain 1 mana for each Undead creature in your graveyard.
– While Novogus Sinbearer is on a non-Earth field, all other allied creatures gain +1 protection.
– Destroy Novogus Sinbearer if it is on a Wood field.
(A) None (C) None (B) None
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Posted in
Earth,
Hammer Valley,
Hero,
Phantom,
Set.2 on March 27, 2008 by MugenMuso
Race – Hero
Affiliation – Hammer Valley
5/3/5/1+
– Magic Attack.
– Archbisshop Jirva adds your current mana to his attack.
– You gain 1 mana during your reosultion phase.
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Posted in
Betrayer,
Earth,
Novogus Dynasty,
Set.2,
Ultrarare on March 27, 2008 by MugenMuso
Race – Betrayer
Affiliation – Novogus Dynasty
5/4/5/2+
– While Vamas, Tomb Sentinel is on a non-Earth field, it must use its secondary attack.
– Vamas adds 1 to its Attack for each Undead creature in your graveyard.
– Each time an enemy creature is destroyed, choose 1 Earth creature that is not an Ultra Rare from your graveyard and return it to your hand.
(A) a. N/E/S/W b. N&E&S&W (C) N/E/S/W (B) None
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Posted in
Common,
Dwarf,
Earth,
Hammer Valley,
Set.3 on March 3, 2008 by MugenMuso
Race – Dwarf
Affiliation – Hammer Valley
2/1/2/1
– While Stone Wing Veteran is on the board, each time your opponent sacrifices a creature to summon another, you gain mana equal to the number of unoccupied fields.
– Stone Wing Veteran gains +1 Protection if at least one allied Giant Axe Dwarf is on the board.
(A) N/E/S/W (C) N/E/S/W (B) None
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Earth,
Egg,
None,
Rare,
Set.3 on March 3, 2008 by MugenMuso
Race – Egg
Affiliation – None
2/1/2/0
– When an allied Earth creature is destroyed and put in your graveyard, you may sacrifice Ochre Mimiic and summon any non-Ultra Rare Earth creature (other than another Ochre Mimic) from your graveyard in its place at no Summoning Cost. The new creature may be placed in any orientation, but cannot attack in the turn it was summoned. This does not end your turn.
(A) None (C) None (B) S
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Dwarf,
Earth,
Hammer Valley,
Set.3,
UnCommon on March 3, 2008 by MugenMuso
Race – Dwarf
Affiliation – Hammer Valley
3/2/3/1
– Each time a field adjacent to Dwarf Miner is fieldquaked, you gain 1 mana.
– If Dwarf Miner attacks while adjacent to an allied Dwarf creature, the target’s field is fieldquaked and the target creature cannot counterattack.
(A) N (C) N (B) S
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Posted in
Base,
Earth,
Set.3,
UnCommon,
Val na Vos on March 3, 2008 by MugenMuso
Race – Base
Affiliation – Val na Vos
3/2/4/0
– While Forgotten Fortress is on a non-Earth field, if an allied Earth creature is summoned adjacent to Forgotten Foretress, or if Forgotten Fortress is summoned adjacent to an allied Earth creature, all Wood fields on the board are fieldquaked.
– While Forgotten Fortress is on the board, any Biolith creature on a non-Biolith field gets -1HP.
– Destroy Forgotten Fortress if it is on a Wood field.
(A) None (C) None (B) None
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Base,
Common,
Earth,
Novogus Dynasty,
Set.3 on March 3, 2008 by MugenMuso
Race – Base
Affiliation – Novogus Dynasty
3/2/4/1
– Fortress
– If Roving Penitentiary is destroyed on a Fire, Water or Biolith field, you gain mana equal to the total Protection of all adjacent allied creatures.
– When Novogus Gravekeeper is in your graveyard, enemy creatures cannot dodge.
– Destroy Roving Penitentiary if is on a Wood field.
(A) N/E/S/W (C) N/E/S/W (B) None
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Dragon,
Earth,
Novogus Dynasty,
Rare,
Set.3 on March 3, 2008 by MugenMuso
Race – Dragon
Affiliation – Novogus Dynasty
4/3/4/1+
– Bone Drake’s Attack is equal to 1 plus the number of other Earth creatures on the board.
– While Bone Drake is on an Earth field, adjacent allied creatures gain +1 Protection.
– While an allied Sea Serpent is on the board, all allied creatures other than iself gain Dragon Invocation with no Summoning Cost.
(A) N1/N2 (C)N (B) E/S/W
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Posted in
Blackhoods,
Common,
Dwarf,
Earth,
Set.3 on March 3, 2008 by MugenMuso
Race – Dwarf
Affliation – Blackhoods
4/3/4/2+
– Blackhood Anti-Mystic adds 1 to his Attack if at least one target creature has a Magic Attack.
