– New Race introduced in the Set.2.
– There are currently 4 creatures categorized under this Race.
– All four creatures under Missionary Race are also affiliated with Church of Parmus
Combo
Missionary/Cubic Combo (by Real_Gambler)
Step one: Summon cubic
You kill cubic, they get their mana back
Step two: Summon Zealot
You try to kill Zealot
Step three: summon another cubic
You then finish the Zealot or go after the cubic.
Step four: Doesn’t matter, you have two Zealot on board.
If they manage to also get any cards that allow them to fish cards from the graveyard, then those cubics come back to haunt you at will.
Missionary/Flame Archmage Combo (by Samandus)
Add in 122. Flame Archmage to the mix (Subtract 1 from the Summoning Cost of other allied Church of Parmus ), and you are playing a mana neutral creature once the first Missionary is on the board (again limited by the actual cards on your hand). Now this would be a tough deck to battle if your opponent can get the cards out in the right order.
The only chink in the amour is the high initial casting cost:
Archmage – 5
initial missionary – (4-1) 3
total 8.
Even IF your missinorary get killed off you can still play them back to back.