Archive for the Missionary Category

Missionary

Posted in Missionary on April 2, 2008 by MugenMuso

– New Race introduced in the Set.2.
– There are currently 4 creatures categorized under this Race.
– All four creatures under Missionary Race are also affiliated with Church of Parmus

Combo

Missionary/Cubic Combo (by Real_Gambler)

Step one: Summon cubic
You kill cubic, they get their mana back
Step two: Summon Zealot
You try to kill Zealot
Step three: summon another cubic
You then finish the Zealot or go after the cubic.
Step four: Doesn’t matter, you have two Zealot on board.

If they manage to also get any cards that allow them to fish cards from the graveyard, then those cubics come back to haunt you at will.

Missionary/Flame Archmage Combo (by Samandus)

Add in 122. Flame Archmage to the mix (Subtract 1 from the Summoning Cost of other allied Church of Parmus ), and you are playing a mana neutral creature once the first Missionary is on the board (again limited by the actual cards on your hand). Now this would be a tough deck to battle if your opponent can get the cards out in the right order.
The only chink in the amour is the high initial casting cost:
Archmage – 5
initial missionary – (4-1) 3
total 8.
Even IF your missinorary get killed off you can still play them back to back.

121. Noram Zealot

Posted in Church of Parmus, Fire, Missionary, Set.2, Summon Reduction, Uncommon on March 27, 2008 by MugenMuso

Race – Missionary
Affiliation – Church of Parmus

4/2/3/1

– You steal the exit mana of enemy Water creatures.
– Subtract 1 from the Attack of adjacent enemies for each allied Earth Missionary creature.
– Subtract 2 from the Summoning Cost of allied Earth Missionary creatures (minimum 1).

Patch 2.01 – Race limit restriction (5 copies of the same race) will be newly added. This restriction will be applied to “Missionary” Race.

(A) N1&N2 (C) N (B) S

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137. Aluhja Zealot

Posted in Church of Parmus, Exit Mana Steal, Magic Attack, Missionary, Set.2, Summon Reduction, Summoning Cost Increase, Uncommon, Water on March 27, 2008 by MugenMuso

Race – Missionary
Affiliation – Church of Parmus

4/3/3/2

Magic Attack
– You steal the exit mana of enemy Fire creatures.
– Add 1 to the Summoning Cost of spells cast by your opponent for each allied Wood Missionary creature.
– Subtract 2 from the Summoning Cost of allied Wood Missionary creatures (minimum 1)

Patch 2.01 – Race limit restriction (5 copies of the same race) will be newly added. This restriction will be applied to “Missionary” Race.

(A) Any 1 (C) None (B) S

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154. Visvar Vaas Zealot

Posted in Church of Parmus, Earth, Exit Mana Steal, Mana Drain, Missionary, Summon Reduction, Uncommon on March 27, 2008 by MugenMuso

Race – Missionary
Affiliation – Church of Parmus

4/2/3/2

(ORIGINAL)
You steal the exit mana of enemy Wood creatures. During your Resolution Phase, your opponent loses mana equal to the number of allied Water Missionary creatures. Subtract 2 from the Summoning Cost of allied Water Missionary creatures (minimum 1).

(Patch 2.01 MODIFIED)
You steal the exit mana of enemy Wood creatures. During “your opponent’s” Resolution Phase, your opponent loses mana equal to the number of allied Water Missionary creatures. Subtract 2 from the Summoning Cost of allied Water Missionary creatures (minimum 1).

Patch 2.01 – Race limit restriction (5 copies of the same race) will be newly added. This restriction will be applied to “Missionary” Race.

(A) N (C) N (B) S Continue reading

169. Tolicore Zealot

Posted in Church of Parmus, Discard, Exit Mana Steal, Missionary, Summon Reduction, Uncommon, Wood on March 27, 2008 by MugenMuso

Race – Missionary
Affiliation – Church of Parmus

4/3/3/2

(ORIGINAL)
You steal the exit mana of all enemy Earth creatures. During your Resolution Phase, your opponent must discard a card for each allied Fire Missionary creature on the board. Subtract 2 from the Summoning Cost of allied Fire Missionary creatures (minimum 1).

(Patch 2.01 MODIFIED)
You steal the exit mana of all enemy Earth creatures. During “your opponent’s” Resolution Phase, your opponent must discard a card for each allied Fire Missionary creature on the board. Subtract 2 from the Summoning Cost of allied Fire Missionary creatures (minimum 1).

Patch 2.01 – Race limit restriction (5 copies of the same race) will be newly added. This restriction will be applied to “Missionary” Race.

(A) N1 Or N2 (C) N (B) S Continue reading