– Each time an allied creature is summoned to a Biolith field, fieldquake that field.
– While an allied Blackhood Caravan is on the board, all allied Dwarf creatures gain +2 Magic Protection.
(A) N1&N2 (C) N (B) S
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Beast,
Earth,
Novogus Dynasty,
Set.3,
UnCommon on March 3, 2008 by MugenMuso
Race – Beast
Affiliation – Novogus Dynasty
– While Novogus War Mammoth is on a non-Earth field it must use its secondary attack.
– After Novogus War Mammoth attacks, all target creatures’ fields are fieldquaked. Target creatures cannot counterattack.
(A) a. N b. N1&N2 (C) N (B) S
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Earth,
Set.3,
Titan,
UnCommon,
Val na Vos on March 3, 2008 by MugenMuso
Race – Titan
Affiliation – Val na Vos
5/3/5/1+
– Dark Ozeki Kihomaru’s Attack is equal to 1 plus your opponent’s current mana.
– If Kihomaru attacks (but does not destroy) a creature, that creature is pushed back one field in the direction of the attack (provided the field is empty) and cannot counterattack.
(A) N1&N2 (C) N (B) S
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Posted in
Base,
Blackhoods,
Earth,
Set.3,
UnCommon on March 3, 2008 by MugenMuso
Race – Base
Affiliation – Blackhoods
6/3/5/2
– While an allied Dwarf creature is on the board, enemies within 2 fields to the front, back, left and right of Blackhood Caravan cannot Dodge.
– Each time a field is fieldquaked, any allies within 2 fields to the front, back, left, and right of Blackhood Caravan gain +1 Protection.
– Destroy Blackhood Caravan if it is on a Wood field.
(A) N1/N2/E1/E2/S1/S2/W1/W2 (C) N/E/S/W (B) None
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Church of Parmus,
Earth,
Human,
Rare,
Set.3 on March 3, 2008 by MugenMuso
Race – Human
Affiliation – Church of Parmus
6/4/6/2+
– Parmetic Vengeress’ Magic Attack only targets enemies within her Attack Zones.
– Parmetic Vengeress’ Attack is equal to 2 plus the number of Church of Parmus creatures in your graveyard.
– If your creatures outnumber enemy creatures, Parmetic Vengeress’ attack does not damage the target but your opponent loses mana equal to the HPs it would have inflicted. If your opponent’s mana was 0, the target loses HPs as normal.
– Each time an enemy creature is destroyed, you may choose one non-Ultra Rare Church of Parmus creature from your graveyard and return it to your hand.
(A) N1&N2 (C) None (B) S
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Posted in
Decoy,
Earth,
Hero,
Novogus Dynasty,
Protection,
Set.3,
UltraRare on March 3, 2008 by MugenMuso
Race – Hero
Affiliation – Novogus Dynasty
4/3/5/2+
– Xerabis adds 1 to his Attack if any target creature is on an Earth field.
– While your creatures outnumber enemies, all other allied creatures get +1 Protection and -1 Attack.
– While another allied Dwarf creature is on the board, Xerabis gains Decoy for all adjacent enemies.
(A) N1,2/E1,2/S1,2/W1,2 (C)N/E/S/W (B) None
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Dragon,
Earth,
None,
Set.3,
UltraRare on March 3, 2008 by MugenMuso
Race – Dragon
Affiliation – None
8/4/8/5+
– Callous Gaiakhan can only be summoned if 2 or more Earth creatures are on the board.
– Callous Gaiakhan’s Attack is equal to 5 plus the total mana of both players.
– While Gaiakhan is on a non-Biolith field, all adjacent allies gain +2 Protection.
– While Callous Gaiakhan is on a non-Biolith field, each time either player gains 1 mana outside of the Mana Charge phase, Gaiakhan deals 1 magic damage to all adjacent enemies.
(A) N1/N2 (C)N (B) S
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Earth,
Noble,
Phanto,
Set.3,
Val na Vos on March 3, 2008 by MugenMuso
Race – Noble
Affiliation – Val na Vos
6/3/6/2+
– While King Sanavaan is adjacent to two or more allied creatures, he must use his secondary magic attack, which targets all enemy creatures of the same race as the target. When attacking a non-Earth creature, King Sanavaan’s attack is equal to 2 plus the number of Earth fields.
– While King Sanavaan is on the board, enemy Biolith creatures on non-Biolith fields get minus 2 HP.
– All adjacent allied Earth creatures gain Fieldmorph.
(A) a. E&W b. Magic Same Race (C) E/W (B) None
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